Left 4 Dead 2

Left 4 Dead 2

MW2019: Renetti
61 Comments
7ᴇᴍᴘᴇsᴛᴲ 24 Aug, 2024 @ 7:19pm 
8008
Klonoa 14 Aug, 2024 @ 1:53am 
I actually think the Extras are more Tactical.
mav  [author] 20 Mar, 2024 @ 7:02pm 
ok
daniel_wiseman 20 Mar, 2024 @ 6:57pm 
may i modify this l4d2 addon for an gmod addon im working on?
Nick (E3 Edition) 1 Mar, 2024 @ 7:57am 
I think its better without the snake camera
Coalition SpecDelta 28 Feb, 2024 @ 3:36am 
yeah I would like some Shake camera effect, it just like when it's gone, the gun are really boring
ULTRANATIONALIST 26 Aug, 2023 @ 3:10pm 
can you make it with shake camera effect
SuduTidur 8 Mar, 2023 @ 9:11pm 
my game crash after load in and audio mess up
Kiana Kaslana K424 26 Jan, 2023 @ 5:36am 
Fix the reload animation please!
Pure 13 Jan, 2023 @ 5:34am 
firing sound seems odd.
thief 7 Jan, 2023 @ 10:06am 
this replaces standard pistol / dual wield
Lord Milla 25 Nov, 2022 @ 2:46pm 
I really like your gun mods. Will you ever make a pistol combo mod?
WKPQ 23 Nov, 2022 @ 11:09pm 
What's the survivor mod in the last picture?
Pluvillion 16 Nov, 2022 @ 3:14am 
With that said tho, glad to have you back!
Pluvillion 16 Nov, 2022 @ 3:14am 
Ah, I went deeper into the comments. Will be looking forward to next week! :D
Pluvillion 16 Nov, 2022 @ 3:12am 
Animation immediately snaps to idle a few frames ahead.

Actually now that I think about it, I don't think the M1911 had the same issue,
◥꧁.kroos⚔ 15 Nov, 2022 @ 8:04am 
god
Pluvillion 15 Nov, 2022 @ 12:40am 
Ooooooooh a new weapon!!!
dusquadradin 14 Nov, 2022 @ 2:50pm 
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Max Dickings 14 Nov, 2022 @ 8:52am 
I wish it was more of a 90's style beretta but I love the animations too much to not use, subbed.
tom 14 Nov, 2022 @ 12:45am 
hey mav, are u able to do this re-sound this gun with the mw19/mw22 sounds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886198166&searchtext=
XXX GO 13 Nov, 2022 @ 11:25pm 
Thank you
Ves 13 Nov, 2022 @ 11:19pm 
hey mav, love your renettis. Im just wondering if your models for the survivors are going to be released for the workshop. They look really cool!
eating (real) 13 Nov, 2022 @ 9:27pm 
@mav thamk for reading my comments, keep up the good work
Zaden 13 Nov, 2022 @ 2:42pm 
They look beautiful :o
shoemcflex 13 Nov, 2022 @ 1:30pm 
SYKOV NEXT PLEASE
echo54 13 Nov, 2022 @ 12:49pm 
finally after years
gwyndolin 13 Nov, 2022 @ 11:56am 
@mav Please god Please please i need every gun from every game ever please god
smh, some of these people are wack
i hope youre doing well man :)
Rein Kayomi 13 Nov, 2022 @ 11:55am 
@dante_02 Bro, those people should have looked at Denny's Renetti mod before Mav's Renetti mod came in
Shadow_RUN 13 Nov, 2022 @ 10:32am 
@Aidenzappering
In it's current state - cartridges look like plastic at best, too bright, no reflections and untinted phong judging by the screenshots alone.
If you care about detail - yes, separate ammo from the gun for the sake of brass/lead-colored reflections.
mav  [author] 13 Nov, 2022 @ 10:14am 
rimlight lines are from a leftover vmt template that i cba to remove
Aidenzappering 13 Nov, 2022 @ 10:01am 
@ShadowRUN 幸運な And? What do you think about his or YuRaNnNzZZ material shading method? Also don't know If it's important to separated bullet mesh as VMT
Aidenzappering 13 Nov, 2022 @ 10:00am 
@mav Glad to see you back and life was a very rough here. Also I wanna ask why use $rimlight for your L4D2 MW2019 mods? Because L4D2 doesn't support it.
dante_02 13 Nov, 2022 @ 9:58am 
nice! people will finally stop asking you for the models lol
mav  [author] 13 Nov, 2022 @ 9:44am 
my next project is cranking out the survivor mods. need to redo all the materials on them and fix quite a bit of clipping issues, and make incap icons, but the rest of the ui was graciously done by Nickolox so i'm able to slate them for an actual release
dante_02 13 Nov, 2022 @ 9:42am 
good luck in your future projects! hope they aren't as headache inducing as those fingers
Anyway 13 Nov, 2022 @ 9:40am 
glad to see u back mav, can't wait to see your survivors mod and MW2 mods
mav  [author] 13 Nov, 2022 @ 9:13am 
for the animations, i used a further developed workflow to port them compared to when i made my m1911 ports. the m1911 ports have a load of riddled amateurish errors both internally and out because it was one of my first worked ports in the whole collection. i do note a couple snapping errors and i can try to work on smoothing them out a bit later in the week.

