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有沒又有辦法讓我的小人好好待著打炮?
I can only run either mod, but from the log I can't really pin down the problem.
since, y'know
it's being reworked and we probably won't see it again until early november
I'm ALSO pretty certain that in order for stuff such as the trenches to show up, you need the Vanilla Furniture Expanded security module
which is currently being rewritten and may take months to get pushed out
Unfortunately, they cannot be loaded together, as an error occurs in the graphical interface: {LINK REMOVED}https://gist.github.com/SeanWoo/960bde4f1c95da83dca3fdbfdf622c02
why did you make the dead man's switch a hidden dependency?
without it, the mod is pretty barebones..
Fortification Industrial - Citadel
This mod is good, but I'm looking forward to defensive facilities based on the unique atmosphere and design of The Dead Man's Switch.
Especially mountable turrets...
FLYING FORTRESS IS A GO!
Based on the error logs, it indeed seems to have something to do with CE compatibility.
As of right now this does not seem to work with Combat Extended. I am unable to start any game if both Mods are activated. If you are unable to start a run/Load a save check if BOTH these mods are active.
While it is technically cheaper than a nromal generator, it is less efficient in its fuel usage.
A normal generator uses 4.5 fuel per day and gives 1000W of power. That is 222W per fuel.
As for space. It uses up 4 blocks. That is 250W per block
The stationary generator uses 20 fuel per day and gives 5000W of power. That is 250W per fuel.
As for space. It uses up 21 blocks. That is 238W per block.
In terms of space, it is less efficient than the basegame generator. In terms of power per fuel, it is barely better.
If you instead look at the Industrial chemfuel powered generator from Vanilla expanded, it is way worse. 2400W with still 4.5 fuel per day and 9 blocks. So 533W per fuel and 266W per block. Way better and it can easily be deconstructed.
This mod is great, but the chemfuel generator has always felt just bad in comparison to even the vanilla generators. Especially with it being a basically permanent structure.
a clip size of 25-30 should give more interest to it, can you do something about it or should i repport it to CE modders ?