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Yes, it works
The standard map size is just too small.
Please? Pretty please?
Thanks for the answer.
The update date would suggest it hasn't but I'm asking to be sure.
I'm a new player to the game and this mod seems to fit what I was looking for but the game crashed with it installed so I was not sure if it was due to the mod or not.
In the case of the Forester range, it has the same range as the fishing boat, which makes no sense because the fishing boat has tremendously smaller range on it. I checked both of those files in the game to check what entries were different for the radius. Which leads me to believe thats not the radius to change and there was no other obvious radius value anywhere else.
If I want to change output or costs or anything like that, I have to go find some magic numbers somewhere, because it doesn't use anything obvious like "Plank", it uses "3742", some four digit code indicating the item somewhere in the game files.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651434001
@TheExceed - sorry no, and I don't remember seeing anything mentioning that along the way, I'm guessing it'd be out of the scope as I try to mess with as few files as possible for compatibility.
@KahlyG - You're welcome :)
One simple thing I want is to just have increased radius for all my work zones. Forestry, Gathering, etc. No extra workers, no increased speeds or other stuff, just a larger work zone. Perhaps an increase in max workers if the building doesn't already let you upgrade it with an additional worker. (Would rather the building just have that upgrade option added to it to keep the immersion).
Is that something you might be able to do? A simple range mod for all buildings that have a work range? That is, all that have a work range for wild stuff, not the stuff that works in city stuff.
Fishing, Gathering, Forest management. That sorta thing. Not the latrines or hospitals or anything. I guess it'd be better if it was modular eh? A range mod for each building with range. But eh, anyway. Just some thoughts.
I really wish it would just move the buffs.
I think I remember seeing settings for probability of different seeds in the files somewhere and it's a nice idea, if I get the time I shall have a look and see...
Until then stick the Console V2 mod on, open the console and type
AddItem Flax
It's what I do :p
I might do another version with larger map sizes and massive amounts of resources, I put gold up hugely while tinkering with the first version of this to see what broke and it looked silly but it worked.
The files that control things like herd density/size don't mention the mapSize parameter and so everything spawns normally, and "special" spawns will spawn at the same rate, and across the whole map.
Though yes, more is nicer, I'm going to tinker with some little buffs...
I may be tempted to add resource buffs, especially if anything seems broken, but as other mods seem to be available for resource buffs I'd prefer to leave it to them (and might even write another for a resource boost now you've got me thinking about it again).