RimWorld

RimWorld

Neural Intercept Matrix
49 Comments
PWRBTTN  [author] 1 Feb @ 8:14pm 
@yanhanv can you hit me up on Discord? Username is the same as on Steam, and I'm in the Rimworld Discord server.
yanhanv 17 Jan @ 10:03pm 
@PWRBTTN,I seem to have fixed an issue in the mod, can I upload the fixed mod?
Cedaro 25 Oct, 2024 @ 6:11am 
it's broken :(
挖系伶阿嬤 2 Oct, 2024 @ 11:52pm 
here is the bug report

Error while resolving references for def NIM_ImplantInstall: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
[Ref 89F3B59A]
at NeuralInterceptMatrix.Recipes.ImplantInstallSurgery.ResolveReferences () [0x00001] in <312335ba62ef467289c3e4b00e037d07>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0


Error while resolving references for def NIM_ImplantRemove: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
[Ref A321CCB]
at NeuralInterceptMatrix.Recipes.ImplantRemoveSurgery.ResolveReferences () [0x00001] in <312335ba62ef467289c3e4b00e037d07>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0



pls fix it
kirto.star 25 Sep, 2024 @ 10:43pm 
here is the bug report

Error in Neural Intercept Matrix, assembly name: NeuralInterceptMatrix, method: ImplantSurgery:ResolveReferences, exception: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.

seems like we lose an body part named 'RimWorld.BodyPartDefOf.Neck' in the game.

maybe it is useful for anyone who want to fix this
PWRBTTN  [author] 18 Aug, 2024 @ 7:21pm 
@gyaret
@言霄

I don't know how. I don't code. I'm sorry.

If there's someone out there with the know-how to fix it, though, let me know. I'll... let you fix it, I guess.
:D
言霄 17 Aug, 2024 @ 3:01am 
Me too, can u fix it?plz!
gyaret 15 Aug, 2024 @ 3:40am 
I don't know if it's because of my mod environment, but I can't find the command to install NIM in the list of operations.
PWRBTTN  [author] 2 Aug, 2024 @ 8:38am 
@CTH2004 Sorry for the delay, been out the Rimworld space for a bit. Please, go right ahead and add in the genes. I'd love for you to.
Also, sorry the mod isn't more intuitive for operating the implant, tower, and fences; I'd like to have the menus reworked, but I don't have the budget to hire a programmer to continue development.

@NeoNoNe 1.5 coming right up.

For anyone in the future reading this, feel free to contact me via Discord. Same name, I'm also in the Rimworld Discord server.
CTH2004 12 Apr, 2024 @ 9:10am 
@PWRBTTN, are you okay if I add in genetic-ified- versions of this?

What I mean is, by using Expanded Biotech Style Genes Framework , you can make genes that put implants in. It alright if I do that with your mod via optional compatibility?
NeoNoNe 12 Apr, 2024 @ 8:56am 
Pls 1.5
CTH2004 18 Oct, 2023 @ 10:37am 
@PWRBTTN

Well, it works now (actually, got it to work about 10 days after the previous comment, just forgot to comment here)

The mod list was the same, I did the exact same stuff... so, no clue what changed, but hey, don't look a gift horse in the mouth!
CTH2004 16 Aug, 2023 @ 7:46am 
a few, but mostly just QuOL...

will expirment some more, and maybe even try it without even the mods that logicly should have no effect (such as Prepare Carefully or Color Coded Mood Bar)

Though, how exactly is the fence supposed to work, and how exactly does the tower work? (Just so I can see if it might be an issue with just understanding it)

Thanks!
PWRBTTN  [author] 15 Aug, 2023 @ 11:33pm 
@Wafflesaga My bad, I've gone ahead and fixed that right up. Thanks for catching that.

@Inerael I'm glad you like it. Currently, there are no plans for this mod to add an implant for that function, but I'm absolutely positive there are some out there already.

@CTH2004 Shouldn't be an issue, this does work on colonists, slaves, and prisoners alike. It's likely something else, but I couldn't determine what that might be. Do you have any other mods? Perhaps one that adds, removes, or alters the body parts pawns have?
CTH2004 9 Aug, 2023 @ 3:05pm 
I like this, but I'm having an issue. I can't get the fence or tower to remotley trigger it. Granted, I'm doing the test on a colonist, so could that be why?
Latex Santa 24 Jul, 2023 @ 12:59am 
@Inerael Yes, the Sleepstopper mod.
Inerael 6 Jun, 2023 @ 12:45pm 
hey, Amazing mod thanks you !
Was wondering if there is an Implant to remove needs like "sleeping" ...
Wafflesaga 2 Apr, 2023 @ 4:32am 
You forgot to list royalty dlc as a requirement. Spent 30m trying to find the implant lol...
Zippy 29 Mar, 2023 @ 5:06pm 
Config error in NIM_TowerBuilding: description has trailing whitespace
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
Verse.DefDatabase`1<NeuralInterceptMatrix.Buildings.TowerDef>:ErrorCheckAllDefs ()
Tenchi 14 Mar, 2023 @ 10:27pm 
Missed opportunity to call it NIMH, would fit right in with Secret of NIMH.
Inerael 13 Mar, 2023 @ 2:06am 
" No longer are the high-risk individuals within your colony able to jeopardise your ability to protect them. " AHahahh i love it ! <3
Bugydu 15 Jan, 2023 @ 6:20am 
This is probably a violation of several human rights. I love it :)
MIS42NE 19 Dec, 2022 @ 7:08am 
@Festive there's no such option in xml, I hardcoded it, don't think that there's need to configure this.
Festive 19 Dec, 2022 @ 1:25am 
Hello, great mod!

Would it be possible to get an option or version that instead of subtracting part efficiency by 10000%, instead caps Movement or Manipulation to 10% (or varying number in options)?

