Total War: WARHAMMER III

Total War: WARHAMMER III

Variant Selector
326 Comments
newchadts 12 Jul @ 5:08am 
good colleagues, first of all thank you for the work you do, please update the mod, thank you very much
Marthenil  [author] 4 Jul @ 9:10pm 
@FremyS

This is very unlikely to be caused by this mod because the mod does not include game data, it's only a lua script.

Did you disable the mods using CA's launcher? It's very likely you have what the community calls "ghost mods", mods that remain activated despite being deactivated in the launcher. Go to "%APPDATA%\The Creative Assembly\Warhammer3\logs", open "modified.log" , it should only list "!marthvariantselector.pack".

If it shows other stuff, you need to clean up your data folder, delete the Launcher folder in "%APPDATA%\The Creative Assembly" and then start using one of the community launchers.
FremyS 3 Jul @ 11:59pm 
I disabled all mods except this one, started a new game, but my game crashes)))
luthurram 22 Jun @ 11:23pm 
Me neither. My 2D portholes are frequently bugged now, showing the wrong lord or hero, and when I recruit a new hero they often display a Greenskin placeholder card. When I attach them to an army the card will often update to the variant I chose, but sometimes it just defaults to the 1st hero variant card despite the character screen showing a different variant. I never had this issue pre-patch. It's so strange.
Mactormind 22 Jun @ 5:36pm 
@Luthurram Im having the exact same issue all a sudden as well. Save reloading isnt working for me unfortunately.
luthurram 21 Jun @ 7:05pm 
Weird, I wasn't having this issue before the update.
Marthenil  [author] 21 Jun @ 6:43am 
Just enable out of date mods, the mod is working just fine in 6.2.

Also, use one of the community launchers.


@Luthurram
Read the description. And sometimes they won't update until you save and reload, can't do anything about that, it's how the game handles variants.
Jbo012 20 Jun @ 6:31pm 
please update
luthurram 19 Jun @ 10:43am 
Is anyone else having issues with their variant selections not showing up in the unit card or 2D porthole?
Aethelwulf 18 Jun @ 2:08pm 
Update Please, great campaign mod!
Mumion der Unsterbliche 18 Jun @ 2:01am 
Update ?
Derzerker 14 Jun @ 3:48pm 
Trying to change a variant in multiplayer wont save its change
ZeButcher888 9 Jun @ 10:44am 
i moved it.. and all the 375 mods currently active. Now they all work. Hallelujah
Marthenil  [author] 9 Jun @ 4:10am 
Yes the Variant Selector's load order does matter, DO NOT MOVE IT.

However, the Variant Selector itself does not care if the cosmetics are loaded before or after it.
ZeButcher888 9 Jun @ 12:23am 
"if you want to override unit cosmetics"

thats why i asked.. does the variant selector's load order matter? if its above or below reskins or variant mods?

for instance, if using damsel variants and reskin mods together.
Marthenil  [author] 9 Jun @ 12:05am 
DO NOT MESS WITH LOAD ORDER.

This isn't Skyrim where you have to fine tune your mod load order, mod authors have direct control of mod load order and messing with it WILL cause problems.
The only time messing with load order is fine is if you want to override unit cosmetics, and even then I'd advice against it unless you know what you're doing. But for script mods, gameplay mods and such, do not mess with load order.
ZeButcher888 7 Jun @ 10:24pm 
does load order make any difference?
monky 23 Apr @ 6:24am 
very cool, helps personalize characters in a way the base game is lacking.
GC72 31 Mar @ 6:19am 
hello mate love the mod.

Im just curious if there is a way for it to work again alongside the Grombrindal & Dwarf reskin mod that worked alongside your own. I have tried contacting the other modder to see if it required and update but nothing said yet.

tbh Grombrindal specifically seems to be the issue with his variants not showing.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151467882&searchtext=dwarf+reskin

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049037412
Vorpal 27 Mar @ 11:09pm 
Thanks for the fast update.
Marthenil  [author] 26 Mar @ 10:52pm 
Did you try with just this mod activated ?
Because it's very unlikely to be this mod. 6.1 introduced an issue with the packfiles where the game crashes if you have any caps in some filenames contained within.
Variant Selector is caps free.

