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When I d that I get an endless loop of (ingame) options where you see the mods etc, go to this mod and get back into options again????
Then relaunch the game. The latest version of the mod should handle this already, but this will solve the problem for you. Please also verify that the mod file inside the steam workshop folders is version 0.2.1, if not resub :)
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at AdvancedUnlocks.Tools.ModSettings.LoadUserSettings () [0x00000] in <filename unknown>:0
at AdvancedUnlocks.ModEntry.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
I have made changes to the code to fix this problem, even though it is nicer from a coding standpoint to use the Linq library. This will be published alongside the next build of the mod :)
Make sure that is installed properly and try again, if it fails again let me know and I will look to pushing an alternate fix to the code :)
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'System.Xml.Linq.XElement' from assembly 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
at AdvancedUnlocks.ModEntry.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
What i meant is that it already does take that aim away and it would be up to user which way they want have the limitations be left - other mods seem limited this way or another and always lack something. it would be great to have first mod giving all the option so anyone can play the way they would like it, instead of changing mods constantly :)
@macluk I am still mapping out where I want this mod to go and what it should achieve. Ultimately I want it to be a good starting point for any player to get the main parts they want. Giving too many options takes away my aim of not ruining the natural progression of the game.
Stay tuned, new unlocks will be coming :)
I just started a new city with Game Anarchy's Unlock All feature and I have to admit it feels a bit strange to NOT have vanilla milestone progression system AT ALL (which feels more natural tbh).
I will use your mod for my next city and hope it will be expanded until then with more unlocking options.
It would also be cool if population requirements for the milestones would still be shown instead of just '0' (as with game anarchy). Don't know if this would be possible.
Anyway, thx again for the mod!
@thicclikemarmalade no problem at all glad I could help :)
As for Game Anarchy, I only use Network Anarchy myself and haven't had anything strange happen so far. Plenty more to be tested of course :)
I use the 1.15.0 temporary fix for Extra Landscaping Tools Fix for 1.15.1 and that does work alongside this mod :)
I'll be uploading another screenshot in a min of the tabs so that it is more obvious :)
Thanks for the question :D