Horizon's Gate

Horizon's Gate

Total Weapon Package
40 Comments
Retni 3 Aug @ 3:54pm 
I've noticed when using this mod, whenever enemies attack with the new weapons it displays a damage formula error message at the top of the screen. Not sure what's causing it though. I've got the Grove Overhaul and the Resources Library installed too (Plus a lot of Prominence's mods). It doesn't crash though, just displays an error message.
SandKnight 30 Jul @ 6:34pm 
what was the new patch about. should I re-install this. it wasn't working anymore. is it fixed as in now the mod works or it still doesn't work but groverhaul mod won't look for this mod's weapon for the NPCs there anymore ?
Mafe  [author] 30 Jul @ 11:09am 
Fixed the crashes due to new patch. Sorry for the inconveniences.
SandKnight 30 Jul @ 9:55am 
oh that's bad, went into an overhauled grove and now loading a map with those weapons crashes the game
SandKnight 30 Jul @ 9:24am 
WTF, patched today, game can't load anymore due to error. what happened ?
King Joshington  [author] 16 Jan @ 3:51pm 
Thank you for the kind words! I enjoyed making it ... waaaaaaaay back then.
LinkToFuture 16 Jan @ 7:51am 
No worries, thanks for the great mods though!
King Joshington  [author] 16 Jan @ 12:37am 
Sorry, no, it doesn't exist anymore.
LinkToFuture 15 Jan @ 8:49am 
No luck on discord >.<, you wouldn't happen to have the old more shield lantern mod would you?
If not it's alright I'll just bite the bullet and play without shield lanterns.
King Joshington  [author] 15 Jan @ 4:15am 
Huh, looking at the files, I think maybe they are removed completely.
Your best bet is to go poke around in the Discord, linked above. This is now an old mod and I'm not familiar with it anymore. If you do find that it doesn't work, try installing the original shield lantern again. If that works, then use that ... but know that you can only use shield-lanterns that that mod made (so, not all the additional types, like added by Prom's resources).
But again, best bet would be to ask around in the Discord if you have further questions.
LinkToFuture 14 Jan @ 7:15am 
Thanks for the quick reply. I'm trying to combine an iron shield with a lantern and its not working? did you change the way its supposed to combine by a chance?
King Joshington  [author] 14 Jan @ 12:57am 
@LinkToFuture: yes, it adds them and the old "more shield lanterns" has been removed.
And no, you do not need the original shield lantern mod and it will probably conflict.
LinkToFuture 13 Jan @ 8:20pm 
The mod description says to unsub from more shield lanterns. does this mod add shield lanterns
and do i still need the original shield lantern mod?
King Joshington  [author] 3 Oct, 2024 @ 1:19am 
No problem. I am not very present with modding anymore but I poked around.
king patric did nothing wrong 2 Oct, 2024 @ 6:30pm 
Thanks btw
king patric did nothing wrong 2 Oct, 2024 @ 4:35am 
Got pinged :steamhappy:
King Joshington  [author] 1 Oct, 2024 @ 10:21pm 
There's no real way to ping people who've commented, but Zyrus, King Patric, Quin, and Proto: I've fixed the issues you've mentioned. Please feel free to report any other weird happenings.
Zyrus 24 Sep, 2024 @ 12:39am 
heya, not sure if you are still updating this mod, but i found an odd bug with the katana's damage scaling, the damage being reduced by armor wasn't being reduced by the enemy's armor stat, but it is your own character's armor stat.
Dug in the files and saw that it was being reduced by 4 times per armor point. aside for that, everything else seems fine!
king patric did nothing wrong 8 Jul, 2024 @ 10:16pm 
Heathwood Tonfa error :steamhappy:

Error : The given key was not present in the dictionary.

*~*~* Click this window, then press Ctrl+C to copy this entire message! *~*~*

at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at InputManager.prepareToCastAction(String caster, String action, Item item, Int32 slot, Boolean preHighlightAvAffecters, Boolean changeCamera)

at InputManager.tryUsingItem(Item i, String actor, Int32 slot, Boolean triggerUseReaction, Boolean isInActorInventory, Boolean canUseItemActions, Boolean isContainerUI)

at InputManager.keyboard_actionShortcuts(Actor actor)

at InputManager.handleKeyboardInput_travel(Single elapsedTime, Actor playerActor)

at InputManager.Update(Single elapsedTime, Actor playerActor)

