Starbound

Starbound

Alpha Elements
31 Comments
Alpha Drako  [author] 14 Feb @ 8:09pm 
Thaaanks! I really, really need to get back to modding as soon as I can! Mostly to finish some great projects. This year probably =)
ReMemory 14 Feb @ 3:58pm 
It's fine, dw. I'm really enjoying your other mods though!
Alpha Drako  [author] 14 Feb @ 3:39pm 
Hello ReMemory, is probably not compatible, indeed! Sorry about that =,)
ReMemory 13 Feb @ 9:57pm 
Just to be sure but does this conflict with Enhanced Elemental Effects?
Sir Luis 31 May, 2023 @ 12:15am 
these effects need to do a bit more damage imo. its good till the end of the early mid game.
Ƨuǵurᶖ»ℓ♡ѵè 4 Dec, 2022 @ 9:04pm 
Ahh that's fine I just asked mainly out of curiosity. I like to know so I can plan in advance for things in some cases
Alpha Drako  [author] 4 Dec, 2022 @ 4:46am 
Hey ΆccelȘugi⋙ℓ♡ѵè, I wish I could say yes, but the FU files are kinda messy, and it's so constantly updated that I feel like I would need to spend all my time modding that version. Also, FU has armors and other stuff related to those elements which makes me feel like those changes wouldn't be healthy for the FU environment. I'm sorry about that, I know most people loves FU, it's just that the mod don't fit my style (which is more "vanilla-like improved"). I'm glad you liked the changes anyway, thank you very much for the comment! =)
Ƨuǵurᶖ»ℓ♡ѵè 3 Dec, 2022 @ 8:46pm 
will there perhaps be an additional mod or updated version that enables improvements for FU elements? such as Cosmic, Shadow, and Radiation?
Alpha Drako  [author] 17 Nov, 2022 @ 7:50pm 
Ohh LOL, that's just fine. I made the patch anyway, and I'm glad you figured out everything! Thank you for the testing and the feedback, have fun with the debuffery! =)
Aethis 17 Nov, 2022 @ 5:40pm 
ok so the reason it didnt work was because i was running rpg stats and playing mage, which goes on the stats alone, and tbh i should have thought of that. do not make a patch for it if you dont want to. I just now know why procs werent lasting too long, bc bleed duration, i will take this off for now to get to them SWEET SWEET debuffery
Alpha Drako  [author] 16 Nov, 2022 @ 10:03pm 
Done, try again and tell me if it's working just nice now =)
Alpha Drako  [author] 16 Nov, 2022 @ 9:55pm 
Well, you're with problems with poison and electrified right? I'll put a high priority then, I guess other mods are changing the statuseffects files, maybe. Just a sec =)
Aethis 16 Nov, 2022 @ 9:43pm 
oh and cold is doin ok
Aethis 16 Nov, 2022 @ 9:43pm 
i think one of my other subscribed to mods affects debuffs,
can you set this to a snoop dog level high priority? burn is the only thing coming out right for me
Alpha Drako  [author] 16 Nov, 2022 @ 9:17pm 
Hello Mismagius! At first I would say no to that question. I mean, I have nothing agains make patches for FU, even if I think those are a little bit hard to make as the FU changes a lot from times to times, but the point is that instead of make patches for FU I think it's better to use my time and my not-so-good coding skills to make mods that I actually understand haha. I studied the FU effects for a while and they have a mess that I guess only their coders really understand, and I don't blame them for it. So, I'm sorry for not be able to make a version for the FU debuffs, at least for now =)
Alpha Drako  [author] 16 Nov, 2022 @ 9:13pm 
Hey Kronolos, that's EXACTLY what I intent to do!! I'm even thinking about put the poison to hit just a little, but make you weak and last even longer! But I still need to play for a while to see if I feel too easy or hard. Also antidotes don't only cure your disease, but also gives you immunity to the poison, so it would be a must-have to toxic planets, as it should. I'm glad you got exactly the point of the mod, thanks for the comment =)
Mismagius 16 Nov, 2022 @ 4:48pm 
any chance you could make a version for the debuffs of FU? like radiation burn and shadow gas?
Aethis 16 Nov, 2022 @ 4:04pm 
lmao poison at 120 seconds
i might actually use the antidotes now
Alpha Drako  [author] 15 Nov, 2022 @ 7:45pm 
Hello snúa@22, I strongly doubt any of my mods would be compatible wiht Frackin Universe, mostly due the fact that it already cover lots of areas that my mods does. I'm pretty sure that Frackin have their own upgrades at the elemental statuses and resistances. That said, you can always test it, as I didn't changed the vanilla patterns of those status, just (if not work or you don't like) make sure to not have any effect active on your character before remove the mod, and it will be totally safe to uninstall. Thanks for the comment =)
Alpha Drako  [author] 15 Nov, 2022 @ 7:43pm 
Hey Allanzoka, pensei no fogo como algo que causa um dano considerável, mas que se apaga rapidamente depois de consumir as coisas (no caso de não matar o jogador, claro), já o eletrocutado, pensei em algo como o choque elétrico em humanos, que mesmo após um bom período de tempo não devem beber água, algo desse tipo, como se sobrasse um tipo de eletricidade dentro do corpo por um bom período de tempo. Mas ainda estou realmente buscando aprimorar o mod e balancear isso tudo, essa foi a primeira tentativa, ainda estou testando tudo e colhendo feedbacks, muito obrigado pelo comentário inclusive =)
dEATHRABBIT 15 Nov, 2022 @ 6:06pm 
is this mod compatible with frackin universe?
kirito solo 15 Nov, 2022 @ 5:25pm 
O eletrocutado não deveria ser pela lógica o efeito de menor duração e o fogo o de maior?
Alpha Drako  [author] 12 Nov, 2022 @ 10:11pm 
Also, one thing that I want to make clear is that the elements are a problem to the player, but also to the monsters and enemies. I want the player to take advantage of it, and that's kinda the complicated part, to balance something to be useful as weapon for the player, but not harm the player too much when enemies use it. It's hard but I guess I'm on the right way. Thank you very much for the kindness tho, I'll keep it up for sure =)
Alpha Drako  [author] 12 Nov, 2022 @ 10:09pm 
Oh, I'm sorry that the mod didn't really got you right now, maybe in a later gameplay you could find it better, I will try to make better updates with time, and I will think about reduce the armor debuff, definitely. The idea was to reduce just 30% of the armor, but I will make some tests to see what's going on. About the fire, it's kinda intentional. As I set the fire to a stronger version, I also thought about to make it harder to control. You will only get Burning if you're very, very close to the creature which the Burning is aplied, and it is only on the first second. But anyway, I think you have really good points, I guess the problem is that I was too excited to release the mod and didn't really emulate many different gameplay possibilities, but I will try to improve that, for real! =)
Emil Siegryn 12 Nov, 2022 @ 9:46pm 
The armor reduction debuff. Might be interacting with another mod and as a result is worse than with just this mod.

