Space Engineers

Space Engineers

*UPDATED* UT-47 KODIAK "Drop-Shuttle", A-61 Mantis Gunship & X3M Skycar
66 Comments
Mailman Maksim 7 Sep, 2018 @ 2:39am 
the way to get the map to work is to change the games version in the properties to the oldest one (the one when it was beta)
Priam 7 Sep, 2018 @ 2:31am 
Love to get my hands on these lol also busted here 9/7/2018
Mailman Maksim 26 Apr, 2018 @ 2:07pm 
Yeah can you update it again it says its corrupted probably of the new skybox or something
LynxQueen 22 Mar, 2018 @ 5:47pm 
file corrupted? Can't open.
Kelovar 29 Sep, 2015 @ 1:13am 
Closing/opening the Kodiak's doors will make the shuttle self-destruct. Really lifelike replicas, but docking to the Normandy will have to wait.
Derp & Junk 29 Apr, 2015 @ 6:11pm 
OMG, true but odd story here, I clicked on your airlock and was just thinking I should upload my Gravimetric Projector blueprint that I intend to use for a ship themed on the Omni-Tool, then I hit your workshop and see all these Mass Effect beauties.

I wasn't even trying to build anything, that load screen about exploration without objectives being the key to discovery really is true. All I was doing was focusing on using round function blocks to build something both aesthetically pleasing and functional. Ended up cobbling a projector, large reactor, both grav gen types and some mass blocks into a pretty little rig useful as gravity drive, gravity torpedo core or projection based fabrication.

Experimentation for the win!
The Doctor 17 Apr, 2015 @ 5:20pm 
i'd like a Blueprint So i can Use the Drop Ship any time!
Rasseru 22 Feb, 2015 @ 2:49pm 
Make a new version because we have new blocks. :bigups:
Ei'Kuni 19 Oct, 2014 @ 3:43am 
they don`t explode but they stuck on the place they move 1cm but not complete colse/open
Rusty  [author] 19 Oct, 2014 @ 2:25am 
warning current version of SE has bugs which makes the rotors explode
Ei'Kuni 18 Oct, 2014 @ 4:30am 
the kodiak door is not working in my world it dosent move () ()
(x.x)
(,,)(,,)
Rusty  [author] 11 Oct, 2014 @ 3:07pm 
*UPDATED WORLD*
Thomas 8 Sep, 2014 @ 3:39am 
I like the small ships, really good for insparation.
天使竜 18 Aug, 2014 @ 11:36am 
Thanks :D and will do for sure.
Rusty  [author] 18 Aug, 2014 @ 3:50am 
no problem :D just link this workshop item as the original
天使竜 16 Aug, 2014 @ 10:52pm 
Heya no-signal, I downloaded these quite a while ago and still love them. Now with the addition of mods I reworked the ships a "little" :D. Would you mind if I publish it on the Workshop? Will certainly credit you for the intial design.
Rusty  [author] 14 Aug, 2014 @ 1:58pm 
@SiMattx Thanks my friend ;) will do!
Dio💀 14 Aug, 2014 @ 11:57am 
Heh No way, I actually love your work! thanks for commenting on mine. :D Keep up the good work!
Griever2020 3 Aug, 2014 @ 9:21pm 
Simply awesome... Keep going my friend!
Rusty  [author] 1 Aug, 2014 @ 1:06am 
@DL Angell the Red hey still need the help?
Dan2D3D  [developer] 27 Jul, 2014 @ 11:34am 
@JerkfaceJr(JaegerPilot) No and no-signal did not tell me I'm intrigue??
JerkfaceJr 27 Jul, 2014 @ 11:24am 
Has anyone found the hidden ship yet?I have...
Dan2D3D  [developer] 26 Jul, 2014 @ 4:45pm 
@Krigherren. Now that we have Rotor height adjustment we can remake the doors and this time with just one rotor I'm sure no-signal used this metod because of the non-rotor height adjustment.

Thank you very much @Krigherren for sharing this experience now we know. ;)
Krigherren 26 Jul, 2014 @ 4:14pm 
@DanD3D Well, I figured I'd report back my results. I've done all of the things you have mentioned as well as adding an antenna, power, etc., to no avail. It seems that the rotor top part that he has hidden is what's causing it. It's inaccessible because it's not actually connected to an operable block. If you remove the doors in their entirety the turrets will leave the ship alone, but that's not very fun. The doors make it just that much cooler. So cool, in fact, that the turrets have grown envious and are eager to rain on it's parade with an angry shit-storm of bullets and missiles. Not sure how to go about fixing it myself. I've tinkered with it in the Toolbox just to see if I could change it's owner and faction within the raw data, to no avail. Not sure if is even fixable at all beyond redoing the doors entirely, which then I'm unsure if you could get the same effect.
Dan2D3D  [developer] 26 Jul, 2014 @ 7:00am 
@Krigherren I suggest that you check the reset ownership in the settings of this world after that load the world - delete the cockpit - build a new one with your welder and for the doors maybe you are right so if you try to build a cockpit on parts of the doors, you may have to delete a few blocks on the ship to have space for cockpit and delete them after maybe this way all blocks will be yours hopefully. I think the reset ownership should do. ;)
Krigherren 26 Jul, 2014 @ 4:19am 
Is there any way to keep friendly turrets from eating the Kodiak? I've set all accessible parts to by owned by me as well as shared with the faction, and the turrets still tear it apart. Doesn't happen with other ships. I'm thinking it has something to do with the hidden rotor part, or something. I hope there's a way to work around this aside from turning off the defenses of any nearby craft, 'cause that's just not viable.
Dan2D3D  [developer] 25 Jul, 2014 @ 1:52pm 
@felix.seiffer No problem all ships in the workshop are given so feel free to use them but it would be very kind if you publish those ships to add the author in your description. ;)
FelixWS 25 Jul, 2014 @ 10:16am 
Sers, your ships are realy detailed and I want to use them in a Mod, eventualy light modifed.
I want to ask if this is ok. Whrite me on, i will post du the forum´s post^^
MfF Felix
Dan2D3D  [developer] 24 Jul, 2014 @ 10:26pm 
@DL Angell the Red I've check the Kodiak rotors and the first rotor is set to ''OFF'' the Torque and Breaking Tor. set at max. Lower lomit/upper limit at 0 degree. ;)
Dan2D3D  [developer] 24 Jul, 2014 @ 9:34pm 
@Clesphere Th skybox used is :spacerunplanet: StormPlanet

