Starbound

Starbound

Tougher Mobs with Better Loot!
188 Comments
glider521al (Aura of Worlds dev)  [author] 26 Jun @ 9:36pm 
@PIOᑎᕮᕮᖇ It looks like they should be compatible (feel free to discuss in mod synergies thread), glad that you're enjoying the experience.
PIOᑎᕮᕮᖇ 20 Jun @ 10:27am 
Can it be installed with Borderlands 3 Custom Health bars? (In fact, I have been playing your mod for a long time, but as I accumulated my gaming skills, I gradually became stronger, and your mod was not enough to challenge me.) So I installed Borderlands 3 Custom Health bars, and the result was surprising! The enemy in the game defeated me! Starting from difficulty+4, the enemy's strength is exceptionally strong and they can easily kill me in seconds, making it difficult for me to survive in dungeons and planets on difficulty+5 to+8. I hope someone can give me some advice (of course, I really enjoy the difficulty and challenges that mods bring me)
glider521al (Aura of Worlds dev)  [author] 18 Jun @ 11:43pm 
Hi @MokahTGS: as per the description, "most entities have a slow regeneration rate".
I.e. this is very slow for enemies (about 0.5-1 HP per second for regular mobs when not hit for 3 seconds). This is quickly negated by even slow level 1 weapons; and exists so that weakened creatures don't die in 1-hit if players revisit them an hour later.
MokahTGS 18 Jun @ 10:05pm 
Does this mod cause regular mobs to regen their HP if not hit immediately? If so, it's very annoying and I'd like to turn it off.
Velocity 17 Jun @ 7:35am 
can do :steamthumbsup:
glider521al (Aura of Worlds dev)  [author] 17 Jun @ 7:31am 
@Velocity it should be compatible.
For further questions about mod compatibility, please use the Mod Synergies thread.
Velocity 16 Jun @ 11:42pm 
Velocity 14 Jun @ 5:48am 
alright :steamthumbsup:
glider521al (Aura of Worlds dev)  [author] 14 Jun @ 5:00am 
@Velocity, there is a 1% chance for an NPC to drop the helmet/hat that he/she is wearing.
And a 35% chance to try and drop another item from their existing loot pool.
Velocity 14 Jun @ 4:55am 
wait, i forgot to make sure, does this mod also include making them drop armor and all that?
Velocity 14 Jun @ 4:53am 
oh okay then, good to know
glider521al (Aura of Worlds dev)  [author] 14 Jun @ 4:53am 
@Velocity, no it does not conflict, it adds a script event on the NPC's death which can co-exist :)
Velocity 14 Jun @ 4:46am 
would it conflict with mods that do similar things like that?
( like this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791153471&searchtext=drop+item )
glider521al (Aura of Worlds dev)  [author] 14 Jun @ 4:45am 
@Velocity: It does have a rare chance of enemy humanoid NPCs dropping their held equipment, yes
Velocity 14 Jun @ 4:36am 
Question, does this mod allow for enemy humanoid npcs to have a chance of dropping the equipment that they are holding?
glider521al (Aura of Worlds dev)  [author] 19 Apr @ 4:19am 
@Rtma Eros Paragon:
From memory RPG Growth's stats overwrites those of Tougher Mobs, so what carries over is the loot bonus, boss updates and commander NPCs AI (Disclaimer I have not tested Rally mode from RPG Growth)
Rtma Eros Paragon 19 Apr @ 4:11am 
How does this work with RPG growth? with rally enabled.
glider521al (Aura of Worlds dev)  [author] 27 Dec, 2024 @ 2:37pm 
@Birb II King of Arc, Never heard of that issue before the mod doesn't change regular mob speed at all, and doesn't touch Vanilla Space mobs (Edit: besides adding to their on death method to increase loot chance). Perhaps you uninstalled another mod at the same time you uninstalled Tougher Mobs?
Birb II ,,King of the Arc" 26 Dec, 2024 @ 7:27am 
For some reason the mech space encounter enemies (and sometimes npcs too) are so fast they begin lagging the game. Its like its speeding up game time flow because workstation animations play faster too. Its fixed when I turn off this mod so it must be it or maybe an incompability
glider521al (Aura of Worlds dev)  [author] 14 Dec, 2024 @ 7:55am 
@miha_metan: Yes it is safe to disable mid game (though you may need to restart the program for the changes to take effect).
Miha_metan 14 Dec, 2024 @ 5:46am 
is it safe to disable mid-game?
SculptedFool 7 Nov, 2024 @ 12:09pm 
Is there another mod that makes the game even harder than this?, I am still mowing through most of my enemies with rpg growth on.
glider521al (Aura of Worlds dev)  [author] 25 Sep, 2024 @ 4:17am 
@Mechanos & @Kanmi: Thank you!
@𝔐𝔲𝔯𝔞𝔫 and @Putn Hi, could you please send the error details to bugs and issues? It' may be a rare case of a conflicting mod that tries to edit the same event.

@xINATEIx: That would have to be made separately, I'm not sure if it exists.

Thanks to everyone using/sharing the mod.

