RimWorld

RimWorld

Androids for RW 1.6
532 kommentarer
Friski For 23 timer siden 
why the state of health "Android" does not appear?
Jono - じょの 16. juli kl. 2:32 
I'm not sure if i have a mod conflict that caused this, but all my android workers died when exposed to space
Chicken Kickin Fun 15. juli kl. 3:53 
Thank you! :)
WeskerMo 14. juli kl. 23:54 
Got it, thank you.
firedragonmc  [ophavsmand] 14. juli kl. 23:42 
@WeskerMo For compatibility reasons I changed the android textures to use a copy of the vanilla texture. If the mod you are using only works with vanilla human pawns, it wont affect the androids. It would depend on how that mod is changing the eyes
WeskerMo 14. juli kl. 23:01 
Thank you for your update! Great work!
Just one thing:I also use some ohter mod which introduces some new faces. Somehow the androids from this mod cannot change their eyes which means their eyes only remain vanilla type.Could I ask how to sort this out?
firedragonmc  [ophavsmand] 14. juli kl. 20:38 
Check the pinned discussion on more details for the planned rewrite and comment what features you want to see kept
firedragonmc  [ophavsmand] 14. juli kl. 20:14 
@Monarch I gave them vacuum resist 100% which should make them immune to space
Monarch 14. juli kl. 11:13 
with the new 1.6 stuff, do the androids need oxygen?
The God Ghetto Holy 14. juli kl. 9:45 
I love these androids =) I was silently checking in for 1.6 so as not to be a bother. I am excited to see it out!
Minitialize 14. juli kl. 9:43 
I was about to say, I check in once everyday to see if new update and to take your time and keep up the good work. Thank you for your efforts :steamhappy:
Pent 13. juli kl. 15:01 
@Ducki
If you can shoot a gun you can mine a rock!
My name is not important 13. juli kl. 12:50 
I love this mod and can't wait to see it updated for 1.6 Tysm <3
Ducki 12. juli kl. 22:34 
I'm still on 1.5, getting no error msg but my battle droids seem to have gained the ability to mine some how XD
issencia 12. juli kl. 11:25 
Thank you. I'm waiting with pleasure .
Latex Santa 12. juli kl. 10:13 
@A Kobold
Naturally, I'm waiting for my must-have mods to be updated, find a good replacement for the aging RimPy mod manager. Then, I'll start a series where I finally experiment with all of the features of all of the DLC that I haven't messed around with yet (which is most of them).

My games generally tend to get bogged down in modded shenanigans. And the mid-game lag generally absolutely kills that game. Hopefully, with a better mod manager AND optimized base game code from 1.6, my heavily-modded games will only have a moderate and acceptable level of slow-down now.
A Kobold 11. juli kl. 10:39 
I'd third that notion, but first let's make sure it all works.

For example, having this mod active now messes with World Generation thanks to 1.6 and causes practically no factions to have settlements anywhere. Planet's as empty as my Steam Wallet
Latex Santa 10. juli kl. 20:46 
@Ryū
This guy gets it.
I second this motion.
Ryū 10. juli kl. 19:38 
Agree with Santa. This mod, at a basic level, is a fully customized pawn production. I also absolutely LOVE this mod's approach towards androids as a race or species, meaning they are synthetic humanlike beings, which can regenerate their wounds and coolant loss, rather than being outright machines that cannot survive without repairs.
I tried VRE Androids, but it's too complex for my taste and additionally, quite more limited. IIRC, VRE Androids doesn't allow to install every bionic and implant on androids, and they don't have options to develop psychic powers. If VRE Androids were to be taken as a base and Androids! mod's features were to be added as an overhaul or addon for VRE Androids (or something like that), it would be cool to see.
Latex Santa 10. juli kl. 6:04 
@firedragonmc
>My plan is to basically rewrite this mod using VRE androids as a baseline and port over most of the features in this mod.
Great solution IMO. I really like the quasi-gene system the VRE androids have going, and I adore the customization options that the androids from this mod have. I want both, really.
This mod has the very first humanoid pawn androids that I have ever played with, way back in 1.1, I think (2019), when I started playing Rimworld.
firedragonmc  [ophavsmand] 10. juli kl. 5:42 
Oh i don't mean mods from a player's perspective, but mods from a modder's perspective. Between the new stuff biotech adds and VRE Androids I think there's a better framework to rewrite this mod using those as a base
Mr. J Soda 10. juli kl. 0:08 
@firedragonmc Can you list off a few of the better ones? I haven't found many other mods that have similar things to this one, and VRE Androids feels to different compared to this for me.
firedragonmc  [ophavsmand] 9. juli kl. 23:31 
I do plan on updating to 1.6, though since i'm working full time now it's going to be a bit slower depending on how much changes there are with vanilla 1.6 and HAR itself.

1.6 would probably be the last version though, it's a 7 year old mod, and with biotech's release there are a better and probably more performant and modular solutions using modern vanilla functions instead of the jank custom code.

