Solasta: Crown of the Magister

Solasta: Crown of the Magister

Path of a Hero Campaign
41 Comments
Acadiantri  [author] 20 Oct, 2024 @ 4:50am 
Yes, with a way station between dungeons to buy/sell gear.
守矢早苗Official 19 Oct, 2024 @ 9:22am 
So is this the collection version of all 13 Path of heroes?:cozykcdaxe::Myo:
rcnorm 28 Jan, 2024 @ 3:59pm 
Wow! Just found this mod and I must say its HARD, but I'm loving it!!! A dragon so early on? LOL, c'mon man!! Very challenging; even for my fully armed A-Team!!! But a good job bro!!
rustythorn 7 Jan, 2024 @ 6:12pm 
figured it out, need to talk to victoria twice to close ch4, then go talk to marshal beric sunblaze
rustythorn 6 Jan, 2024 @ 7:38pm 
great game, well made battles, nice balance of loot. just got back to the tavern at lv8 but we have no more quests and we can't leave the tavern?
Mickeman666 24 Feb, 2023 @ 4:45am 
Played it through. Good battles. I would have liked to se much more interaction with a community of sort so that you get more connection to the world and that what you do matters a lot for the community and individuals. And more quests depending on social interaction and skill rolls. And las reflection the arcithect of the built places must have been crazy designing them so that all rooms do not have interconnectong doors to all rooms beside them imagine having the dininghall and the toliet at oposide sides of the castle ;-)
BlackguardRogue 23 Jan, 2023 @ 6:21am 
Thanks for the reply. I'll give it a go. And I know to play on Authentic!
Acadiantri  [author] 23 Jan, 2023 @ 6:14am 
@BlackguardRogue Added merchants, some dialog, and a few quests to the campaign, but it remains a largely linear dungeon crawl.
BlackguardRogue 23 Jan, 2023 @ 4:09am 
Has this been updated to make use of the newer DM features? Or have you made any long adventures that do?
Acadiantri  [author] 20 Jan, 2023 @ 8:03am 
Congrats on finishing the module. Hope that you enjoyed the campaign.
nigelwayman 19 Jan, 2023 @ 4:28pm 
Thanks. I'm not sure how I missed the entire door but somehow I did.
Acadiantri  [author] 19 Jan, 2023 @ 2:31pm 
After you defeat the Overlord Tshar on the main floor, there should be a portal that ends the campaign and allows you to export your PCs. You don't go back to the inn though.
nigelwayman 19 Jan, 2023 @ 1:22pm 
How do you get back to the Inn after killing all the things on the main floor, basement, and upper floor of the final Sorak castle? I wandered around looking for more secret rooms that may have a portal for several hours and have not found anything new.
Error3 13 Jan, 2023 @ 11:45am 
Just finished the campaign last night, and really enjoyed it.
Combat encounters were tough, and stayed fairly difficult throughout the game, which was great given how many campaigns don't offer any challenge.
The campaign was very linear and combat-focused, but the pacing of levels and items was good.
Valdaeus 27 Dec, 2022 @ 8:43am 
Fairly linear campaign but fun encounters and maps. Solid adventure.
martyn jones 21 Dec, 2022 @ 11:26pm 
I abandoned module very near the end (I think). Was L12 in the fight vs multiple green dragons and others. The dragons kept leaping from room to room over top of the intervening walls, and blasting acid and fear through the walls. Was so ridiculous I lost interest in fighting the battle. I don't hold it against your module though, as it was a DAMNED enjoyable and challenging module. Gave me several of my favorite Solasta battles.

The two I remember the most are the Remorhaz battle on quest for dragon sword, and entering the castle to fight the undead. Both battles had enemy with several combat types (melee, standoff missile fire, magic both AoE and individual. Couldn't just Wall of Fire and stay alive long enough for the enemy to burn to death, or any other 1-trick winning tactics.

