Portal 2

Portal 2

Unstable cube #5
11 Comments
Robo SK.  [author] 28 Feb, 2023 @ 10:10am 
Hmm, maybe it's partly my fault - I should have written that in the description.
lfairban 28 Feb, 2023 @ 9:44am 
I don't think I solved this one as much as I tried everything until I found something that worked. I forgot that if you don't pick up the cube, it will not explode.
jgaultney 15 Jan, 2023 @ 8:48am 
Enjoyable chambers but I was confused for quite awhile by those transition markings.
If I recall correctly, Tuleby's consisted of short diagonals forming a horizontal line of
diagonals rather than straight lines running horizontally.
Robo SK.  [author] 17 Nov, 2022 @ 1:50pm 
@ Narkodes
And yes, Tuleby had a visually marked place to dissolve the cube from the yellow button, it is sad that this visualization is not available in the modified bee mod.
Robo SK.  [author] 17 Nov, 2022 @ 1:46pm 
Thanks :)
Robo SK.  [author] 17 Nov, 2022 @ 1:45pm 
sorry yellow button not orange
Narkodes 17 Nov, 2022 @ 1:45pm 
I get it. Not used to that tbh. I remember that Tuleby had an package with that transition but it had a visual indication for it (I believe that Leo used it in his On/Off-maps. Anyway, I realized it after some time. Might be worth to mention in the description.
Very cool last room, I enjoyed that one the most. :steamthumbsup:
Robo SK.  [author] 17 Nov, 2022 @ 1:41pm 
@Narkodes
The transition between rooms marked with white stripes causes any cube placed on the orange button to dissolve. It is one of the basic rules of the on/off concept.
Narkodes 17 Nov, 2022 @ 11:51am 
Sometimes the regular cube fizzles, but I don't see the indication what's causing it?
Robo SK.  [author] 16 Nov, 2022 @ 11:42pm 
Thanks :)
jandlml 16 Nov, 2022 @ 6:51pm 
great map! needed a hint there at the end. just didnt think of the most obvious. shoot :steamhappy::steamhappy: