Team Fortress 2

Team Fortress 2

Frosty Snowmann - Unusual Taunt Effect 3D! (OUTDATED)
6 Comments
ORANGE  [author] 4 Dec, 2022 @ 1:26pm 
@Mayo_ - I get what you mean; if you haven't checked out the latest version of this effect, I posted an updated version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892592764 . It's much less intense than this version and will hopefully address your concerns. I do also think that if someone is taunting, they will either be completely still or be moving with dance taunts, etc. which are hard to hit even without an effect applied. I don't think it will impact game play very much, if at all, especially with the newer version that is more transparent :)
.Maeoh. 3 Dec, 2022 @ 9:19pm 
as someone that plays a fair bit of sniper, I fear this level of...grandeur? well regardless of wording, I fear something of this magnitude, along with obscuring the rest of the class, would make it rather difficult to get a headshot on, especially if at long distances, meaning it could be abused at long distance to potentially get out of a headshot. You get what I mean?
ORANGE  [author] 17 Nov, 2022 @ 11:00pm 
@ShadowBolt - Totally fair critique! I purposefully took the example gifs in a dark part of the map to show off the detail, and used Pyro as the reference character, which may be partially why it looks a tad bit large and more vibrant (distracting). Pyro is one of the shortest of the 9 classes, and it is only slightly taller than heavy when I play tested. I wanted it to be large enough to show off the snowman's face, and felt that if it were any shorter, some classes would block it. I tried to strike a happy medium here with visibility as well, not too strong to where it blocks your character and not too weak to where it's hardly visible.
ORANGE  [author] 17 Nov, 2022 @ 10:58pm 
@-=NHS=- Kwas - I'm glad you think so! :)
ShadowBolt #BringBackQuickplay 17 Nov, 2022 @ 9:10pm 
Way too big and distracting
-=NHS=- Kwas 17 Nov, 2022 @ 8:04pm 
very very good