Thanks very much
Firfurz 21 Dec, 2022 @ 10:27pm 
Good campaign, playing it for the second time. Just one big criticism, and it's not exclusive from this mod: do NOT make surprise encounters in areas you have already passed without allowing for early detection and more than enough time to react. Why would anyone invest in having a ranger or a rogue with expertise in perception, if you have no time between the moment surprise enemies pop behind you, from places you have walked through and the battle starting??. In the best of cases, it was like a tenth of a second that you had to hit space and attack first, and tricking the game engine or scum saving shouldn't be the way one has to go in order to beat certain encounters. Let the players locate the enemies at a distance and make the encounters harder if you think they would be easier if the players got a surprise round on the monsters. Cheers!
Brogg 18 Dec, 2022 @ 6:55pm 
Very strategic fights. Once I figured out how to draw in a few mobs then close the doors behind them, the fights got a lot easier. Didn't really like the dragon fights, not because they were hard, but because the dragons were jumping over walls that really couldn't be jumped over. We can assume the walls were attached to the ceiling of the rooms. Still I had a lot of fun with the fights.
Price 17 Dec, 2022 @ 6:06pm 
This is the only module me and a friend were unable to complete "legitimately" starting at lv 1.
The problem we found was that this campaign gives good loot waaaay to late into the campaign. It was needed way earlier to combat the enemies it throws at the group.

We got frustrated, so we started the module with lv 12 characters and obliterated everything in this campaign while completing it with a party consisting of a Warlock, Sorcerer, Monk, and a Barbarian. : )

I won't lie though, even with lv 12 characters with good gear, some of the situations were somewhat of a challenge, and that says something about how difficult this campaign truly is to complete legitimately.
wraith_form 14 Dec, 2022 @ 3:23pm 
"Bloody Path of a Death-Spiral Masochist."

I have no shame in saying I'm playing on Story, and I'm still getting my @$$ handed to me.

Flippin' awesome.

:steammocking:
martyn jones 12 Dec, 2022 @ 12:55am 
Your modules should be called "Path of a Goddamn SuperHero". Damn, it's HARD. Playing Scavenger, and I've save-scummed more often in this module than in all the other games I've ever played (not modules; games).

Normally I march through Solasta modules without raising a sweat, Sweating this one.

The battles often require a few retries, until I find a tactic that works. Whereupon I pat congratulate myself for being so smart, walk into the next room, and get destroyed by its baddies.

Currently L7 (Paladin, Rogue, Ranger, Wizard) facing Razan. My 4 versus their 14, most of whom have far more HPts than my guys, and bloody Razan counts as an extra 5 or 6 baddies because he gets so many goddamn turns. This battle is the most trouble I've had so far. I've gotten close to beating him a couple of times, one time down to just him left, but so far the bastard has beaten me every time.

Going to bed now, hopefully to dream up another tactic to try tomorrow.

Thanks for the goddamn challenges.
ggibson1 7 Dec, 2022 @ 6:06pm 
FYI, for those having a hard time... Doing long distance pulls to string out the mobs of monsters coming at you and closing doors to give the rest of the part time to retreat be prepare for a new wave can get you through "impossible" odds.
ggibson1 7 Dec, 2022 @ 6:02pm 
Better, tougher, more challenging dungeon crawl than the main campaigns! Wasn't sure I was going to make it through. Most melee loot I did not need because the party was Monk, Cleric, Wizard, Wizard. Thanks!
G bucks 7 Dec, 2022 @ 10:10am 
Playing this with a 5 man party on cataclysm (added another 20% hp, and 1AC as well) + ironman mode. Increased XP gain to 130%, as being level 1 at the goblin village fight was damn near impossible.

Finally made it to the mines after about 10 attempts so far. I've got a bad feeling I am going to need some bludgeon damage soon or this party is done for.
Acadiantri  [author] 4 Dec, 2022 @ 3:05am 
It was an effort with the early DM when custom monsters were not an option to challenge high level parties. So the alternative was hordes of enemies. If you want a more tailored high-level experience, my more recent campaign, Lair of the Lich, may provide it.
dudefurnowski 3 Dec, 2022 @ 3:53pm 
Glad I've been helpful, I don't wanna sound dismissive, it's clearly a big project and I had fun in many fights, tough ones too, as I said the reached the supposed endgame :)
Acadiantri  [author] 3 Dec, 2022 @ 4:34am 
Thanks. I'll add hardcore to the description.
Wyrtt 3 Dec, 2022 @ 4:04am 
yeaahhh. Was decent untill 9999999999 ghost spam with 35 dmg per hit started. No way to win that one without save scumming into oblivion.
dudefurnowski 2 Dec, 2022 @ 8:53pm 
I reached level 12th before the last chapter, so I'm surprised is still going on for so long wihout progression. Also the final chapter is verging on the impossibile. And I'm saying that after beating the Tshar, which I thought was the endgame, but no, it still goes on and the fight around the Tshar are insane (the orcs with sooo many assassins and the dragons). Also they are a repetition of the fights in the hall of quests, but powered way up.
I don't understand the point of placing such fights. I left the module unfinished for now and probably forever.

