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2, This was created when every stage I did was Lego. I only recently broke out of that style with Green Hill (October 12th, 2023) while New World was back in November of 2022.
I do agree it'd be great in a more Rivals' art style, and I would love to remake it someday, but I can't make any promises.
It would work SO well as just a regular Minecraft map!
There's sadly nothing I can do about that. The ground is made using articles to get the different sizes, and for whatever reason, certain moves no longer work. It's something to do with how Dan coded those moves or maybe the articles themselves.
Why not make Milla yourself though?
still a cool stage tho
I will push a fix if someone discovers one but for now, no idea.
also yeah, i can relate a ton. i'm down to do pretty much every aspect of a character *except* the animations, and that's unfortunately the bulk of making a character. definitely a nice way to learn animation though if you're working with a concept/IP that you really like. stage making's something i'd like to stick to as well if i ever stick around after finishing my char, there's something really cool about being able to play on something you drew/sprited.
As for the character idea, I'd love to but I'm not that great with animation. I'm down to learn but that does require a big time commitment if I do make a character, so I'm sticking to stages for now since there's more I want to make. Might at least try an SSL character as a starting point in the future.
i don't mean to talk for the creator, but as someone currently working on a char and has done stages before, characters are just a considerably larger amount of time/effort compared to stages. there's a lot that goes into them. @_@
stage making's just really fun and you get the satisfaction of being able to complete a smaller project. there's a lot of animation/coding work that goes into each and every attack and movement option for a character, so it tends to take long periods of time which can feel discouraging when you've been chipping away at a project for months. also if you're more into doing static art, stage making's just the more appealing option for making mods since you won't have to worry about the animation/coding aspects as much compared to a fully functioning character.
sorry for the long response, just saw this and wanted to give some perspective. hope this sheds some light though!