RimWorld

RimWorld

Ultimate Storyteller [1.4-1.6]
54 Comments
Bat stealer 7 Jul @ 5:07pm 
at least i got some unfertile chicken eggs dropped after that
Bat stealer 7 Jul @ 5:06pm 
btw it all happened in the same day
Bat stealer 7 Jul @ 5:05pm 
WHAT THE FUCK IS THIS, I GOT A DROP POD RAID FOLLOWED BY A MECHANOID RAID AND A TOXIC FALLOUT, MEANWHILE SOME PYROMANIAC BURNT A CHEMFUEL STACK AND KILLED ALMOST EVERYONE. 10/10 would recommend:steamhappy:
gold  [author] 28 Jun @ 2:30pm 
@l.lampenoir Haven't used multiplayer myself, but if other custom storytellers work I assume this would, since its just a mashup of storyteller .XML that's already in the game.
l.lampenoir 28 Jun @ 12:02pm 
I've been enjoying the mod-- wondering if anyone here has experience with whether or not this is multiplayer compatible
gold  [author] 20 Jun @ 1:30pm 
Updated to 1.6. If you're playing on 1.6 unstable and you have issues, please post here with a way to reproduce the issue. (Preferably with logs!)

The image will be updated once the expansion actually releases if I remember to do so. The Basilicus Patch will have to wait on Vanilla Psycasts itself.
dfifd 16 May @ 7:59am 
thx for the fix
gold  [author] 15 May @ 12:45pm 
Great!
blue.ronin 15 May @ 7:27am 
So far looks good. :)
gold  [author] 10 May @ 11:26pm 
@blue.ronin Can you check if your issue is resolved now with latest update?
gold  [author] 5 May @ 6:33am 
@blue.ronin I actually am not sure myself, this is mostly somebody else's XML that was lacking proper version tags. At worst that does nothing, and at best this is our cause of 3-4 raids a day. Either way, I'll push an update shortly that removes the duplicated code. Thanks!
blue.ronin 29 Apr @ 11:34am 
Hi, great idea. Can I ask why is following code in xml duplicated? Could this cause double incidents of raids?

<li Class="StorytellerCompProperties_ThreatsGenerator">
<allowedTargetTags>
<li>Map_RaidBeacon</li>
</allowedTargetTags>
<parms>
<allowedThreats>Raids</allowedThreats>
<onDays>1.0</onDays>
<offDays>0.5</offDays>
<minSpacingDays>0.04</minSpacingDays>
<numIncidentsRange>1~2</numIncidentsRange>
<minThreatPoints>500</minThreatPoints>
</parms>
</li>
gold  [author] 8 Apr @ 11:46am 
I will check for any bugs with the mod, but please make sure other mods aren't affecting your game first. Reproduction steps for the bug are also helpful.
Excalibur07 8 Apr @ 9:39am 
Traders are visiting almost constantly, when one leaves, new ones spawn. Is this a bug?
lmchaykowski 1 Apr @ 11:09pm 
I am occasionally getting almost identical events with this storyteller. For example I got two raids from the same faction in a day and later I got two weapons suppliers from the same faction in a day. I tried switching storytellers and the identical events stopped happening so it is this mod. FYI I am using the Basilicus Patch. Please fix
egg 16 Jan @ 4:45pm 
Thank you for the update, this storyteller is honestly the most fun for me. Just a bit of everything.
Veilyt 13 Nov, 2024 @ 4:19pm 
My bad, I hit the wrong number and didn’t see the 1.5 in the name. I am blind! Thanks
gold  [author] 13 Nov, 2024 @ 2:15pm 
Unless I'm mistaken, there is no 1.6 Rimworld. It does work on 1.5 with Anomaly.
Veilyt 13 Nov, 2024 @ 2:13pm 
does it work in 1.6 with Anomaly ?
Hamburger 3 Nov, 2024 @ 11:58pm 
It's like the worst of both worlds. :steamhappy:
Smile Arc 18 Sep, 2024 @ 8:54pm 
EXCELLENT !
SOGGY DOGGY 18 Sep, 2024 @ 4:56pm 
A cool idea could be Winston Waves integration, like being able to call waves at the comms console instead of having them on a timer. Kinda like Raids For Me, but with modifiers and rewards.
Psyckosama 19 Aug, 2024 @ 9:33am 
think you can make population and raid challenge adjustable?
Jimbo 10 Apr, 2024 @ 9:33am 
Awesome thanks!
gold  [author] 10 Apr, 2024 @ 5:02am 
No worries, hope everyone enjoys Anomaly. We'll see if any storyteller stuff needs to be adjusted/added when that drops...
Vagineer1 10 Apr, 2024 @ 4:46am 
Really happy to see this back, it's been my go-to storyteller for most if not all of my runs of this game, thanks for updating it.
gold  [author] 10 Apr, 2024 @ 4:40am 
Updated to 1.5.
Jimbo 16 Mar, 2024 @ 1:01am 
Looking forward to it!
gold  [author] 16 Mar, 2024 @ 12:53am 
@Jimbo I'm very excited for the update so unless work/life requirements don't allow me I intend to update it, and it should (hopefully) be a very simple patch anyways.
Jimbo 15 Mar, 2024 @ 11:00pm 
Hi, will you update this for 1.5? Beta or otherwise. It'd be much appreciated!
gold  [author] 4 Feb, 2024 @ 12:41am 
@Pirnaloan Unless I'm seeing incorrectly the game hasn't changed builds in about ~10 months now, so its unlikely that something just changed. Especially because this Storyteller doesn't depend on any other mods.

