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I could reverse the priority and make it so that more expensive mechanoids are chosen more often than hordes upon hordes of lifter bots, which could save computers in the endgame.
And.. I feel a bit lazy at the moment.. X_X
Working on a mod that re-adds Constructoid and Fabricor's guns tho.
I think it's the actual cap actually. Haven't seen more than that.
ONE.. THOUSAND..
I fear I may have made them too cheap - but at the same time, moments like these are fun to read.
Will never forget a collective thousand of lifters, agrihands, constructoids, paramedics and cleansweepers pushing my entire colony to the brink of destruction by raw spam. Had to call every single ally over. Might be my fault for not having any grenades, lol.
Simply amazing
My bad!
i had a raid with ~700 service mechs
but very cool mod
You could also give them individual AI,
The constructor acts like a sapper, deconstructing any buildings of the player close to it.
The agrihand could target farms and cut all plants in the grow zones.
The hauler could be the take what they can raiders.
The cleaner bots to target only colonists.
or even meaner your agrihands could target anima, garulan, and pollox trees.
They came from 3 directions, spread out and started tearing down walls from all directions while my 5 pawns did their best to protect the base.
I thought they would be dinky little bots, but they chewed through my base pretty fast.
I also use the compressed raids mod, so maybe that made them stronger than usual.
Either way, it caught me by surprise and provided a challenge I wasn't ready for.... keeping my on my toes.
I included raids with Apocritons because it is like a "necromancer" type thing.
I hope you enjoy this special hell :]
https://imgur.com/a/LuacgIt keep the mod the way it is, this is glorious
faced my first EMI mech cluster last night. over half my combat mechs were red. i blasted that thing to kingdom come as fast as i could. no way was that gonna be me.
This is why you install EMI shield mods. All that bandwidth could go *zap*!