skybox : http://skybox.xaelan.com/
Tangy 24 Jul, 2014 @ 8:57pm 
@Dan2D3D omg tytyty!
Dan2D3D  [developer] 24 Jul, 2014 @ 8:50pm 
@DL Angell the Red He's out for a few days sorry you will have to wait a bit. Using tow rotors for the doors I think one of the rotor must stay ''ON'' to prevent the shaking and crash of the rotor I think! You better wait for No-Signal he's gonna check is message soon. I will send him. ;)
Tangy 24 Jul, 2014 @ 8:28pm 
@Dan2D3D how can i get to contact him? i have a few projects i want to get posted on the workshop soon, and they need doors like these
Dan2D3D  [developer] 24 Jul, 2014 @ 8:06pm 
@DL Angell the Red Yes indeed rotors are a bit tricky whenn working with but I'm sure No-Signal will show you how it works. ;)

@Clesphere all skybox here: http://skybox.xaelan.com/

@waggsc11 don't forget to turn the rotors of the doors "on" otherwise they won't work. Also turn them "off" when you don't use them otherwise the ship wil spin really slowly in the rotors direction. - signal out
Tangy 24 Jul, 2014 @ 4:33pm 
@no-signal what is your secret to the kodiak's semi-compact doors??? :O i tryed to make these but the rotors don't want anything near them for another one block!
Commitment 24 Jul, 2014 @ 4:22pm 
what skybox is that?
Björn Ironcohk 24 Jul, 2014 @ 2:41pm 
how do i close the doors?
Dan2D3D  [developer] 24 Jul, 2014 @ 8:49am 
@udderbutter35 Reapers are already done in Dan2D3D + No-Singnal + _unauthorised_ COLLECTION I've made Sovereign and Harbinger.

:Gems: Mass Effect Collection here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=245767372
udderbutter35 24 Jul, 2014 @ 7:35am 
now make a reaper
swumprat 24 Jul, 2014 @ 6:22am 
Ok these are cool i will probly b useing thse not in a vid but in actualy playing the game
krn. 24 Jul, 2014 @ 4:12am 
nice ships worthy of top place on workshop XD
Noble 24 Jul, 2014 @ 2:53am 
thank you forr the small big rotor it will save me so much time
Purney 24 Jul, 2014 @ 12:52am 
thx guys
Rusty  [author] 24 Jul, 2014 @ 12:43am 
Wow 1st place in the workshop! Thanks guys! I heared there are some problems with the kodiak till I am back here are some quick fixes: - make sure the rotors of the doors are above 8 rpm ( the autolock will then let go ), - if the doors are closed you can still enter the cockpit by peeking through the small opening, - don't forget to turn the rotors of the doors "on" otherwise they won't work. Also turn them "off" when you don't use them otherwise the ship wil spin really slowly in the rotors direction. - signal out
Rusty  [author] 24 Jul, 2014 @ 12:35am 
1) Launch Space Engineers
2) Main menu, click "Load World"
3) Click "Subscribed Worlds"
4) This will open a screen with the list of all worlds you are subscribed to
5) Select one and and click "Copy and load"
Purney 24 Jul, 2014 @ 12:14am 
hi everyone i just got the game yesterday and i dont no where i find the ship after i sub to them can anyone help
Dan2D3D  [developer] 23 Jul, 2014 @ 8:00pm 
:alert: I had to delete a few blocks to enter the Cerbirus cockpit. ;)
:worker: Will be fix soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=290530095
Dan2D3D  [developer] 23 Jul, 2014 @ 7:43pm 
:fix: @SilverSynch.... Yes indeed the Kodiak doors must be ''ON'' before using the reverse option and hit ''P'' to unlock/lock the doors when closed. Cerbirus version when is engines are OFF doors are closing.
:eagle: LOL! I think they are not set at a good angle!? ;)
No-Signal published it just before living on vacation so I'm sure he will fix :ai_repair: it when he'll come back.
SilverSynch 23 Jul, 2014 @ 5:45pm 
The doors on the Kodiaks do not work (and possibly intentinally fixed in place), and the middle one is powered down with no doors open. Congrats on making it pretty but unflyable.