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By going to hard drive where game is installed steam/steamapps/workshop/content/id**/2889662431/bin/Win64_Shipping_Client and remove GapFix.dll then go to steam/steamapps/workshop/content/id**/2889662431 edit SubModule.xml with notepad and remove this code:
<SubModules>
<SubModule>
<Name value="GapFix"/>
<DLLName value="GapFix.dll"/>
<SubModuleClassType value="GapFix.Main"/>
<Tags>
</Tags>
</SubModule>
</SubModules>
Than save. It will now work corretly. Devs finally fixed the main cause of 2 bugs, some are still present but my mod attempts to fix it while it is fixed and it cant, because it tries to access code that doesnt exist so it crashes.
I can't update it for 1.2.3 yet because most people are NOT on beta. And if i update it to beta, it will break non beta game instead.
You can easily remove the cause by going to hard drive where game is installed steam/steamapps/workshop/content/id**/2889662431/bin/Win64_Shipping_Client and remove GapFix.dll then go to steam/steamapps/workshop/content/id**/2889662431 edit SubModule.xml with notepad and remove this code:
<SubModules>
<SubModule>
<Name value="GapFix"/>
<DLLName value="GapFix.dll"/>
<SubModuleClassType value="GapFix.Main"/>
<Tags>
</Tags>
</SubModule>
</SubModules>
Than save. It will now work corretly. Devs finally fixed the main cause of 2 bugs, some are still present but my mod attempts to fix it while it is fixed and it cant, because it tries to access code that doesnt exist so it crashes.
You mustn't dl this mods >>Bannerlord.XPTweak and this 2 >> longer and weaponfix
Just put the 2 mods and delet this part like you say >>
<SubModules>
<SubModule>
<Name value="GapFix"/>
<DLLName value="GapFix.dll"/>
<SubModuleClassType value="GapFix.Main"/>
<Tags>
</Tags>
</SubModule>
</SubModules>
thanks bro
Thanks
<SubModules>
<SubModule>
<Name value="GapFix"/>
<DLLName value="GapFix.dll"/>
<SubModuleClassType value="GapFix.Main"/>
<Tags>
</Tags>
</SubModule>
</SubModules>
Than save. It will now work corretly. Devs finally fixed the main cause of 2 bugs, some are still present but my mod attempts to fix it while it is fixed and it cant, because it tries to access code that doesnt exist so it crashes.
Does any of you got any issues/glitches with current fix?
You are right, the gap is still there.
Isn't anymore in the Smithy, but is still on the battle field!
Re-downloading your mod !