Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Unlimited Manpower!
16 Comments
SirCampalot  [author] 29 Mar @ 8:51am 
@Pete1burn: This mod removes the fame limit completely, unlocking the potential to recruit any available crew member provided the credits are there.
To increase the amount of crew available for hire would require remaking all the factions trade stations (and possibly cargo ships) fysically, which is beyond the scope of this mod.

To make your suggestion work, somewhere between 50 and 100 ship files would need to be fysically remade. This mod only makes some textual changes to some of the vanilla code, but doesn't make any changes to the ship files themselves.

The Huge Crew Mod was made after this mod was already released, which is why this mod exists in the first place. So unfortunately this mod is not what you're looking for.
Pete1burn 29 Mar @ 8:37am 
Does this mod increase the number of available crew on a station to recruit, or just increase the maximum cap of crew in a game? The Huge Crews mod takes care of the cap, but I'm looking for something that increases the number of crew on a station to recruit. Thank you.
SirCampalot  [author] 7 Mar @ 3:23am 
This mod still works btw, as of 2025 march.
SirCampalot  [author] 28 Jun, 2023 @ 8:37am 
Version 1.0.2 is identical to 1.0.1 except for the version number.
Updated to get rid of the "not compatible" popup.
月影蘭 9 Dec, 2022 @ 1:21pm 
POWER!!!
Unlimited ManPOWER!
SirCampalot  [author] 4 Dec, 2022 @ 12:59pm 
@kaidabsta
I fixed the issue, this mod should functioning normally again (as of writing the game version is 20.27).
Please update to version 1.0.1 of this mod.
SirCampalot  [author] 3 Dec, 2022 @ 10:24am 
The 20.26 patch that was released yesterday might have broken this mod. I noticed only earlier today that it appears to not work anymore (it doesn't cause a crash or anything). I'll attempt to fix this this weekend since I kinda like this mod and I wanna keep using it.
SovranFox 3 Dec, 2022 @ 10:11am 
right ok well maybe it doesn't work in a system i have already hired crew will explore this bug a bit
SirCampalot  [author] 29 Nov, 2022 @ 1:27pm 
It is working correctly. It's fairly easy to hire every available person in the list provided you have the credits and the bunks, but this list replenishes after a while after which more people can be recruited once more.
MadApples 28 Nov, 2022 @ 1:29pm 
the station seems to be out of NPC's, I am thinking that is the problem, I was able to hire from a NPC ship. So I believe its working correctly.
SirCampalot  [author] 24 Nov, 2022 @ 1:58am 
The mod seems to work fine on my end as of as I'm typing this, even when I have more than 3000 crewmembers in total.
I can even install this mod, play with it a bit, then save the game and goto main menu to disable this mod, restart the game, load the save and the save will still load even with this mod disabled.
So it seems to be perfectly savegame compatible. This mod doesn't add new options to the game, it only changes one of the default ones.

@kaidabsta, it seems to be something on your end. I suppose installing multiple mods that increase the amount of crewmembers is not a good idea. Are you sure you went into the mod section within the game and enabled this mod?
SovranFox 23 Nov, 2022 @ 12:32pm 
also i did do the ratio too max
SovranFox 23 Nov, 2022 @ 12:32pm 
does it work with saves before adding the mod because it seems the mod has no effect on my crew no matter which system i jump too

any ideas why?
Domore 22 Nov, 2022 @ 3:13pm 
I have not used this mod yet, but so far loving your mods
SirCampalot  [author] 19 Nov, 2022 @ 3:13am 
No, it should not wipe them all out. Thus far I've been able to keep trading and still keep recruiting (Last count I was at over 3700 crewmembers in total).
This mod doesn't decrease or increase the total amount of crewmembers available in the list of recruitable crewmembers at any trade station or trade ship, it only removed any fame limitation but only if you set the Crew/Fame ratio to 'Maximum'. The removal of the fame limitation also means there should not be a maximum you can recruit. Many other crewmember mods only increase this limit while this mod essentially removes it.
If you set it to any other setting it will still be the game default one provided it's not affected by any other crewmember recruiting mod.

I haven't really tried the other crewrecruiting mods as I've always used my own.
YorkViking 18 Nov, 2022 @ 4:14pm 
will this wipe out the stations you recruit from like some of the other "max" recruit mods. gets abit annoying trying to recruit "all" an then have a non working AI trade station, that then gets no other ships or new recruits