RimWorld

RimWorld

Matrix Rimloaded (Continued)
34 Comments
Mlie  [author] 29 Jul @ 10:24pm 
@тетеря, блин That is not how variable tick rate works afaik
тетеря, блин 29 Jul @ 7:04am 
how does the bullet time works? Is it possible now in 1.6 when all the tickrates are adjustable make everything really slower for some time while the pawn with the ability stays in realtime?
Argotoss 16 Jul @ 1:38pm 
Thx for the update
Mlie  [author] 3 Jul @ 12:35pm 
@ironbead505 Updating all my mods, see Discord for progress
ironbead505 3 Jul @ 12:23pm 
1.6 plz
Kokorocodon 31 May @ 10:20am 
I second this. Seems to no longer be causing the intended effect.

Bullet Time seems to only reduce my movement (x90% modification!), nothing more (no bonus to consciousness or dodge chance).
CTH2004 16 Aug, 2023 @ 7:44am 
fair enough, fair enough
Mlie  [author] 15 Aug, 2023 @ 10:01pm 
@CTH2004 I dont usually change the original descriptions, so that was the original authors intentions
CTH2004 15 Aug, 2023 @ 3:01pm 
I figured, I just meant as it already said "coming soon"

Either way, glad this mod is finaly updated!
Mlie  [author] 15 Aug, 2023 @ 2:18pm 
@CTH2004 I have no plans on expanding on the mod
CTH2004 15 Aug, 2023 @ 1:11pm 
@Milie
will you add implosion in, even though it's not made yet and therefore would be a new feature?
wesley 14 Mar, 2023 @ 11:48am 
ok
Mlie  [author] 11 Mar, 2023 @ 11:28am 
@wesley I will not be adding such features as it would require new GFX that I cannot do
wesley 11 Mar, 2023 @ 11:25am 
when will the mod get
humanbaterys
cy-one 26 Nov, 2022 @ 6:10am 
Bullet Time seems to only reduce my movement (x90% modification!), nothing more (no bonus to consciousness or dodge chance).
Coldzero 24 Nov, 2022 @ 4:13am 
Thanks Mlie
Cuckoo 22 Nov, 2022 @ 5:38am 
Exquisite! Delightful! Thanks for updating this to 1.4!

Now all I need is for the author of Ultratech Shades to finish and release his 1.4 update...
Mlie  [author] 21 Nov, 2022 @ 10:13pm 
@lolbit4life No idea, Im not the original author and I do not use CE
jasonkibble 21 Nov, 2022 @ 7:54pm 
does no incompatibilities include CE?
DxGGG | Megalomancer 20 Nov, 2022 @ 6:00am 
thanks so much for updating this, Mlie! you're the lifeblood of this community <3
TSense 19 Nov, 2022 @ 12:20pm 
I was running the 1.3 version, just ignoring the error logs. Vision and such worked fine, just stat buffs, but Jump and Flight did not work.
Changed it out with this one and everything works fine. So this is a lot more then just changing 1.3 to 1.4 in the about file and call it a day.
Thanks for the hard work.
Kokorocodon 19 Nov, 2022 @ 6:16am 
"whoa"
Kokorocodon 19 Nov, 2022 @ 6:11am 
Technically rimworld is a simulation, and they are my little souls trapped within.
eyesack1337 18 Nov, 2022 @ 3:11pm 
Hey Mlie, can you make it so when you gain the anomaly thing you can either pick red or blue, and the blue just shows a cutscene of a keanu reeves looking pawn waking up, and then whoever was going to gain the anomaly, looks like keanu for the rest of your game
The Dutchman 18 Nov, 2022 @ 2:56pm 
Steam comments never cease to amaze
Mlie  [author] 18 Nov, 2022 @ 2:40pm 
@Atreidi Well, I did before I published it, after I updated it to 1.4
Atreidi 18 Nov, 2022 @ 2:32pm 
Anyone tested if it works on 1.4 yet?
The Dutchman 18 Nov, 2022 @ 8:20am 
@Bottomless Pretty clearly ported as is...
NotTerriBerri 18 Nov, 2022 @ 5:05am 
Legend <3
MsKarMagick 🖤 18 Nov, 2022 @ 1:20am 
@Mlie In the original description, the image with all the psycast descriptions, Telekinesis & Impolision, both are marked as "Coming Soon", these are the ones I'm curious about <3
Mlie  [author] 18 Nov, 2022 @ 12:48am 
@bottomless pit creature I do not know what more features the author had planned, sorry!
MsKarMagick 🖤 18 Nov, 2022 @ 12:33am 
Mlie being incredibly based as usual <3
The psycasts marked as "Coming Soon" - Are those implemented by you, planned for future, or the mod was ported as is and that's gonna be it? I'm 100% adding this to my modlist either way
PremierVader 17 Nov, 2022 @ 11:39pm 
You are the best man
Scorpio 17 Nov, 2022 @ 7:03pm 
YYYYEEEESSSSS