My plan is to basically rewrite this mod using VRE androids as a baseline and port over most of the features in this mod
Latex Santa 9. juli kl. 10:44 
@Ryū
Ask Mlie if he is willing to update this mod, if firedragonmc doesn't want to or doesn't have the time anymore.
Ryū 9. juli kl. 5:33 
looking forward to 1.6 version of my favorite Rimworld mod!
Savage Servant 16. juni kl. 16:05 
I don't know if this is intended, but you can apply xenogerm to your droid (the simple machines) and get him Quick Study, raising his Base Learning Factor to 50%
Even with only 18% total learning speed, you can get yourself a pretty nifty cook, farmer or component factory once he'll hit that 8 Craft lvl.
DrunkFlux 15. juni kl. 18:19 
Update: So the problem with the hair is actually a base game problem I found, rather than this mod, so I cleaned my install, updated to 1.6 and sent a screenshot after finding someone else also reporting this bug exists in 1.5 and still exists in the upcoming 1.6 update.
DartMada 15. juni kl. 17:50 
update to 1.6 please
DrunkFlux 15. juni kl. 3:01 
Huge problem I determined so far to either be a problem with HAR or this mod: Hair is not properly positioned as pawns move, when colonist android faces away from camera(facing upwards) hair is "clipping" and back body appears "above" the hair, causing long-haired colonists such as those with the "decent" hair style and similarly long hair to appear as if the hair is detached from the body or in front of the pawns face.
RheaRhe 27. maj kl. 21:06 
Eyes don't glow
A 13. maj kl. 12:44 
Я буду жоско долбить их в зад и кота тоже.
Scionin 4. maj kl. 17:39 
Artificial Beings Framework?
Bruh 1. maj kl. 15:17 
Is this Compatible with Combat Extended interms of of Armour ratings?
Fredy_1422 28. apr. kl. 16:59 
Ive run into and issue with basic battle droids becoming so hoplessly obsesed with the golden cube, that their primary purpose, murderbot to the point of becoming dazed and creating an literal cube out of plasteel. Anamoly DLC related.
mewo! ᓚᘏᗢ 25. apr. kl. 21:06 
@haru THANK YOU!!! android traders came and they were all invisible, when i deleted that file it fixed everything :sayaka_DGR:
平独镇露的波兰球 21. apr. kl. 23:23 
There is no change in eyes. How should I make them glow?
Jack_Sunny93 21. apr. kl. 8:19 
THE red list IS Config error in ChjAndroidEnclave: description has trailing whitespace
KookiePartrokie 21. apr. kl. 6:39 
how do i fix an android?, i already make android repair kit but i cant seem to find a way to repair my android, i have tried to hibernate but it only repair coolant loss. I genuinely dont understand how to fix these androids
haru 19. apr. kl. 4:32 
For everyone using the mod go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2889326293\1.5\Assemblies and delete the Assembly-CSharp.dll file. The mod distributes an (outdated) source of the game which can lead to errors with the game itself or other mods.
Xx_Ang3l0fD3@th_xX 28. mar. kl. 11:32 
I am currently using NL's compatable body with his mod, is there any way to change the body type for both male and females? they are still currently using the default RW body model, although thigappe patches the clothing its still odd to see a big bump at the lower section, especially for the women .
jokulimy 27. mar. kl. 16:16 
hey, seems like you made a mistake and are redistributing outdated version of vanilla code in your mod, you migh wanna fix that
Silvia Venefiera 22. mar. kl. 15:42 
I'm able to make androids based off of some modded xenotypes, but not others, any idea why that is and how to fix it if possible?
ArchTerran 14. mar. kl. 2:30 
I should of also mentioned that if your batteries cant keep up with the droids power charging consumption that you can craft a different kind of batteries to use on them when they're downed. It's a very heavy steel based economy with these things lol.
ArchTerran 12. mar. kl. 17:11 
@mataa9054
Need power stored in a batteries, build a hibernation pad, then make sure it's connected to power & if you set an area zone for the droids to be in then make sure they have access to a hibernation pad in the area. There are also other ways to recharge them like solar belts & chem fuel if I remember correctly.
mataa9054 8. mar. kl. 20:34 
How to charge the androids?
Vide0crusher 25. feb. kl. 8:16 
@Master_Shadow i found a fix apparently it was better loading that was screwing up every mod and making the textures not load
Master_Shadow 24. feb. kl. 15:28 
1+ ( big red cross ) same load order didnt add any mod our change load order
Vide0crusher 24. feb. kl. 2:02 
i got a recent error somehow when i have androids the body is an error and becomes a big red cross
William07142 16. feb. kl. 19:42 
I do have one issue, if I have batteries in storage marked as Not Allowed (storing them for emergencies only), the bots will refuse to charge from the power grid and just let themselves die. After allowing them to be used again, once all were consumed my bots resumed normal recharging from the power grid
榕城若虚 13. feb. kl. 5:01 
Are there any usage restrictions for the extraordinary destruction beam of the extraordinary machine? One of them suddenly stopped working.