overall, i have a lot more coming, and pistol mods believe it or not are the absolute hardest mods to make, second to hunting rifle mods. lots to explain why, but i hope regards to the issues you spot you're able to enjoy these down the line.
mav  [author] 13 Nov, 2022 @ 9:13am 
here's a video showing off how an animation looked like before and after my thumb adjustments if you're curious on what i had to work with. [cdn.discordapp.com]

for the hand positioning, i'm ultimately complying to what the idle animation is from the exported files. the gun is gripped properly, but i do note the different positioning. if i were to try to make it more accurate to each other, i'd have to remake the entirety of the idle pose, and apply that pose to all of the animations in a way that won't break them. that's a lot of work, and maybe i'll get to it one day, but i have a bunch more projects i wanna make first.
mav  [author] 13 Nov, 2022 @ 9:13am 
@(real)

greatly appreciate the feedback.

when it comes to transferring animations between the mw2019 and l4d2 rig, is that you have to properly pose and adjust the l4d2/valve rig onto the mw19 one, and you find yourself in a position to either sacrifice thumb positioning, or pinky positioning. the garry's mod mw base addons sacrifice the pinky positioning, and you can see it being hugely malformed, no fault to them. for me, i sacrificed the thumb, and i go through almost all of my mods needing to adjust the thumb positioning manually, adjusting animation layers and needing to tweak it frame by frame. the result you're seeing is me trying my hardest to make it look smooth and look good among the l4d2 rigs, and this one was a bitch when it came to getting the thumbs right. i would have to dislodge the thumb root to make it properly sit among the gun with zero clipping, which to me would stand out more than the mild clipping itself. it was a tough decision, though.
Takuto Orimoto 13 Nov, 2022 @ 8:56am 
FINALLY GROOVY!!
Shadow_RUN 13 Nov, 2022 @ 8:22am 
Macaroni cartridges
sorry i'm allergic to yellow ammo
dante_02 13 Nov, 2022 @ 8:16am 
fantastic job
should we expect more?
scorb 13 Nov, 2022 @ 7:56am 
blarg
eating (real) 13 Nov, 2022 @ 6:45am 
and somehow u read my mind on using specifically that laser sight for the mod, and also thank god u didnt put a suppressor on
eating (real) 13 Nov, 2022 @ 6:39am 
my honest opinion about this particular mod:
for the single pistol, the thumb rest of the pistol is way too close to the hand that it seems like its clipping into each other, and also its only a bit too much to the left angle
for the double pistol, the left hand is pointing strangely too much to the left while the left pistol is pointing forward, making (at least) me and my friend felt a bit uncomfy on that left hand. The right pistol is a bit too low, making the pistol feels like its sinking to the hand (specifically looking at the thumb rest, again)
and honestly for some reason, the anims feel a bit too stiff
hopefully u can do sth to make it better cus i til now rly enjoy ur mods, sadly not a whole lot about this one
dusquadradin 13 Nov, 2022 @ 6:34am 
Nothing against Denny's version, but this version is far and more better and optimized.
LucasJoestar 13 Nov, 2022 @ 5:54am 
Will there be a chance for SA-87 as either M16 replacement or AK?

I kinda like SA-87 in MW19, honestly very underrated.
SaturnianDragon 13 Nov, 2022 @ 5:45am 
Holy shit, mav is back. I thought you were done with porting MW2019 stuff to L4D2
Amazing work, love the sound
Winqs 13 Nov, 2022 @ 5:10am 
what mod surivors ?