RimWorld

RimWorld

Rimwars - Vibro weapons
31 Comments
Sovereign  [author] 13 May, 2024 @ 6:51am 
yeah it works fine. it's just pure simple xml
mikester112 13 May, 2024 @ 6:42am 
Seems like this should work fine in 1.5? Seems to just be a simple XML mod.
Sovereign  [author] 8 Aug, 2023 @ 9:09am 
you're welcome :P
small thing 27 Jul, 2023 @ 3:47am 
It's amazing concept mod. thank you for giving this.
Oddbase 18 Jul, 2023 @ 2:04pm 
got it thank you!
Sovereign  [author] 18 Jul, 2023 @ 3:07am 
yes they do!
Oddbase 18 Jul, 2023 @ 3:05am 
These have the spacer tags added to them right? Wanna make sure my technist pawns dont get mad that they arent using a high tech weapon
Sovereign  [author] 6 Feb, 2023 @ 4:32am 
i believe there's a mod that makes weapons craftable at a persona forge or something.
Anything else beyond that may requiere c# which i'm sadly not capable of.
AlanKaz 6 Feb, 2023 @ 3:14am 
yea. like a semi-biocoded weapon with its own personality depending quality. maybe only can be used for other pawn if his own die. its only a idea if u like it :steamhappy:
Sovereign  [author] 6 Feb, 2023 @ 3:04am 
You mean like person weapons?
AlanKaz 5 Feb, 2023 @ 12:09am 
what about add versions of vibro weapons linked to users depending quality for a good or bad mood boost?
Sovereign  [author] 3 Jan, 2023 @ 5:28pm 
That's actually a pretty good idea.
I need to think of a way to balance it though.
sapitt6214 3 Jan, 2023 @ 5:27pm 
could the weapons potentially give a buff to psychic sensitivity?
Sovereign  [author] 31 Dec, 2022 @ 11:49am 
It's now CE compatible thanks to Riskbro
Sovereign  [author] 31 Dec, 2022 @ 6:44am 
oh right i totally missed the message hit me up in discord if you're still interessted

- Sovereign#8377
Kenko  [author] 17 Dec, 2022 @ 4:15pm 
I can. I use CE and have the time to help you balance it.
Sovereign  [author] 17 Dec, 2022 @ 4:06pm 
No but if a ce user would help me with the balance, I would be open the idea of patching it. I'm not using CE after all.
I'm not sure what sort of new stats my weapons would need.
Kenko  [author] 17 Dec, 2022 @ 3:36pm 
Is this mod compatible with CE?
Sovereign  [author] 5 Dec, 2022 @ 6:02am 
I'll think about the Psycast thingy.It might be a good alterantive.

@The_Bane_Company
Glad you find a use for it!
The_Bane_Company 4 Dec, 2022 @ 9:03pm 
Thanks for this. Always nice to have another logical progression to melee weapons when I do melee runs. Please keep up the good work and thank you!
Forekast 18 Nov, 2022 @ 12:52pm 
If you do decide to pursue Force powers, it might fit well with Psycasts Expanded, especially if it had options to toggle off/on the other psycast trees. It would be a big dependency though, so there's that.
Angus Beef 15 Nov, 2022 @ 3:21pm 
We will watch your career with great interest :)
Sovereign  [author] 14 Nov, 2022 @ 11:33am 
Hi there
Thanks!
I did plan on making very very simple lightsaber at some point.
The whole force powers are a bit beyond me but maybe i could do something similar with psycasts? So it doesn't stick out too much.

Right now i'm working on decorational stuff.I've just uploaded a small part of it on the kofi site as a picture.
Mordechai 14 Nov, 2022 @ 10:33am 
hi sovereign awesome work you are doing with the mods , are you planing on making a lightsaber / the force mod ?
Aero0 12 Nov, 2022 @ 9:14pm 
These are great! Keep it up!
Ace 12 Nov, 2022 @ 6:25pm 
Awesome. I can't wait to see what else ya'll do.
GwenBlanketSpecter 12 Nov, 2022 @ 5:06pm 
love the weapons! they are well designed.
Holgast 12 Nov, 2022 @ 5:06pm 
my awesome monoswords keep getting lost/destroyed so I might as well use these instead 😂
Sovereign  [author] 12 Nov, 2022 @ 4:29pm 
Thanks!
Tcgirl8 12 Nov, 2022 @ 4:05pm 
wonderful art
Ryoma 12 Nov, 2022 @ 3:59pm 
Excellent