P.s. we've just released a chaotic creative tactics roguelite platformer on Steam:
https://steamhost.cn/app/841600/Aura_of_Worlds/
So I'll be preoccupied with release for some time, thanks for your understanding.
Raphaël Ambrosius Costeau 24 Sep, 2024 @ 9:12am 
I also have the npc type assassin error that keeps on filling log every few minutes
Mechanos 26 Aug, 2024 @ 11:05pm 
Wow, this mod sounds epic. Definitely gonna try it!
𝔐𝔲𝔯𝔞𝔫 24 Aug, 2024 @ 8:18pm 
npc type assasin keep making error
if you have some free time, please fix this
xXxINATEIxXx 23 Aug, 2024 @ 6:53pm 
Is there a patch to make everything except bosses easier?
❀♥.°Rocio°.♥❀ 22 Aug, 2024 @ 5:17pm 
After a few test more at the end ur mod is not was the fault <3
so i re-sub again, i really like everything now with this mod. More challenge and less farm intense.
glider521al (Aura of Worlds dev)  [author] 20 Aug, 2024 @ 11:47pm 
Thanks Kanmi,

Given that this mod gives a chance of NPCs to drop their weapons, it's possible a usually unobtainable NPC weapon from Frackin Universe dropped as an item. While I added a filter to prevent the most common cases occuring (e.g. weapons with NPC in their name), each developer has their own naming convention, so uncommonly an unobtainable weapon can spawn from other mods.
❀♥.°Rocio°.♥❀ 19 Aug, 2024 @ 7:03pm 
Feels interesting this mod, plus i have to admit i like the new features from the enemies. Actually playing with FU, no issues yet (and hope not find one) <3
glider521al (Aura of Worlds dev)  [author] 8 Aug, 2024 @ 5:10am 
@BlackSoul_Eternal Thank you :)!

We're looking forward to fully releasing our game, Aura of Worlds, next month ✨!
BlackSoul_Eternal 2 Aug, 2024 @ 2:06pm 
@glider521al Thanks for responding... I appreciate it :) ... perhaps in the future as an alternate or a option. I am enjoying the enhanced difficulty for sure... and if you plan to do more I greatly anticipate the future! Good luck on your Aura of Worlds project!!
glider521al (Aura of Worlds dev)  [author] 2 Aug, 2024 @ 7:42am 
@Amanda: Yep, you can add it any time.
@BlackSoul_Eternal: I'm afraid not currently as the methods are interwined.
@Dmitri, @Ollie_Greenhorn, and @MozarteanChaos thank you 🌠
Amanda 30 Jul, 2024 @ 3:35pm 
Can I add this midsave?
BlackSoul_Eternal 26 Jul, 2024 @ 9:18am 
Any way to have increased difficulty while not having the increased loot drops? Keeping the grind but making it harder as well, or perhaps I missed that somewhere.
Ollie_Greenhorn 15 Jun, 2024 @ 9:14pm 
I use this every playthrough, essential mod
Dmitri 6 May, 2024 @ 2:19pm 
this sounds like terraria expert mode, but for starbound!
looks really cool I need to try it with my friends
MozarteanChaos 14 Mar, 2024 @ 4:51am 
this mod actually made the erchius horror a fight for my life instead of a cakewalk. neat! wish i'd found it sooner
glider521al (Aura of Worlds dev)  [author] 3 Mar, 2024 @ 6:46am 
Hi Nichola,

The mod is complete with over 100 patches and updates combined.
That said, I'm open to suggestions, though any further updates will likely occur after our indie game releases in Q2 this year.
Yuna 3 Mar, 2024 @ 6:15am 
you plan on updating this or adding to it anytime soon? just curious
Max Payne 23 Feb, 2024 @ 11:42pm 
Thanks for help!
glider521al (Aura of Worlds dev)  [author] 23 Feb, 2024 @ 11:24pm 
@Max Payne, nope they can be installed in any order. What determines whether a mod values overrides another is usually the priority score of the mod.
Max Payne 23 Feb, 2024 @ 11:01pm 
Thank you! Does the order in which they are installed matter or not at all?
glider521al (Aura of Worlds dev)  [author] 23 Feb, 2024 @ 4:18pm 
@Max Payne!

Yep, sure is. Super's Combat Overhaul scaling overrides this mod, but all of the other features in Tougher Mobs should be present with both mods installed.
Max Payne 23 Feb, 2024 @ 11:06am 
Hi, is it compatible with Supper's Combat Overhaul?
glider521al (Aura of Worlds dev)  [author] 15 Jan, 2024 @ 7:57pm 
Hi @Fresh Pudge: Those are good mods.
Hi @The Pizza is Aggressive.
The health buff is around 30% (with more for elites and bosses). One reason behind this mod's creation is that many players find that they shred through enemies once they get a powerful weapon and build in Vanilla and most mod setups, particularly in the late game. However, it can also depend on which other mods you have installed, and you can always uninstall this mod safely anytime you feel that it's not a match. The mod also adds variety by giving bosses and elites updated attack patterns. There are also other mods which only increase the damage.

Thanks for the feedback everyone!
The Pizza is Aggressive 15 Jan, 2024 @ 4:57pm 
monsters and NPCs are maybe a bit too tanky? Like it's not even challenging, just boring because you'll just be unloading your energy 5 times while shooting at the same enemy until it dies. I would much rather have things deal more damage but be much less tanky instead of the way it is now, but that's just my opinion.
Fresh Pudge 11 Jan, 2024 @ 10:41am 
Bag. Extended Story. Passive Healing Spheres
glider521al (Aura of Worlds dev)  [author] 10 Jan, 2024 @ 2:00pm 
Thanks Hanto :)
Hi Indy

The only time non-boss monsters can spawn other monsters is when all the following conditions hold:
* The Status Effect elite monster or miniboss glow is active.
* The monster is of a hostile damage team.
* If the other monster has recently been injured (so they won't spawn monsters until attacked(.
* If a certain threshold of monsters in the world has not yet been reached

In the Vanilla game and almost all mods, the elite monster/miniboss status effect are reserved for minibosses. I suspect another mod might be adding the miniboss or elite monster status effect; if that's the case, they will stop spawning enemies after not being attacked for a while or an active population limit has been reached.
Indy 10 Jan, 2024 @ 1:07pm 
I've been noticing that not only the flying monsters spawn other monsters, but the ground monsters will spawn other monsters as well. If this is a bug, I hope there's a way to fix it.