at Game1.Update(GameTime gameTime)
Quin 22 Sep, 2023 @ 8:45pm 
Daggerpistol made of volskarn has a bad desc and crashes if you try to shoot with it.
Proto 10 May, 2023 @ 7:42am 
Found a error regarding the blaster shield. Not sure if the issue was specifically for the coral variant, but it's worth a look.
jirizelenkajun 2 Mar, 2023 @ 8:14am 
Thank you for your work!
King Joshington  [author] 2 Mar, 2023 @ 12:09am 
@jirizelenkajun - Thanks for the headsup. I just fixed it! If you've liked the mod, feel free to give an upvote.
jirizelenkajun 25 Feb, 2023 @ 11:13am 
Daggerpistol errors out when it is made out of Bloodstone. I can not recreate the error as I forgot to save the game between getting the crafting kit out of the arena in Redens and crafting and testing the weapon. The error happens on the melee attack.
jirizelenkajun 21 Feb, 2023 @ 10:39am 
Thank you. It works now.
King Joshington  [author] 21 Feb, 2023 @ 1:00am 
Try moving this mod to the bottom of the list and see if that fixes it. If it does, could you please report back here so I can update some things?
jirizelenkajun 17 Feb, 2023 @ 1:44pm 
Hello, I am using the mod with your other mods and with Prominence's mods. Bloodstone does not work for crafting of your weapons for some reason. I have not yet tried this with Heartwood as I don't have any yet. I am using the mod order from GrOverhaul workshop page. Any advice?
King Joshington  [author] 14 Feb, 2023 @ 2:17am 
This most likely means you do not have the mods in the right order. Try placing this mod at the very bottom of your load order and see if this fixes the problem.
ShineOmega 13 Feb, 2023 @ 4:15pm 
Cleever Halberd, Cleever Sickle, Mantis Thunker and Mantis Shiv, have no image, they are some that happer has a white square.
King Joshington  [author] 2 Feb, 2023 @ 12:00am 
The cleever weapons follow the same rules as the in-game cleever weapons -- they cannot be crafted.
Nostalgia For Infinity 1 Feb, 2023 @ 3:17pm 
are you supposed to be able to use the forge to breakdown the cleever weapons with this mod or just create them?
King Joshington  [author] 8 Jan, 2023 @ 1:00pm 
Hey Catfoodbob: try this link: Discord Link [discord.gg]
And thanks for bringing it to my attention.
I've fixed the problem and made some small changes -- now Cleever weapons will not apply Itchy and will instead give a flat -1 or -2 PhysDef debuff to the victim. This should make them stable.
If you have more feedback, do join me by discord, and if you enjoy the mod, please give it a thumbsup!
catfoodbob 8 Jan, 2023 @ 1:05am 
Ok, the monstrosity of the "Bullcleaver" is utterly broken in terms of damage output, and just simply, range. It has a immense range that it can hit things with and it doesn't stop there, it does absurd amounts of damage. Think that it is the 2h whip that the crustatian folk use.
catfoodbob 7 Jan, 2023 @ 2:56pm 
Also, the Crab people giving me some SERIOUS Whipbash in naval battles
King Joshington  [author] 14 Dec, 2022 @ 12:07pm 
Hey, thanks! Please give a thumbs up to my mods if you enjoy them!

As for the Rot Weapons mod, if you have it installed then you are able to buy Rot Stone in the game and then you can use Rot Stone on any of my blueprints to make a Rot version of my weapons.

If you DON'T have the mod installed, you can go into the Build Menu and just spawn the rot versions directly, but if you put them in the furnace, you will get "junk" instead of Rot Stone.

If you have more questions, please don't hesitate to come to the discord and message me.
NandoGIP 13 Dec, 2022 @ 10:19pm 
thanks for all the great mods. question, how does this interact with rot weapons mod by highspeedpixel
King Joshington  [author] 13 Dec, 2022 @ 12:16pm 
You're welcome and thank you for the positive feedback!
Henrikson 13 Dec, 2022 @ 10:17am 
In tactical games, creating builds is one of my passions, nothing like a mod full of weapons to spend a good time creating unique characters!

Thanks for the awesome mod!
King Joshington  [author] 22 Nov, 2022 @ 10:45am 
@Yenohamnead -- It's just the regular arnea -- but it is like a "Gashapon Arena" now because the prize you get is randomly pulled from the blueprint list. Cleared it up in the mod description.
yenohamnead 22 Nov, 2022 @ 5:04am 
Where is the Gashapon Arena?