RimWorld

RimWorld

Ferian Race - Biotech
39 Comments
Vivian Iolani 21 Jun @ 12:39pm 
With Ideology, my Ferian pawns are never happy with themselves when it comes to changing their appearance. Specifically, they only have one beard option and I've never seen it be one they approve of having.
DOGGOD 24 Apr @ 9:19am 
Could you please try to make it compatible with NL?thank you very much.:steamthumbsup:
Vatheron 8 Sep, 2024 @ 7:49am 
Is it possible to remove the "thin" body gene for the Ferian as a default xenotype? Since this was based on the now discountinued HAR race, I noticed there are body skins for male and female, and it feels painful to only see thin body on this.
Linzcin 20 Aug, 2024 @ 6:22am 
@2ScoopsPlz It could be that your faction has exceeded the game limit, or that you're in conflict with another faction. I work well here.
Animal 7 11 Aug, 2024 @ 3:20pm 
I'd really love if NB ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3109763692 ) ferians have like purple instead of blue gems on themselves.
CyberBatty7 2 Aug, 2024 @ 7:06pm 
What body shape mods work's with this mod?
Lotan flan 2 Aug, 2024 @ 11:07am 
i keep having an issue where the pawns body layer is infront of the head layer and its really annoying
Buddeh 22 Jul, 2024 @ 11:45am 
Hiya! just wanted to drop this here:
there's some kind of issue with caravans from the Ferian faction getting a spamming error log for "Exception while ticking lord with job Rimworld.LordJob_TradeWithColony: System.NullReferenceExeption: Object reference not set to an instance of an object"
whenever a trader from any other faction arrives there is no log like it.

it does not break the ability to trade, it just degrades performance for the time the caravan is on the map.

