Crusader Kings III

Crusader Kings III

[Discontinued] Elder Kings 2 + MTS – Patch
49 Comments
Tom5667 28 Nov, 2023 @ 7:11am 
Updated the mod
Here is the link to the updated version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3096947979
Paddy Power 23 Nov, 2023 @ 10:46am 
Really hope you update this
Holger  [author] 30 Jul, 2023 @ 3:12am 
I've to apologize for my long absence. For personal reasons, I was unable to maintain my mods. For the same reason, I had to stopp playing Crusader Kings III. Publishing such a popular mod entailed a big responsibility upon me, therefore I'm truly sorry to disappoint all of you. Everybody is free to use the code for their own mods.
Aniki 5 May, 2023 @ 11:37am 
Disregard, my load order was incorrect. Upon fixing that, this works as intended so far.
Aniki 5 May, 2023 @ 10:59am 
This doesn't seem to work for me. On More Tenet Slots version, I can't add more tenet slots. On More Tenet Slots + Customizable Ethics, I can now add more tenet slots but the options to choose my main patron and secondary patron are gone as well as which daedric gods to worship are allowed, shunned, or outlawed. Basically its adds more tenet slots but turns the religion back to Vanilla CK3
King of Winter 7 Apr, 2023 @ 9:53pm 
Accepted/Pantheon Daedra don't seem to be accepted and criminal ones are set to max acceptance? something is not working right here.
Zeerus 4 Mar, 2023 @ 10:32am 
for me it removes patrons screen
Альфа 1918 14 Feb, 2023 @ 3:29pm 
Can you make one that doesn't remove limits, please?
TwickDaddy 8 Feb, 2023 @ 8:04am 
@Giggles The mod causing the Auri-El Bug is the "New Faith Icons for EK2" mod
TwickDaddy 8 Feb, 2023 @ 7:54am 
@Giggles I tested the game without the mod enabled and my reach folk were still Auri-El, so I don't think it's this mod.
Giggles 7 Feb, 2023 @ 5:54am 
@Лукаві Очі

I'm having an issue a bunch of Reachfolk are appearing as followers as Auri-el, do you think that could be related?
Лукавi Очi 5 Feb, 2023 @ 2:47pm 
There is a problem. I tested the compatibility

and with a large number of filled slots - they simply line up aesthetically with the game screen before pressing "Escape"

UPD: I just saw how " ReconUHD " complained about this
AnalysisFailed 3 Feb, 2023 @ 11:12pm 
same issue as ReconUHD, UI for the religion tab is whack. Only issue that seems to occur is not being able to create a head of faith due to the button being off screen.
ReconUHD 25 Jan, 2023 @ 2:08pm 
I used the same load order, tried to reform a religion with maxed 20 dogma, game doesn't crash but the UI is super stretched after switching to this religion.
All 20 dogmas are on a single line, and everything thing else on religion tab unreadable.
Akame 9 Jan, 2023 @ 12:14pm 
@Lucky Lenny Thank you. I will be praying for you.
Holger  [author] 9 Jan, 2023 @ 10:50am 
@Akame You have to edit the core_tenets.txt file of this compatch.
1. Set the number_of_picks to 28.
2. Add doctrines tenet_zz_empty_18tenet_zz_empty_25 (Numbers 18 - 20 are already existing).
Akame 9 Jan, 2023 @ 10:21am 
how to increase the number of dogma slots from 20 to 28.
Can I somehow do it myself?
Holger  [author] 9 Jan, 2023 @ 10:10am 
I'm glad to read this. Have fun while playing.
Akame 9 Jan, 2023 @ 10:07am 
everything worked out
Akame 9 Jan, 2023 @ 10:07am 
realized what I was wrong. you need to install exactly the same order of mods as you have.
Holger  [author] 9 Jan, 2023 @ 10:04am 
Sorry, but I'm unable to read cyrillic letters.
Holger  [author] 9 Jan, 2023 @ 10:04am 
Yes, that's the loading order I use and tested with a vanilla game.
Holger  [author] 9 Jan, 2023 @ 9:16am 
@Akame Or did you request a compatibility patch for 'Pantheons of the Gods' mod?
Holger  [author] 9 Jan, 2023 @ 7:40am 
@Akame I'm not realy shure, what you're asking about. The Pantheon-Doctrines and the Patron Deities are displayed in Faith Window and Faith Creation Window the usal way with 'More Tentet Slots' mod and this compatch. What excatly do you mean with 'Pantheon of Gods'?
Holger  [author] 8 Jan, 2023 @ 5:40pm 
@DA9L Malickgerlach01 confirmed that it worked upon a retry. It seemed that not my mod but the show more traits mod for EK2 caused the issue.
DA9L 8 Jan, 2023 @ 5:37pm 
I'm having the same problem as malickgerlach01, the patron window is empty and so are the holy sites. you can create one on your capital in-game but the ones from your previous faith dont carry over
Holger  [author] 18 Dec, 2022 @ 2:27am 
@malickgerlach01 I've started a discussion about your problem. Please have a look.
HelloFunPlayerDaris 17 Dec, 2022 @ 3:29pm 
One thing I notice is that the Patron window does not show any patrons with your mod active. Check to make sure I actually got Patrons and when playing the game reguarly they do indeed show up. Would appreciate a fix.
Holger  [author] 17 Dec, 2022 @ 1:51am 
Despite of the new icons, I don't know yet. I started just half an hour ago and have to finish soon. I'll give it a thoroughly check this evening cause I'm away this afternoon.
Kami 17 Dec, 2022 @ 1:35am 
there was a new EK 2 patch, did anything relevant change?
Holger  [author] 20 Nov, 2022 @ 1:01pm 
The today's update to version 0.9.3 didn't change files, relevant for this mod. So, for this patch there is no update needed.
Holger  [author] 19 Nov, 2022 @ 9:49am 
@xT0RMENTORx Indeed, I didn't test. I just checked the EK2 "00_religious_interactions.txt" in "character_interactions" and then the "00_core_tenets.txt", where I found instantly the missing code line, causing your problem. Afterwards I checked the update notes for EK2. This I should have done first AND earlier, because there the developers explicit mentioned the change to the Consume interaction. Therefore I needed almost a hour to fix. (Okay, that's fishing for compliments) :steamfacepalm:
xT0RMENTORx 19 Nov, 2022 @ 9:25am 
Thanks a lot and no problem, I can't imagine it's feesable to test every tenet's interactions for bugs
Holger  [author] 19 Nov, 2022 @ 7:27am 
@xT0RMENTORx Fixed your problem. The needed update is already published.