If this was supposed to be for a very hardcore optimized party it should have been made clear in the description of the module or at least during gameplay WAY before the final chapter. Right now, as I suppose many people are doing, I'm having fun trying the new classes and the dragonborn...
Acadiantri  [author] 30 Nov, 2022 @ 5:03am 
You should be 5th level, not 4th, when you reach that encounter. The fight is hard, but not unbeatable. Not sure what your party make-up is, so I can't give specific advice. But grease is not a great spell to open the combat with. It just doesn't work as well in Solasta as it does elsewhere. Hit me up on the Solasta Discord. Happy to run the encounter with you on multiplayer sometime.
PecX Ocedei 29 Nov, 2022 @ 8:06pm 
Unbeatable, they pit you against 2 abominations 2 sor kath and like 5 other lizard people at level 4. No matter what I do, every character is dead in 2 turns. literally funneled them into a choke point and greased it, and all of my characters die in 2 turns. No possible way to win at that level.
Fox 29 Nov, 2022 @ 8:03pm 
I like this campaign because it doesn't waste your time but pure dungeon crawls with no story can be kind of hard for me to get into so I think this is a good balance of story and action like Icewind Dale. Playing with a balanced party on authentic and the difficulty is just right for me.
Acadiantri  [author] 28 Nov, 2022 @ 4:54am 
Fixed. Not intended to make you reach any specific conclusion, but just to make you think through why you are doing what you're doing. A lawful person might feel justified by the contract they made with Victoria to clear out the undead. A good person might feel justified by the threat the undead posing to the living. An evil person might just want the loot. Why are you doing it?
ShockMeSane 27 Nov, 2022 @ 10:34pm 
Thanks so much for the quick response, and what an improvement! I've killed Aksha for the third time after dimension dooring after her, and I kind of get that maybe the point is that you are a horrible homeinvading murderhobo and there is no loot, but after I click and it says "you can stake her or not" I can't find any way to interact with the glowing interactable that spawns. It just x's out. Sorry to spam you :)
Acadiantri  [author] 27 Nov, 2022 @ 2:48pm 
Waypoints added. Thanks for the suggestion and reminder @ShockMeSane.
ShockMeSane 27 Nov, 2022 @ 2:04pm 
Enjoying it as well but it would be so much nicer with fast travel markers. There are some absurdly long runs back to a rest spot at various points of the game that are actively detrimental to fun. Other than that I'm quite enjoying it, thanks.
Acadiantri  [author] 27 Nov, 2022 @ 2:41am 
Thanks for the comments. Glad you're enjoying it. Made my day.
Lunar Magister 26 Nov, 2022 @ 6:14pm 
The riddle part is very cool and interesting, btw!
Lunar Magister 26 Nov, 2022 @ 6:13pm 
I've gotten to level 11 in this so far, so almost done, and I think this is my favorite custom campaign so far! (And I've played a few.) I like the linearity of it, since the game is focused on combat, so best to get down to that quickly. I think the difficulty is just right. I'm playing with unmodded, with 2 battle clerics, 1 greenmage and 1 court mage. So far the first adult green dragon fight was the hardest, half my team died. So far I've never lost a battle though.
Acadiantri  [author] 24 Nov, 2022 @ 3:07am 
Thanks for catching this. Fixed. Hope you're enjoying the campaign.
Firfurz 23 Nov, 2022 @ 11:51pm 
In one of the caves, one in which you fight a black dragon (can't tell what part of the adventure it is, but my players are level 9, so you can imagine it's quite late in the campaign), the exit square from the cave disappears and you can't leave the location at all. I searched for alternate exits, but it seems to be bugged. The wall square with the stairs leading in is there, but the square at the bottom of the stairs is gone. Posting it in case it's a bug.