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https://github.com/prkrdp/GeneTools/tree/experimental
It may be worth trying to unsub from the steam version to make sure you are running the one in your mods folder. From the main menu it should be Options>Mod Options in the bottom left>Gene Tools.
-Open the link and click the button that says Code
-Click "Download ZIP"
-Create a new folder in your rimworld mod directory (...\Steam\steamapps\common\RimWorld\Mods) and call it "gene tools" or whatever you like
-Open the ZIP file you downloaded and extract the contents of it into the new folder you created
-Start rimworld and open the mod menu
-Disable the "Gene Tools" mod with a steam logo next to it, and enable the one with a folder icon
After you restart your game, you should be able to open the mod options in the settings and untick the apparel restrictions. Just be warned, any colonist that wears something that does not have a texture for their body will cause a bunch of issues. I would recommend you at least keep the autonomous apparel restrictions enabled, that way the pawns won't equip whatever they want, but you can put it on manually. (2/2)
https://github.com/prkrdp/GeneTools/tree/experimental
Changes:
-Experimental HAR compatibility patches
-Mod options: You can toggle apparel checks and turn the HAR fix off.
I've played for a few hours with HAR and some race mods without running into any issues. Everything seems like it's working fine but everyone's mod list is different. I don't want to upload the update to steam and mess with anyone's saves just in case. Let me know how it works for you in the 'Experimental Feedback' section above.
Have you poked them over on the Alien Races Discord? They're a nice bunch honestly and would, according to one of them that I managed to poke, probably be willing to work with you to get some kind of integration/workaround functional.
Or is there something making it litterally impossible to make compatible?
Thanks!
Edit: Saw the comment where you explained it. Could you instead put "minor incompatibility with HAR", and then remove the red warning? (If you are unable to easily fix it)
Thanks!
HAR itself is Perfectly Compatible with Biotech and some Races in HAR actually Rely on Biotech now.
Its mostly older Forks and non Updated Races that have Problems because they Bug out if they end up with other Xenotypes.
Moyo is a Good Example for a Fully Compatible Race.
Moyo pretty much Overrides or Adapts the Race to additional Xenotypes.
Thus there being no Problem.
race modders just need to blacklist the genes they dont want on the race
a race can even have genes made specifically for it
i take it that making exceptions to the ones that likely will not be made into gene's would be far to more trouble that its worth?
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at GeneTools.StartingApparelRestriction.Postfix (RimWorld.ThingStuffPair pair, Verse.Pawn pawn, System.Single moneyLeft, System.Boolean allowHeadgear
However, I read your reply to Pheace and updated the mod, and now it works fine. Thank you for the help!