If you have RPFM open your mods and check to see if any of them have caps in their filenames. Or wait for the Hotfix that CA promised is coming Soon TM.
GoatScream 26 Mar @ 5:04pm 
Seems to cause ctd when launching a campaign weirdly enough
Marthenil  [author] 23 Mar @ 8:33pm 
It don't work how?
Darko EDM 23 Mar @ 3:34pm 
dont work
BioVolck 22 Mar @ 11:23am 
Hello, I would like to ask you to make an update on the legendary Lordon Nkari, lords of the Kislev faction, imperial lords, and so on? It's just that I have mods for a different appearance of the lords, but there is no function to switch their options, maybe I don't understand something?
Some_Skrub_ 4 Mar @ 8:47am 
I love it. Makes differentiating my armies late game easier. Can you add voice variants too so I can choose which voice my lord has?
Tom-ahawk 18 Feb @ 5:41pm 
It is working fine for me now too. I just re-freshed all the mods using my modlist. Not sure what the hiccup was. Thank you! <3
Marthenil  [author] 18 Feb @ 4:13pm 
@Tom-ahawk
I just tried it with Snek's Variants on 6.0.5 and it's working just fine.

It broke how? Stopped working altogether? Unsub and resub. It's also possible that one of your other script mods broke post hotfix and is causing script breaks, but I seriously doubt that. It's probably Steam/the Launcher messing up.
Nexus 17 Feb @ 6:45pm 
Huh, weird. Shamans, i guess that makes sense. Norsca is probably one of the oldest tww factions out there (at least in terms of last updated) though the shield thing is odd considering to my knowledge they're the only faction that does that. Other factions have generic lords and heros who's weapons change with the varient selected but norsca's Shields seem to for whatever reason circumvent this
Marthenil  [author] 17 Feb @ 3:00pm 
@Nexus
Shaman sorcerers don't have variants per se - they only have one per lore (death, fire and metal) so this is working as intended. It would be trivial to make a mod that enables all 3 visual variants for each lore but outside the scope of this mod.

As for the Chieftains: You cannot pick a shield design, this is a limitation of how the game handles faction decals. Each "tribe" has its own design and that's that, you can change their variants but not their shields.
Nexus 16 Feb @ 4:51pm 
hey, i just wanted to let you know, while playing norsca, i noticed that while the mod does work in some capacity, it doesnt seem to provide varients for the shaman sorcerer and for some strange reason, the Marauder chieftains seem to have different shields when you recruit them but they dont change with the varients selector.
Marthenil  [author] 29 Jan @ 5:33pm 
Which character ?
Sputnik 29 Jan @ 11:23am 
dont work
Cursed Poi 5 Jan @ 9:04pm 
thank you <3
Marthenil  [author] 4 Jan @ 10:32pm 
There's a submod for Mixu's mods by Vaxar Kun
Cursed Poi 2 Jan @ 8:54pm 
doesn't seem to work for Gnoblar Hordes mod
which is upsetting for me as I want to play dress up with my little guys.
great mod otherwise!
Marthenil  [author] 23 Dec, 2024 @ 2:08am 
Try the vanilla variants. If they work fine but your modded variants don't, it's possible you made an error in one of the tables and/or the portrait settings bins.

I'm just testing this right now with Snek's variants and it's working just fine.
Kthulu 22 Dec, 2024 @ 4:55pm 
a reskin that i made myself, but i also made the unit cards and everything.
Marthenil  [author] 22 Dec, 2024 @ 1:41am 
Are you guys using modded variants? If so, which mod?
NewGeo 21 Dec, 2024 @ 7:30pm 
Same, resets after closing the character
Kthulu 21 Dec, 2024 @ 12:17pm 
Unit card won't change, even when I reload.
Gas Town War Boy 16 Dec, 2024 @ 7:45pm 
Wanted to ask is their one for individual units? Like variant selector for units? I thought it would be cool to have a play through where Units can have sub-faction colors from different regions of same race. Like how empire and elven factions have same models but different colors or heraldry. I wanted to see if thier was one that allowed you to change it based on individual units.
thomasashmore1994 12 Dec, 2024 @ 7:48am 
thanks for update <3
Marthenil  [author] 12 Dec, 2024 @ 7:23am 
??
bad 12 Dec, 2024 @ 7:16am 
??
marc.on.pluto514 18 Nov, 2024 @ 9:24am 
update
NEST-7 13 Nov, 2024 @ 2:07am 
@Joangar_Wrathfal I don't think so, my choices in multiplayer are useless
Joangar_Wrathfal 26 Oct, 2024 @ 1:42pm 
anybody know if this works in multiplayer?
Deus Mortis 11 Oct, 2024 @ 12:46pm 
not working at wood elf spellsinger unit.
Hyubris 1 Oct, 2024 @ 10:44pm 
any chance this could work for Caravan Masters as well?