in addition it also seems to not like working with the new Dismiss trader option. they will hang around even after being dismissed until they would have left naturally.
2ScoopsPlz 2 Jul, 2024 @ 10:34am 
Not sure what it is, and I'm sorry for not being able to provide a log, but this mod's faction consistently breaks world generation so that very, very few factions appear on the map. Disabling the faction before generation immediately fixes the problem.
Aemi Daniels 9 May, 2024 @ 10:28pm 
every single member of this faction is invisible to me XD
not only that but anything standing too close to them also turns invisible until the camera moves away. Other pawns, animals, builds that arent done yet... all vanish into the ether unless the ferian is either on the very edge of the camera area or just not on the map anymore >_<
its like the whole species has a "stop perceiving me" field around it.
[KOR]Bichang  [author] 11 Apr, 2024 @ 6:39am 
@Kai Ovsky
Ferian pawn requests to change his appearance? I tried disabling it, but gave up when I realized I would have to patch the entire Tick with Harmony. Patching it causes a huge performance hit.
Kai Ovsky 10 Apr, 2024 @ 11:56pm 
Could we please not have the ferianskin cause different headwear requirements? yeah I get it cause different head shape and big ears, but the inability to use headwear is a pain in the ass, especially with mechanitors and any combat pawns
[KOR]Bichang  [author] 29 Mar, 2024 @ 5:58am 
@A_D_L
Of course, biotech and HAR are completely different...
A_D_L 26 Mar, 2024 @ 5:54pm 
If I install this mod and uninstall the non-biotech version, will my current ferian pawns bug out or will they just adapt?
kooky112 12 Jan, 2024 @ 7:59pm 
Out of curiosity will you ever make it so when the Ferians give birth they're actual babies instead of full grown adults? It's kinda weird seeing full grown adults being born after a ferain gives birth LOL
Buddeh 29 Aug, 2023 @ 1:29pm 
that's what i figured would be the next step in debugging it. thanks for getting back.
[KOR]Bichang  [author] 27 Aug, 2023 @ 1:37am 
@Buddeh
The simplest way is to use the HAR version. Honestly, the fact that HAR races with different genotypes come out is a bug of that race.
Buddeh 26 Aug, 2023 @ 10:50am 
Heya,
i keep getting issues where Ferian are spawning as non-humans and really messing up textures. for example i've had them spawning as "Neko" "Avali" and "Moyo" and be nothing but pink boxes. or with massive uncoloured tails or ears from other races. is there a way you can restrict Ferians to spawning as Humans with the Ferian Xenotype?
Top Grunt 23 Feb, 2023 @ 10:33am 
Thanks for the heads up!
[KOR]Bichang  [author] 23 Feb, 2023 @ 4:21am 
@Top Grunt
The mod required for pawnmorpher is HAR. Therefore, the HAR version of Ferian is recommended rather than this mod.
Top Grunt 22 Feb, 2023 @ 5:10pm 
There is a conflict with this mod and the pawnmorpher mod. anytime I have both installed at the same time and I try to make the ferian xenotype, their face is always a dark color and cant be altered. Just like to let you know.
TTV_BoxFoxMerl 14 Dec, 2022 @ 1:06pm 
low libido? how is my colony supposed to get little kits?
Fenrir 10 Dec, 2022 @ 11:00am 
I hope you can add a raider/pirate version of the faction. Another to ask is what if i had both ferian race and biotech version together, would it break the game/ character/ model? Also, i triied to play the HAR version currently, and it broke my game since i cant enter my map. It just sends me to main menu. Maybe bug with biotech. So for now, i will stick to this one for now.
Red Star 8 Dec, 2022 @ 5:15am 
I enjoy having Ferian race in every play-through. Absolutely amazing!
The Realest Nooblet 6 Dec, 2022 @ 1:36am 
Damn that sucks. Gotcha
[KOR]Bichang  [author] 6 Dec, 2022 @ 12:03am 
@The Realest Nooblet
Unsurprisingly, Facial Animation changes the image of the head. Unlike HAR, it is normal for the Biotech version to have a head change because the race is human. I don't care about that mod, and that mod probably doesn't care about my mod either.
The Realest Nooblet 5 Dec, 2022 @ 6:56am 
Hey I found a conflict with this mod, and another popular mod. If you use the [NL] Facial Animation - WIP mod with Ferian Race, it removes the Ferian Race face, and makes it a normal human head instead of how it should be. I did a lot of testing and only used that mod plus this mod, and can confirm this is whats causing the issue. Any chance we can get this patched so they work well with one another? Here's an example of how this issue looks btw: https://imgur.com/pBTH2rn
Foxxy Renamon 28 Nov, 2022 @ 2:56am 
Ayy this is awesome!
[KOR]Bichang  [author] 26 Nov, 2022 @ 10:15pm 
Races in this mod support only thin bodies.
Soaryne 26 Nov, 2022 @ 11:02am 
Are you willing to add compatibility with the Xeva body type like that the humanoid version of the mod has for it skin? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017782001&searchtext=xeva
Emperor Lowa 14 Nov, 2022 @ 7:49pm 
I mean aren't Feirans technically xenohumans? I suppose integration into biotech's systems make the most sense rather than making them "aliens non-humans".

Regardless, this is nice to have a nicer looking anthro people in the game beyond ytkan and better designed cat/wolf boy/girls... that I DO use but still. So thanks to you bichang!
Vatheron 13 Nov, 2022 @ 10:32pm 
@Lux Beacon - You will also need to remove HAR framework due to headless issue with HAR if you plan to use this.
Lux Beacon 13 Nov, 2022 @ 6:14pm 
Should I unsubscribe from my current ferrian mod and get this?
NRFBToyStore 13 Nov, 2022 @ 7:35am 
THANK YOU! I missed these guys and HAR is a shuck show with 1.4, heh.
[KOR]Bichang  [author] 12 Nov, 2022 @ 10:27pm 
Headless bugs are HAR bugs. If you have HAR installed, use the original version.
SounLee 12 Nov, 2022 @ 10:05pm 
yep.. they are headless O.o
golem_warrior 12 Nov, 2022 @ 12:19pm 
The heads are missing in my game. Idk why.
Chip 12 Nov, 2022 @ 12:11pm 
Thank you!
HIM 12 Nov, 2022 @ 6:25am 
Thanks for adapting it to 1.4! So pretty!