UBOAT
[2022.1] Removed Deckgun Boost
29 Comments
Pycckuu_ 18 Apr @ 10:31am 
It's a pity that the mod doesn't work.:steamsad:
Pycckuu_ 18 Apr @ 8:59am 
I don't understand what's with the gun and what's without, the speed is the same on vanilla -_- let's try this mod)
sq_paradox  [author] 2 Jul, 2024 @ 4:29pm 
Updated the 2024.1 Preview version to support the Type II's deckgun.
Not sure if it's possible to remove, but it wasn't finding it and was this constantly searching, which was causing log spam.
So if you are using the Type IIA or Type IID, update to this version so you don't get giant log files.
sq_paradox  [author] 25 Jun, 2024 @ 8:23pm 
For now, only way updates get posted is as separate downloads in the Discussion thread.
That will change when 2024.1 comes out of beta, if not before.
Still unsure if I'm going to update existing mods or make new workshop pages, likely the latter.
福山幼儿园中三班 25 Jun, 2024 @ 9:02am 
Please!!!! Update for Beta.
Aldodrem 12 Dec, 2023 @ 8:42am 
I don't have an option to reinstall the deck gun. Once removed it stays removed, help
BattlePants#2233 13 Oct, 2023 @ 4:38am 
many thanks! :104::steamhappy:
Jimmy Rustle 17 Jun, 2023 @ 12:55pm 
Very nice! This makes removing the deck gun juuust good enough that I'd consider taking it. Thanks! :steamthumbsup: :steamthumbsup: :steamthumbsup:
PapaBlitz™®© 7 Dec, 2022 @ 9:55pm 
Now that's a bruh moment. Thanks!
sq_paradox  [author] 5 Dec, 2022 @ 4:32pm 
@Kapitän Ctbb.
Took forever to figure out how to do it. Looking at the Engine Control mod finally helped me find the right place.
This mod is acting directly on the propeller power just before the actual thrust is applied to the ship.
And yes, it is theoretically possible to go in the other direction. It's been discussed but has yet to be tested.
Ctbb. 5 Dec, 2022 @ 12:59am 
i thought it was impossible to change the uboat speed in this game,?
can you make it go slower to.? like the more real numbers of 8 knots, whit the deckgun installed.
sq_paradox  [author] 4 Dec, 2022 @ 3:44pm 
@PapaBlitz™
Sorry I didn't get to this sooner. I got the logic reversed when I fixed the performance bug so the boost was happening with the deck gun not without it.
Fixed now
PapaBlitz™®© 30 Nov, 2022 @ 3:57am 
Doesn't work. edited to 20% boost but still going 10 knots underwater.
sq_paradox  [author] 24 Nov, 2022 @ 4:53pm 
Performance issues should be fixed.
sq_paradox  [author] 23 Nov, 2022 @ 4:11pm 
Actually I have an idea about what might be going on.
I really didn't want to be constantly doing checks for the Deck Gun, but I kept running into issues and eventually gave up.
That's the only thing that could be causing what you describe, unless it's somehow triggering a vanilla bug.
Nimrod 23 Nov, 2022 @ 3:22pm 
Near packs of hunter killer groups (DDs and 'vettes), and ports. Especially the Scapa Flow mission, it spawns so many DDs and 'vettes the game takes a crash dive to 1 fps. Yes, I'm also using Engine Control, but I did test the mod without E.C. too and the same stuff happened. I've spend a week trying to pinpoint what was causing this and yesterday I finally found it. Kinda useful tho, found a couple mods that were badly made and fixed them for myself (wangtze's scheneller mod and realistic torp loads), but this one is the absolute responsible. After removing, game runs like butter, even tho' I'm using a LOT of mods, but I was careful not to have mods conflicting each other.
sq_paradox  [author] 23 Nov, 2022 @ 8:26am 
@Nimrod
Your're sure it's this mod?
Are you running Engine Control?
This mod is doing a lot less than engine control in a way that should be cleaner. I don't see how this could cause an issue that it doesn't also cause.
What are the specific conditions under which this occurs?
I might need a saved game of this happening, if I can even duplicate the issue on my machine.
Nimrod 22 Nov, 2022 @ 11:10pm 
I didn't test this mod alone, but I did test it with my other set of mods.. which are quite the number (if you don't believe me, ask Dewgle or Link), and after a week of intense troubleshooting I've found some interesting stuff in many mods, some stuff wrong, some stuff incorrect but this mod.. ooooohohoh... this mod breaks the game down to 1 FPS under certain conditions. So.. I don't know what you did or how you did it, but you might want to take a look into it. Maybe pm me if you want
houghs 21 Nov, 2022 @ 7:29pm 
I agree with Jim (VG ) it"s not working even after a game restart & pc restart.
davidt_man 20 Nov, 2022 @ 12:38pm 
tequilatibbs

Yep, the game allow you to reach about 9 knots underwater. IRL towards the end of the war some subs were streamlined to help with the underwater performance. I believe they reached around 10 knots.

After the war the US Balao and Tench class were heavily modified under the Guppy programs and could reach speeds up to 14-15 knots.
tony.coral 20 Nov, 2022 @ 6:22am 
A combination of this mod with "realistic T5 torpedoes" mod, goes a long way specially if you have reached the tier III acumulators
Kuvah'magh 20 Nov, 2022 @ 2:22am 
yes 7.6 only that s redicolus even a child on a bike would out perform the sub
what a joker speed no wonder they got cought so easy by destrroyers later
sq_paradox  [author] 19 Nov, 2022 @ 6:51pm 
@Waapappa
That may be coming as another mod. It has been discussed, but it's not nearly as simple as this.
Waapappa 19 Nov, 2022 @ 6:15pm 
LOL. Max surface speed was 17.7kn and 7.6kn submerged. Rough time catching those convoys going underwater. I want more simulation than arcade.
Jim (VG) 19 Nov, 2022 @ 8:42am 
@tequilatibbs - no, the stated speed increase from the vanilla Removed Deck Gun doesn't work.
Kuvah'magh 19 Nov, 2022 @ 8:02am 
xD
next mod

Fart boyancy advance creates +10% boyancy

Feed sailors the right food so bacterias can create alot gas to fart out into a gardenhose that leads to the tanks.
tequilatibbs 19 Nov, 2022 @ 3:54am 
Doesnt the game already give a boost?
sq_paradox  [author] 18 Nov, 2022 @ 11:23am 
@TioFreak
Approximately 1 knot on the default settings, but it's configurable.
Yes it is save game compatible.
TioFreak 18 Nov, 2022 @ 11:09am 
how much does this mod increase and is it save-game compatible?