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@KurtHussein
Yeah, sorry about that. There was a bug: I put some conditions in the wrong order.
Hopefully it's fixed now. Better late than never, I guess
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
Which is good. It's working as I'd expect :)
Do you happen to know if generated pawns (raiders, trade caravans, world sites, etc.) equip appropriate clothes for the modified climates? For example I continually get poorly-dressed trade caravans that leave the map immediately, using Cycle+.
The only way to get rid of it is by setting the "Uninstall" checkbox on the mod's settings page and following the instructions. And even then, it's not 100% guaranteed. it worked for all my tests, but with so many mods around, who knows
I'll try to add it, it's quite simple, but the problem is that I'm looking for a job, so I'm somewhat time-constrained currently. Resumes and application forms go brrrr.
All-in-all in 3 years the full cycle will be up and you will arrive at the same temperature conditions you had when your game/cycle started
Make sure your mod is updated
It's using a sine function currently, btw
Love the mod
in mod options give options for adjusting the weather change formula. Seems to be exponential, id like to be able to select a linier pattern. I dont like how long it hangs out in the extremes.
But I suck in trigonometry so I hope I didn't screw up the formula.
Make sure your mod is updated to 1.4.0.2
I don't mind, use the mod however you want
I'm getting the in-game Climate Cycle alert twice for some reason, any idea why that might be?
https://imgur.com/ZlQq4Gd
Looking through the savefile it does list the game condition twice with uniqueID 1 & 3, but I'm not sure if that's intentional or not:
<gameConditionManager>
<activeConditions>
<li Class="ClimateCycleExtended.GameCondition_ClimateCycleExtended">