RimWorld

RimWorld

Androids for RW 1.5 (1.6 WIP)
521 Comments
Pent 4 hours ago 
@Ducki
If you can shoot a gun you can mine a rock!
I love this mod and can't wait to see it updated for 1.6 Tysm <3
Ducki 20 hours ago 
I'm still on 1.5, getting no error msg but my battle droids seem to have gained the ability to mine some how XD
issencia 12 Jul @ 11:25am 
Thank you. I'm waiting with pleasure .
Latex Santa 12 Jul @ 10:13am 
@A Kobold
Naturally, I'm waiting for my must-have mods to be updated, find a good replacement for the aging RimPy mod manager. Then, I'll start a series where I finally experiment with all of the features of all of the DLC that I haven't messed around with yet (which is most of them).

My games generally tend to get bogged down in modded shenanigans. And the mid-game lag generally absolutely kills that game. Hopefully, with a better mod manager AND optimized base game code from 1.6, my heavily-modded games will only have a moderate and acceptable level of slow-down now.
A Kobold 11 Jul @ 10:39am 
I'd third that notion, but first let's make sure it all works.

For example, having this mod active now messes with World Generation thanks to 1.6 and causes practically no factions to have settlements anywhere. Planet's as empty as my Steam Wallet
Latex Santa 10 Jul @ 8:46pm 
@Ryū
This guy gets it.
I second this motion.
Ryū 10 Jul @ 7:38pm 
Agree with Santa. This mod, at a basic level, is a fully customized pawn production. I also absolutely LOVE this mod's approach towards androids as a race or species, meaning they are synthetic humanlike beings, which can regenerate their wounds and coolant loss, rather than being outright machines that cannot survive without repairs.
I tried VRE Androids, but it's too complex for my taste and additionally, quite more limited. IIRC, VRE Androids doesn't allow to install every bionic and implant on androids, and they don't have options to develop psychic powers. If VRE Androids were to be taken as a base and Androids! mod's features were to be added as an overhaul or addon for VRE Androids (or something like that), it would be cool to see.
Latex Santa 10 Jul @ 6:04am 
@firedragonmc
>My plan is to basically rewrite this mod using VRE androids as a baseline and port over most of the features in this mod.
Great solution IMO. I really like the quasi-gene system the VRE androids have going, and I adore the customization options that the androids from this mod have. I want both, really.
This mod has the very first humanoid pawn androids that I have ever played with, way back in 1.1, I think (2019), when I started playing Rimworld.
firedragonmc  [author] 10 Jul @ 5:42am 
Oh i don't mean mods from a player's perspective, but mods from a modder's perspective. Between the new stuff biotech adds and VRE Androids I think there's a better framework to rewrite this mod using those as a base
Mr. J Soda 10 Jul @ 12:08am 
@firedragonmc Can you list off a few of the better ones? I haven't found many other mods that have similar things to this one, and VRE Androids feels to different compared to this for me.
firedragonmc  [author] 9 Jul @ 11:31pm 
I do plan on updating to 1.6, though since i'm working full time now it's going to be a bit slower depending on how much changes there are with vanilla 1.6 and HAR itself.

1.6 would probably be the last version though, it's a 7 year old mod, and with biotech's release there are a better and probably more performant and modular solutions using modern vanilla functions instead of the jank custom code.