I keep getting 1 shot by enemies on Tier 3 planets which is absurd lol.

I uninstalled this mod though, because while it's cool, I get enough out of my old mods and this feels a bit superfluous for my playstyle.

I do like this mod's idea though, and I hope you keep it up. :)

Also, not sure if it's intentional, but when I hit enemies with fire weapons I get burned too. :/
Alpha Drako  [author] 12 Nov, 2022 @ 9:42pm 
Oh, sorry about that Drake. One thing I'm curious, what you mean with "your own gear trying to kill you"? Is there any gear that is applying the effects on the player?
Emil Siegryn 12 Nov, 2022 @ 6:42pm 
Hmm. After playing just a bit I find myself not really liking the debuffs in general. Kind of strange that your own gear is trying to kill you.

It would be cool to see these effects on special end game weapons though, just not for everything in existence.
Alpha Drako  [author] 12 Nov, 2022 @ 1:16pm 
Hey Drake, thank you for the comment. What I thought first was to make the Electrified act as a "energy leak" and also make something meaninful for the status that on the vanilla is easily forgetable. I will study a good way to implement a consistant debuff on the player in a different way, but I'm happy you liked the work in general. I really appreciate the feedback, will see if I can make something about that, thank you very much again! =)
Emil Siegryn 12 Nov, 2022 @ 1:02pm 
Only initial feedback I have is that I don't like energy consumption for Electrified. Doesn't make sense to me.

Beyond that, I like what I see.
Alpha Drako  [author] 11 Nov, 2022 @ 4:09pm 
Hello Redwave! I'm glad you liked, I hope the next updates get even better. If you find any problem, please let me know, and thanks for the comment! =)
Redwave 11 Nov, 2022 @ 3:31pm 
*SNAP*
Yep. This one's going in my based compilation.