Instead of using it on prisoners, I'm thinking of putting it on heavily bionic'd colonists as a form of "Limiter."

I havn't found any other mods that have a similar concept, and mechanically this mod is the closest to what I had in mind, although I was unable to figure out how to edit it via rimsqqol or the xml.

Any consideration would be greatly appreciated, thank you!
sonnenrune 17 Dec, 2022 @ 2:24am 
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
KhanTheMad 15 Dec, 2022 @ 3:31pm 
5g gaming
Emilie Sackenball 23 Nov, 2022 @ 6:42pm 
@Elliorange you can use Dub's Rimatomics for a great power generation with an interesting gameplay/balance.
MIS42NE 21 Nov, 2022 @ 7:42am 
I think it's conflict of mods, first report of this kind of behaviour. :maple2:
UltraEarth 21 Nov, 2022 @ 7:30am 
There's seems to be a serious bug on this mod, after adding it to my save everytime i have visitors, raids or tribute collectors they just stand still at the edge of the map with the job "Moving" and slowing the game speed to normal.
ionmaster 20 Nov, 2022 @ 5:33pm 
This some analog horror type of shiee. 10/10
PWRBTTN  [author] 19 Nov, 2022 @ 6:06pm 
@Elliorange As for the power consumption, it is intended to be a little high. This becomes fairly powerful, with slaves and prisoners being "perpetually guarded" like this, the best way I found to balance it was by making it so you at least have to have a more developed power grid. Do you find it significantly too high?
PWRBTTN  [author] 19 Nov, 2022 @ 5:57pm 
@Elliorange Hm... Well, that sounds like an oversight, and not a glitch. Definitely not intended behaviour. I'll look into that, and see if the programmer is available to fix that. In the meantime, just roleplay it as the slaves hacking and disabling/overriding the implant. Sorry for the inconvenience, and thanks for letting me know.
Elliorange 19 Nov, 2022 @ 11:17am 
Is my game glitched? Whenever a slave rebellion happens I can't "turn off" their legs and it takes way too much power to automate it
PWRBTTN  [author] 19 Nov, 2022 @ 7:43am 
@Vardath I can't say it'll be super consistent, but I will generally try my best to keep active in the comments and respond to people.

@[+DG+] Sir_Castic Maybe an addition in the future could take that name.

@whenwe.srpski.65 Is that the Fallout: New Vegas DLC you're referring to? I should check that out one day. Never played the DLC for NV.

@Kokorocodon , @Narlindir I'm glad you guys like that. I think a bit of lore helps make mods more appealing. Bland mods that are all just switches and buttons feel like I'm just in dev-mode or something. Future projects of mine will be held to the same standard or better.

@Black Adder I've gotta use it like this now, but for Gourmands. They're getting the implant from now on.

@Velxra Interesting idea. I'll keep this one in mind.
VelxraTV 19 Nov, 2022 @ 7:32am 
I would love a brain override mode for this. Where NIM pawns just turn into a thoughtless device awaiting instructions. Then if the power goes down they all cease the moment trying to escape.
Narlindir 19 Nov, 2022 @ 6:23am 
I love the "lore" on this one
Black Adder 18 Nov, 2022 @ 2:23am 
Nice fix for pyros.
Kokorocodon 17 Nov, 2022 @ 11:51am 
I'm salivating just reading the description.
whenwrašk 15 Nov, 2022 @ 9:26pm 
very interesting concept, great execution too. reminds me of Dead Money.
[+DG+] Sir_Castic 15 Nov, 2022 @ 8:56am 
missed opportunity to call the implant a NIM-Rod
Vardath 15 Nov, 2022 @ 4:07am 
Attention given
PWRBTTN  [author] 15 Nov, 2022 @ 2:00am 
@Vardath I probably won't be adding anything that intentionally harms the slave. At least not without some leniency in the injury. The mod is more of a non-violent alternative. The Safer Labour Advocates for Vulnerable Entities would certainly not approve of sudden and lethal amputations or decapitation.

@Sera That could be an interesting setting/feature. Like some sort of "transmission" that arrests the brain's signal at the N.I.M. and replaces it for a new one that "tells their legs" to go somewhere else.

@pointemorte. (≧◡≦) I'll throw some of those ideas around in my head, and we'll see what comes out.

@Latex Santa Thanks, I'm glad you like it. Sinister is what I was going for. I was leaning into Orwell's "1984", Huxley's "A Brave New World", and especially Vonnegut's "Harrison Bergeron”.

@BOBBINS Well, stick around and spread the word. The more attention this gets, the more this can expand.
Vardath 14 Nov, 2022 @ 1:39pm 
Exploding heads with rainbow smoke, exploding legs and arms. I expect to see a puff of rainbow across my colony when the next solar flare hits! Please?
Latex Santa 14 Nov, 2022 @ 1:35pm 
Extremely sinister. I like it.
Vardath 14 Nov, 2022 @ 1:10pm 
With a puff of rainbow smoke.
Vardath 14 Nov, 2022 @ 1:10pm 
Could you do an exploding version? One which booms the legs and arms off and one that simply does the head.
Sera 14 Nov, 2022 @ 12:06pm 
I really like how this sounds. If I may does it have an option to force them to walk back to a spot rather then just lock them in place? like if I fence off a toxic dump and they try to go in they get forced to return to their bed.
pointemorte. 14 Nov, 2022 @ 8:47am 
Consider adding:
a) Work/health implants that only work in the range of the radio tower. When pawns step outside of it, their bodies will slowly cease to function.
b) Implants with batteries so pawns can spend several days outside of the radio tower range
OR
c) Battery mechanism/apparel which prevents implant shutdown
assistant Frost, Science team 14 Nov, 2022 @ 8:32am 
this has some serious potential