Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Modular Laser Bolt v2.11d
30 Comments
ERA 30 Jun @ 9:15pm 
is it me or they do less damage than vanilla ones?
RustyDios 7 Aug, 2023 @ 11:18am 
Is there a chance of getting these to NOT shoot at flying EnemyCrew ?
(remove TargetType = Crew from the AutoTargets of the Turret)
RustyDios 19 Jul, 2023 @ 10:44pm 
It should be .. "compatible version numbers" might still be wrong (which is what the game uses to decide if it should be auto-disabled or not)
Silverwolfss 19 Jul, 2023 @ 9:46pm 
does this work with the new update it says that it's incompatible
MrSerRyan 28 Jun, 2023 @ 8:05pm 
So in altering the numbers of the stats file(purely for my own amusement) the most recent update is having a CTD issue after alterations to the numbers were made, however making no adjustments at all to any numbers the mod runs fine. Is there a way around this CTD issue? Lasers are inherently ass and in changing their numbers so that they are less ass so that they are viable for late game outside of having 60 lasers on a ship which also crashes my game. I'm honestly just trying to crash less while making cool ships that aren't so covered in guns that I get 5 frames or less, or crash the moment they begin firing. You may DM me with any answers if you have them.
swefpifh  [author] 28 Jun, 2023 @ 12:17am 
Thanks to RustyDios for helping me solve this problem :)
HarveyBird 25 Jun, 2023 @ 8:16am 
Thank you.
swefpifh  [author] 24 Jun, 2023 @ 10:27am 
@HarveyBird : No problem of my side
swefpifh  [author] 24 Jun, 2023 @ 7:48am 
@HarveyBird : Some of the original files have had their names changed, so the mod calls non-existent files. I need to update all the mods. I'll do it as soon as possible.
HarveyBird 24 Jun, 2023 @ 7:07am 
I just tested the regular laser and same thing with the crash, so all the lasers involved with this mod seemed to have an issue once being built.
HarveyBird 24 Jun, 2023 @ 6:54am 
Hello, i've noticed when building deck lasers onto my ship the game will immediately crash. I haven't tried any other weapons systems. it all loads fine, it only crashes when crew are building them. Thank you.
Khyron1 24 Apr, 2023 @ 8:04am 
great mod. thank you.
the amazing autistic 3 Mar, 2023 @ 12:13pm 
Oh, okay. Sorry for wasting your time then, good luck with the rest of your mods
swefpifh  [author] 2 Mar, 2023 @ 10:17am 
@the amazing autistic :
Indeed, the Heimdall cannons are designed to overload the shield modules directly, even if the shield is active.
the amazing autistic 2 Mar, 2023 @ 10:06am 
NVM, after further testing it seems to be the Heimdall-XL turrets from Modular Laser Beams which is causing the issue, not the bolts. my bad
the amazing autistic 2 Mar, 2023 @ 9:52am 
Seems to be a glitch with the Heavy Deck Laser and the Large Circular Shields from your Modular Shield mod where the cannon damages the generator through the shield.
I am Thaco 20 Feb, 2023 @ 8:39pm 
@Icy Skye

That is a bug in base game, turn power off and back on
Icy Skye 14 Feb, 2023 @ 12:03am 
Nah, they're just continually firing at the last position from the end of the battle, and not changing their firing angle, and it doesn't stop, ever (until intervention is made, that is).
swefpifh  [author] 13 Feb, 2023 @ 8:54pm 
@Icy Skye:
Yes, turrets firing on hostiles crew too
Icy Skye 13 Feb, 2023 @ 8:32pm 
My Baldr Roof-mounted lasers really like continuing to fire after combat, at a maybe 1/8 chance. Have to literally toggle them off/on to get them to stop.
unlikeaboss 15 Jan, 2023 @ 1:09am 
B A L E R T U R R E T
unlikeaboss 15 Jan, 2023 @ 1:09am 
i have to. forgive me
swefpifh  [author] 21 Dec, 2022 @ 1:23pm 
@Coffee : Thank you ;)
Coffee 21 Dec, 2022 @ 1:17pm 
Sounds superb! Love the way you stylize your mods' pages and your mods!
swefpifh  [author] 21 Dec, 2022 @ 1:10pm 
@Coffee : I've been working on a way to change the colour of the lasers in my "Laser Beam" mod for a week now and I uploaded it today. It is also planned that this mod will be updated with the same process.

After that, I won't use any external mod, I add my own codes ;)
Coffee 21 Dec, 2022 @ 1:04pm 
Is it possible to integrate the colour switch utility, as used by coloured shields mod?

Very nice to have either way, ultimately
Cobalt60 10 Dec, 2022 @ 8:57am 
Wow. Beautiful work. Thanks!
RustyDios 9 Dec, 2022 @ 6:31pm 
I appreciate the mod-link. Many thanks.
Also the link-image you use looks great.
Serialblack 1 Dec, 2022 @ 1:36pm 
very nice! have a unicorn ;)
PirateSee 28 Nov, 2022 @ 2:27am 
ah the laser gun equivalent of my prisms mod. looks nice!