RimWorld

RimWorld

No Mech Cluster
12 Comments
Ev 17 Sep, 2024 @ 6:09am 
It does work on 1.5 for those wondering
Warboss Ton 13 Aug, 2024 @ 6:49pm 
YAYO My love, Please update to 1.5
Sure I have can create starts that disable it, but please your mod makes me think a lot less about creation starts. I Love you dearly, yours truly, Warboss Ton.
PalmsAreSweaty 4 May, 2024 @ 3:41am 
update please! This is literally the only mod that does this :(
カワイソス 16 Apr, 2024 @ 2:09am 
1.5plz
krokotai 5 Jan, 2023 @ 12:08pm 
ty
weregamer 29 Nov, 2022 @ 7:01pm 
Why not just use the storyteller setting to not have them?
YAYO  [author] 27 Nov, 2022 @ 7:56pm 
@Steve32
Only Cluster
Steve32 27 Nov, 2022 @ 9:33am 
does this disable mech raids or only clusters? getting real tired of fighting off 3 Diabolus and losing every animal and melee pawns being useless, i would turn off the faction but then you cant advance mechanitor tech.
boytype 15 Nov, 2022 @ 12:27pm 
Yeah, just did my first 1.4 ship launch, and got 30+ mech clusters during the count down.
Almost never got any other type of raid the entire time, and when I did it was DURING a mech cluster.

Definitely using this my next playthrough.
TinyTooth 12 Nov, 2022 @ 5:08am 
@8beater Because it's significantly stronger (in terms of points) than other threats, especially in the late game, storytellers will prefer to use them over other threats. This reduces the chances of other types of threats appearing. Also, they are very boring, you can only defeat them with very simple logic, because they are neither afraid of fire, nor very afraid of psionics, and they cannot be captured after the battle. In other words, they lack interactivity compared to other threats.

So, at least for someone like me, yes, I don't want to see them anymore.
8beater 11 Nov, 2022 @ 11:59pm 
wait, why do mech clusters prevent biotech races?
se05239 11 Nov, 2022 @ 11:41pm 
Mechanoids in general are pretty boring enemies. Might use it to avoid most of them.