My plan is to basically rewrite this mod using VRE androids as a baseline and port over most of the features in this mod
Latex Santa 9 Jul @ 10:44am 
@Ryū
Ask Mlie if he is willing to update this mod, if firedragonmc doesn't want to or doesn't have the time anymore.
Ryū 9 Jul @ 5:33am 
looking forward to 1.6 version of my favorite Rimworld mod!
Savage Servant 16 Jun @ 4:05pm 
I don't know if this is intended, but you can apply xenogerm to your droid (the simple machines) and get him Quick Study, raising his Base Learning Factor to 50%
Even with only 18% total learning speed, you can get yourself a pretty nifty cook, farmer or component factory once he'll hit that 8 Craft lvl.
DrunkFlux 15 Jun @ 6:19pm 
Update: So the problem with the hair is actually a base game problem I found, rather than this mod, so I cleaned my install, updated to 1.6 and sent a screenshot after finding someone else also reporting this bug exists in 1.5 and still exists in the upcoming 1.6 update.
DartMada 15 Jun @ 5:50pm 
update to 1.6 please
DrunkFlux 15 Jun @ 3:01am 
Huge problem I determined so far to either be a problem with HAR or this mod: Hair is not properly positioned as pawns move, when colonist android faces away from camera(facing upwards) hair is "clipping" and back body appears "above" the hair, causing long-haired colonists such as those with the "decent" hair style and similarly long hair to appear as if the hair is detached from the body or in front of the pawns face.
RheaRhe 27 May @ 9:06pm 
Eyes don't glow
A 13 May @ 12:44pm 
Я буду жоско долбить их в зад и кота тоже.
Scionin 4 May @ 5:39pm 
Artificial Beings Framework?
Bruh 1 May @ 3:17pm 
Is this Compatible with Combat Extended interms of of Armour ratings?
Fredy_1422 28 Apr @ 4:59pm 
Ive run into and issue with basic battle droids becoming so hoplessly obsesed with the golden cube, that their primary purpose, murderbot to the point of becoming dazed and creating an literal cube out of plasteel. Anamoly DLC related.
mewo! ᓚᘏᗢ 25 Apr @ 9:06pm 
@haru THANK YOU!!! android traders came and they were all invisible, when i deleted that file it fixed everything :sayaka_DGR:
平独镇露的波兰球 21 Apr @ 11:23pm 
There is no change in eyes. How should I make them glow?
Jack_Sunny93 21 Apr @ 8:19am 
THE red list IS Config error in ChjAndroidEnclave: description has trailing whitespace
KookiePartrokie 21 Apr @ 6:39am 
how do i fix an android?, i already make android repair kit but i cant seem to find a way to repair my android, i have tried to hibernate but it only repair coolant loss. I genuinely dont understand how to fix these androids
haru 19 Apr @ 4:32am 
For everyone using the mod go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2889326293\1.5\Assemblies and delete the Assembly-CSharp.dll file. The mod distributes an (outdated) source of the game which can lead to errors with the game itself or other mods.
Xx_Ang3l0fD3@th_xX 28 Mar @ 11:32am 
I am currently using NL's compatable body with his mod, is there any way to change the body type for both male and females? they are still currently using the default RW body model, although thigappe patches the clothing its still odd to see a big bump at the lower section, especially for the women .
jokulimy 27 Mar @ 4:16pm 
hey, seems like you made a mistake and are redistributing outdated version of vanilla code in your mod, you migh wanna fix that
Silvia Venefiera 22 Mar @ 3:42pm 
I'm able to make androids based off of some modded xenotypes, but not others, any idea why that is and how to fix it if possible?
ArchTerran 14 Mar @ 2:30am 
I should of also mentioned that if your batteries cant keep up with the droids power charging consumption that you can craft a different kind of batteries to use on them when they're downed. It's a very heavy steel based economy with these things lol.
ArchTerran 12 Mar @ 5:11pm 
@mataa9054
Need power stored in a batteries, build a hibernation pad, then make sure it's connected to power & if you set an area zone for the droids to be in then make sure they have access to a hibernation pad in the area. There are also other ways to recharge them like solar belts & chem fuel if I remember correctly.
mataa9054 8 Mar @ 8:34pm 
How to charge the androids?
Vide0crusher 25 Feb @ 8:16am 
@Master_Shadow i found a fix apparently it was better loading that was screwing up every mod and making the textures not load
Master_Shadow 24 Feb @ 3:28pm 
1+ ( big red cross ) same load order didnt add any mod our change load order
Vide0crusher 24 Feb @ 2:02am 
i got a recent error somehow when i have androids the body is an error and becomes a big red cross
William07142 16 Feb @ 7:42pm 
I do have one issue, if I have batteries in storage marked as Not Allowed (storing them for emergencies only), the bots will refuse to charge from the power grid and just let themselves die. After allowing them to be used again, once all were consumed my bots resumed normal recharging from the power grid
榕城若虚 13 Feb @ 5:01am 
Are there any usage restrictions for the extraordinary destruction beam of the extraordinary machine? One of them suddenly stopped working.
Anonymous 12 Feb @ 8:59am 
Why the robots still need rest?I have add the infinite battery for it. It still has the rest entry, and sleep when rest go down to 0.
Искатель Рока 7 Feb @ 12:45pm 
Tails?
firedragonmc  [author] 24 Jan @ 9:32pm 
-Removed boredom patch, doesn't seem to be doing anything anyways
-Droids can no longer be infected by metal horrors
-Fixed androids being unable to be butchered
-Performance improvement: health tracker used to tick for every pawn on the map, now only pawns with the android like hediff will be processed

@Rassmond
A lot of errors seems to be from long term colonies and not immediately apparent during quick tests. I've also been busy with other stuff and not actively playing rimworld
Rassmond 24 Jan @ 8:36am 
Is this mod even maintained? Lots of errors reported and no feedback
芬尔琅娜 13 Dec, 2024 @ 11:41pm 
"Add trait" is broken
Exception filling window for Androids.CustomizeAndroidWindow: System.MissingFieldException: Field 'AlienRace.GeneralSettings.disallowedTraits' not found.
and
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
goldenGirlsJKsM56 11 Dec, 2024 @ 12:48pm 
눈이 바닐라로 나오는데어떻게하나요?
goldenGirlsJKsM56 11 Dec, 2024 @ 12:43pm 
how can use eye color? just nomal eyes...
Astray 29 Nov, 2024 @ 12:02am 
There's a memory leak whenever I draft my android and move them around. It's fine when the distance is close, but when I click slightly further away, my RAM usage tanked and crashes the game.
Omnilord 28 Nov, 2024 @ 10:51am 
anyone having a problem which the Androids going invisible on a load ???
frick 27 Oct, 2024 @ 2:49pm 
i got around it by using character editor to just give them a never sleep genotype after theyre printed
Latex Santa 27 Oct, 2024 @ 7:29am 
@frick
True. I agree. Nevertheless, to block the need for sleep, you have the Sleepstopper mod.