Barotrauma

Barotrauma

K-08 Thanatos
22 Comments
NosFruit 11 Nov, 2023 @ 5:41pm 
Ah sounds good thanks man!
Doomich  [author] 11 Nov, 2023 @ 5:49am 
@NosFruit
Oh, sorry, I accidentally confused K-08 Thanatos with K-09 Prometheus and edited K-09 hehe.
Yes, there are no extra vents in Thanatos's brig, so I'll add a couple.
They are non-interactive, just to get more oxygen in there.

If you're already in the middle of a campaign, you'll have to edit the submarine in your save file and add ventilation yourself (see how I did it in the new version).
Or just try to buy upgrades for the oxygen generator.
NosFruit 10 Nov, 2023 @ 11:53pm 
huh weird it must've been bugged or something then because i only had 2 prisoners. I also only saw one of the hidden vents and I have about 8 hours of playtime in this sub now, so good job hiding them!
Doomich  [author] 10 Nov, 2023 @ 10:30pm 
@NosFruit
Heh, thanks, enjoy!
In fact, oxygen is connected to the brig, there are even 2 extra hidden vents.
How many prisoners are you carrying and do you have an oxygen generator upgrade?
I'll add another extra vent there though.
NosFruit 10 Nov, 2023 @ 10:18pm 
I know its been almost a year since the last comment on this page but this sub is pretty cool I enjoy using it
NosFruit 10 Nov, 2023 @ 10:18pm 
Hey i've been playing with this sub in singleplayer for a little bit now and got a prisoner transport mission and noticed that the vent in the brig isn't connected to the o2 generator. When the door is closed the air quality meter goes down and my prisoners all suffocated lmao
ChamParis 25 Jan, 2023 @ 6:29am 
My pleasure, currently manufacturing more nukes for the purpose of murdering a charybdis. I recommend playing it with barodrama too.
Doomich  [author] 25 Jan, 2023 @ 4:03am 
@ChamParis
Oh thanks for the extended review, glad that the character of the submarine was a success and you are enjoying it.
ChamParis 24 Jan, 2023 @ 1:45pm 
Exactly what I thought, the sub is very homey, functional, practical, mobile and packs some serious firepower for its weight. Coverage isn't perfect and forces me to drive carefully against real threats, and the front railgun is actually quite useful if you can force your target to come at you from the front, which I achieved with a latcher, an abyss island, and a few nukes. And of course the exterior design is just perfect.
ChamParis 24 Jan, 2023 @ 3:02am 
I just purchased it and almost got killed because i forgot oxygen and engineering are turned on from nav, a great start to an amazing campaign, superb design.
沙瑞金 20 Nov, 2022 @ 1:48am 
6
Doomich  [author] 16 Nov, 2022 @ 9:39pm 
@Doge the biologist Hey, love Doge Shipyard too :D
Doge the biologist 16 Nov, 2022 @ 7:19pm 
This is a marvelous work in art, I like how you deco the rooms and general shaping.
GatorFish 16 Nov, 2022 @ 5:45pm 
youdabest
Doomich  [author] 16 Nov, 2022 @ 2:51pm 
@Fungnificent
Hey, I tested this in SP/MP campaigns. The crew always spawns on the sub with unlocked airlocks.
The "purchase and switch" option after loading a save will also spawn the crew inside. So I can't reproduce the problem :\
But I found it strange that in multiplayer the top airlock siren flashes (but no sound) while you are docked and the outer hatch is open, although it should be deactivated until you undock. In the editor and SP it works correctly. Weird.

In any case, if you have a wiring problem, try unsubscribe and subscribe again, it helps to fix wires and logic that could be broken when the mod was installed, I have already encountered this a couple of times.
Cheers.
GatorFish 16 Nov, 2022 @ 12:42pm 
Yeah I said the same when I looked at it in the editor afterwards, everything looks like it should work but im no wiz with the logics
Doomich  [author] 16 Nov, 2022 @ 12:33pm 
@Fungnificent
Ah, sorry about the docking wire!
Fixed, thanks!
But the airlock locker switch should be in the green position, weird..
rundoomer 16 Nov, 2022 @ 12:32pm 
за гири респук
GatorFish 16 Nov, 2022 @ 12:25pm 
Criticisms first -

So, there's no wiring between the nav controls and the docking port, and certain wires about the sub are editor-locked, making it impossible to dock, or fix it, ingame. Also the airlock lock-switch wiring is wired up such that it prevents players from entering the submarine from the outpost at the beginning of the campaign.

Ok that's over with.

Lovely submarine!! Absolutely wonderful interior work and aesthetics, love it, instant favorite!
Doomich  [author] 16 Nov, 2022 @ 11:39am 
@Newdly
This is for balance so that they can't be destroyed to avoid layout flaws.
Newdly 16 Nov, 2022 @ 11:13am 
How come the vertical walls have 9999999 hp?
lelkr 15 Nov, 2022 @ 2:40am 
looks good