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There is currently an incompatibility between Geological Landforms and Configurable Maps, causing the issues you described. It will be fixed in the next update of Geological Landforms. For now, I recommend not using the two mods together.
I'm also now facing a problem where my caravan cannot visit a quest location (no map spawns and the caravan sleeps endlessly on the target hex). Am uncertain if that is caused by this.
Either the 'Walls Made Local' setting doesn't work or it does something entirely different from what I think it does. Whatever it could be I had no idea.
From what I understand, having this set to true should make the walls and other materials from Ruins be made from the local resource types available (no Marble ruins if there's no marble on the map), but I don't see any change in behavior with enabled.
The options are a bit cramped when used alongside 'ReGrowth: Expanded World Generation (Continued)', but everything is availailable as long as the World Preview option is hidden.
Putting this mod above Faction Control 1.4 and Random Goodwill 1.4 simply replaced the button settings for one of the two. The button names will be those of the two lowermost mods in the load order, but the settings inside those buttons will be of the two highermost mods.
tldr: wasnt working with Map Reroll, wasnt sure where to put it on my list
The buttons for the three mods are on a similar location, so for some reason '[KV] Configurable Maps (Continued)' will replace the name of one of the two mods with its own, but the Configurable Maps settings will not appear, bur rather those the other mods settings.
Load Order doesn't seem to make a difference, as I put '[KV] Configurable Maps (Continued)' below the two mods.
I slide it down yet all my jungles are fertile.
One of the 'always' mods for me.