It has been caused by changes to the Consume interaction made with EK2 0.9.2 hotfix. Sorry, that I didn't realize that change by myself. They published that hotfix, while I still was working on the first version on this patch. And I'm not such an experienced modder. I just haven't expected, that the developers of EK2 allmost daily made tremendous changes.

Therefore, thank you for your feedback about my patch. I appreciated that information very much.
Holger  [author] 18 Nov, 2022 @ 4:36pm 
@ xT0RMENTORx I will check this tomorrow
xT0RMENTORx 18 Nov, 2022 @ 4:32pm 
Even with the liturgical language I was unable to. I was using the default Dawn's Court religion which has both the tenet and the language and my character had learned it. With just EK2 enabled the Cyrodilic Potenate start has it work fine and I can use the consume interaction with the prisoner but when I enable this mod and More Religion Tenets Slots using the same start I am unable to use it.
Holger  [author] 18 Nov, 2022 @ 3:00pm 
@ xT0RMENTORx I just checked the accessibility of the Tsaescence tenet and had not problem to select for my new faith. BUT ( and that's not caused by my mod ) first you have to select the liturgical language Tsaesci in the main doctrines section. Without a liturgical language ( which seems to be default ) or with any other liturgical language, this tenet is not available.
xT0RMENTORx 18 Nov, 2022 @ 1:05pm 
Unfortunately it seems to break the Tsaescence tenet and makes you unable to use the consume interaction with prisoners. Tested with only this and it's requirements in the recommended load order.
Holger  [author] 14 Nov, 2022 @ 12:34pm 
@p0xus My pleasure! Some people love making watches, I love scripting.
p0xus 14 Nov, 2022 @ 12:23pm 
@Lucky Thanks for doing this. I thought about making a patch... but I really didn't want to. Glad I could contribute to yours.
Holger  [author] 14 Nov, 2022 @ 1:23am 
@Big D OG There are many mods for an earlier primogeniture. Just search the workshop with this term. Which one is fitting for you, depends on your intention and if its compatible with EK2. I for myself found Earlier Succession Law interessting.
Big D OG 13 Nov, 2022 @ 8:58pm 
Hey, is there a mod for primogeniture in an early era?
Holger  [author] 13 Nov, 2022 @ 2:06pm 
@p0xus Just uploaded adjusted version of window_faith_creation.gui . As far as I can see, now all doctrines, virtues and sins are available in the faith creation window. Enjoy your game and please let me know about any bug or strange event.
Holger  [author] 13 Nov, 2022 @ 12:31pm 
@p0xus Thanks for the code. I will check it in a few minutes.
p0xus 13 Nov, 2022 @ 12:29pm 
Try this one instead. https://pastebin.com/vAAAWedn
p0xus 13 Nov, 2022 @ 12:27pm 
I did include a few lines in there that shouldnt be though. They are duplicates
p0xus 13 Nov, 2022 @ 12:21pm 
Ive been messing with windows_faith_creation, and I think this works:
https://pastebin.com/5vcwJ7nF
Holger  [author] 13 Nov, 2022 @ 12:06pm 
Well, then I have to modify the windows_faith_creation.gui too. Thanks for that information, as I stated, I have no idea about the religion in Elder Kings 2 and therfore can't judge in every case, if the patch is working as needed.
Asgar 13 Nov, 2022 @ 11:53am 
This does not quite work as intended. Upon trying to create a new faith, the Elder Kings interface shows three more sections than the vanilla game: Pantheon Doctrines, Daedric Doctrines, and Virtues and Sins. Attempting to create a faith with this mod does not make them show up, which is a bummer, because that's half the fun in creating a faith in EK.