RimWorld

RimWorld

No Refuelling (Infinite Torches, Braziers, and Workstations)
42 Comments
The Beast 17 Jul @ 7:03am 
One day he will put the tag 1.6
AlphaHawk59 13 Jul @ 7:58pm 
@E1S4 go to the mod folder, about, about.xml, and add <li>1.6</li> under the 1.4 tag
E1S4 13 Jul @ 1:54am 
It works fine for 1.6. But could you please still update it so I can get rid of that PESKY warning??
_sashkaa  [author] 30 Jun @ 5:11pm 
Legends say the only thing still hot after the heat death of the universe will be your torches when using this mod.
Th232r 29 Jun @ 9:31am 
Appears to work just fine in 1.6 so far.
_sashkaa  [author] 13 Mar @ 11:49am 
Yes
lydocia 12 Mar @ 7:17am 
Does this work on 1.5?
_sashkaa  [author] 11 Mar @ 12:00pm 
No it'll eat your children.
MrSchadenfreude 8 Mar @ 12:37am 
Is this safe to remove mid-save?
m1LK 11 Aug, 2024 @ 9:10am 
I wish there was options for what items.

I hate refuelling braziers in the throne room but when I start a new game I should not have an infinite campfire, makes naked brutality a bit OP.
Onyx 21 Jul, 2024 @ 11:44am 
Hey there, love the mod, however, one problem is that it keeps everything permanent, which is good, however, then you remember that it also keeps the burn pit from dubs' bad hygiene mod permanent, help, my colony is quite literally full of poop
Mlie 6 Jun, 2024 @ 12:21pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Arnis 30 Apr, 2024 @ 8:58am 
does it effectively reduces the ticks for the torches or it continues to calculate?
B4LL3R R3DN3CK 13 Apr, 2024 @ 6:29pm 
this mod still works on 1.5 as far as i have seen :)
๖ۜPetero48 12 Apr, 2024 @ 3:03am 
Update for 1.5 please?
Annabellee 23 Feb, 2024 @ 6:43pm 
huh i think this work with Vehicle Framework so vehicle dont need fuel
Prismascape 6 Dec, 2023 @ 3:09pm 
do you know fo any similar mod that either allows selection of what uses fuel or cuts the used amounts? I love this mod but it throws off the balance and functions of some things
_sashkaa  [author] 1 Dec, 2023 @ 3:29pm 
@rainbowwilliam it does but you gotta send me pics of your feet first
rainbowwilliam 1 Dec, 2023 @ 3:10pm 
Does this work on generators?
Vindicator 5 Nov, 2023 @ 8:19pm 
If there's a certain structure you want to require refueling, I recommend looking at the RIMMSQOL mod and editing fuel consumption of the specific buildings you want, then checking the 'reapply changes on load' setting in its config to overwrite changes by other mods. Assuming this mod doesn't completely remove the fuel comp from structures, RIMMSQOL should let you set select objects to consume fuel again.

Haven't personally tested, but I do use RIMMSQOL as a basis for my game balancing. Hopefully this helps.
Yolgie 26 Aug, 2023 @ 9:41am 
Please let us exclude buildings or types of fuel in the settings somehow, it also removes hemogen refuelling of all the deathrest buildings...
RisingFlames 26 Aug, 2023 @ 5:14am 
i agree with @sea's and the power sources like the wood fired generator as it makes them as good as the geothermal and much better then solar as its a constant output with no cost.
Sea's 30 May, 2023 @ 7:51am 
Is there a way to exclude buildings from this mod? Dub's hygiene's burnpit is also affected making burning waste impossible.
Draconian_Alpha1990 17 May, 2023 @ 7:01pm 
Not sure if it's been mentioned, but it doesn't work with the Darklight torches, hearths, and campfires. I have built and rebuilt them and it still shows I have xx days left (Depending on the item that requires fuel). Just thought I'd mention it (again, maybe) since I like using the Darklight fires for the color of the flame in certain areas of my colony.
Blue 6 Mar, 2023 @ 6:12pm 
👍
Choppytehbear 3 Mar, 2023 @ 3:13pm 
Unfortunately it also work on the Cargo Waste Container mod, making it not use up wastepacks.
Espiovvv 17 Feb, 2023 @ 1:52pm 
FYI this is incompatible with Medieval Overhaul Tweaks' setting to disable fuel requirement for torches, resulting in standard non-wall torches simply not working and not being on fire.
Dedelblute3 12 Feb, 2023 @ 5:33am 
Like _sashkaa said in an earlier post, a patch isn't needed. It sets all refuellable to need 0 fuel per tick. I will say this is only inconvenient in the case of things that get dangerous above a certain fuel level (and not in a good way), as the fuel level will no longer tick down.
MorboDisagrees 8 Jan, 2023 @ 10:26am 
is there a patch for Dubs Bad Hygiene?
Pasaway 21 Dec, 2022 @ 7:39pm 
Works on wood/chemfuel generators too. Nice.
NonExistantFlower 17 Dec, 2022 @ 2:51pm 
Alright thanks
_sashkaa  [author] 17 Dec, 2022 @ 10:37am 
@NonExistantFlower EVERYTHING
NonExistantFlower 17 Dec, 2022 @ 12:17am 
Does this affect modded furniture too?
NRFBToyStore 19 Nov, 2022 @ 3:33pm 
@McNuggle One of the tweak qol mods, I think "Tweak Galore" already has a TORCH only option.
_sashkaa  [author] 19 Nov, 2022 @ 5:15am 
You can't choose - but I may make an alternative version that only applies to torches later.

It applies to everything that needs refuelling, forever.
McNuggle 18 Nov, 2022 @ 3:10pm 
Can I toggle what I want to refuel and what I dont? (I am all for refueling generators/ workstations but torches and lights are just way too much lol)

Also I play with a lot of medieval mods, does this apply to the lights and such from them or would they need patched in?
Soulless Jelu 18 Nov, 2022 @ 11:35am 
Nice! And same as Dolomite. I searching for replacement for "Lag free lamp" for 2 hours!
Like and Fovorite!
Annabellee 18 Nov, 2022 @ 10:21am 
yes no campfire refueling
Gazz 18 Nov, 2022 @ 8:32am 
It's simple and it works. I like that. =)
Dogmatic 18 Nov, 2022 @ 8:02am 
Nice, ever since lag free lamps 2 got plucked I've been looking for this. Thanks, My guy.
_sashkaa  [author] 18 Nov, 2022 @ 7:43am 
This one is the best, I promise.
evil yaoi wizard 18 Nov, 2022 @ 6:47am 
theres like 4 mods that does this now and im so confused as to which one to use