Most likely a mod conflict but I can take a look if it can be reproduced by anyone else.
Pirnaloan 3 Feb, 2024 @ 11:54pm 
Ultimate seems to have a Faction spawning problem for the past couple of weeks, at least for me. Every other Storyteller I have works fine but Ultimate only ever spawns 1 base per faction if that, sometimes only 1-5 factions at all.
Giggles 22 Dec, 2023 @ 5:56am 
Hey Gold, appreciate you making that patch. Fighting Psycasters makes raids so much more interesting.
[JdG] Pejman 13 Jun, 2023 @ 2:40am 
I am getting a "Too many tries finding incident time. minSpacingDays is too high." error while using this storyteller.
gold  [author] 5 Feb, 2023 @ 11:30pm 
gold  [author] 4 Feb, 2023 @ 12:08pm 
Okay I cobbled together something that resembles code that works for what you two are looking for. I made it a separate mod considering this mod was originally meant to be simple and without any sort of dependencies. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928443788

Unfortunately it seems that trying to edit the description of the mod has locked it in some sort of automated content checking bug, so I’ll have to contact support to get that fixed. If you are unable to get it from the workshop, you can also grab it here. https://github.com/GoldenLumia/UltimateStoryteller_BasilicusPatch

Hopefully that’ll get resolved before people see this comment. Either way, it should be good to go. Let me know if you run into issues.
gold  [author] 4 Feb, 2023 @ 4:55am 
@Weeb Crusader @Coolchilion I'll see what I can do to add that.
Coolchilion 3 Feb, 2023 @ 9:06am 
I would also like having the chance to spawn psycaster portion of Basilicus available when Vanilla Psycasts Expanded is active.
FriendlyArchpriest 15 Dec, 2022 @ 4:00pm 
Would it be possible to include Basilicus' Psycasters for Every Faction feature?
VeronicaFoxx 4 Dec, 2022 @ 3:59pm 
Wooohoo! THE HAVOC CAN RESUME!
CaNaDiaN TWiN 19 Nov, 2022 @ 8:09am 
Yes finally this has been one of my go to storytellers since I found out about it in 1.3 I'm so glad this it's coming to the next update will definitely be using it
Fie 17 Nov, 2022 @ 9:46pm 
Restarting fixed it after a couple tries. Really odd since updates typically don't do that, but at least she's up and running again.
Fie 17 Nov, 2022 @ 9:41pm 
This mod seems to have axed itself from my RW install for some reason? Kinda odd, troubleshooting now.

Also while I dread sleepy randy, this storyteller can be cartoonishly aggro. I once had a raid followed by two more raids, one before another had even been killed. You'd think I was firing up a spaceship. ;-;
gold  [author] 17 Nov, 2022 @ 4:57pm 
Should be fixed now. The logic the game uses to choose events for Randy (RandomMain) needs to be used for all his events, which include OrbitalVistor and FactionArrival events. Cassandra (OnOffCycle) can't be used there.

Even with Trading Options turned off the mod wasn't firing certain events with the default code: https://i.imgur.com/QAl8MrK.png

Once it was fixed it now seems to fire: https://i.imgur.com/UsOqNS8.png

Not sure if it was always this way or something changed with 1.4. I have no desire to check.

I did not remove any code, just added the default chances for Randy's OrbitalVisitor and FactionArrival events. It's possible, that whenever code is present for the same events, Randy is going to just override anything the Cassandra code tries to do, but this should get it working for now, and a fix for that would probably require building a dll that changes how the game makes those decisions.

Please feel free to give me feedback on how it feels to play now.

@shane_357
gold  [author] 16 Nov, 2022 @ 12:37am 
okay think I fixed it. gonna test and update in a few.
gold  [author] 15 Nov, 2022 @ 11:44pm 
Np I can reproduce it, trying to see what I can do to fix it because this is very simple code.
shane_357 15 Nov, 2022 @ 11:43pm 
Sorry was gone for an hour, this was just with it in the modlist on game-start fyi. I do use the Vanilla Expanded ones.
gold  [author] 15 Nov, 2022 @ 11:18pm 
Okay I can reproduce the error consistently. Let me take a look at the code and try to see what could be causing this.
gold  [author] 15 Nov, 2022 @ 10:28pm 
@shane_357 can you do me a favor and try another custom storyteller and see if you can recreate that error with some storyteller that isn't this one? Vanilla Expanded should have some.

I have this mod installed myself but I'm not using it currently on my saves, and I get no such errors. Wondering if theres some definition missing on my storyteller or the patching doesn't like custom storytellers. I'll try another quick save with this storyteller on and see if I can recreate it myself, zero issues when its not in use but enabled and compiled.

also the log says "Vanilla Furniture Expanded - Architect" is there a reason you believe its my mod and Trading Options?

if you want to post your mod list somewhere I can also see if I can recreate it.
shane_357 15 Nov, 2022 @ 10:05pm 
Hey I think this is throwing an error with Trading Options?

https://gist.github.com/cfcac57cebf17522e2674625455fdc46

I added it to my modlist and a new error threw. (Look for TraderKind).