Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Relics Plus
94 Comments
丶这个人丶 18 Aug, 2024 @ 10:30am 
可惜只有24个遗物,没法装满所有槽位
Sailor Cat  [author] 24 Apr, 2024 @ 7:44am 
Think so, but not positive.
infinitesworld 1 Apr, 2024 @ 5:16pm 
Just an idea for fun... would it be possible to make some cursed relics?

A cursed relic would be a relic that happens to increase the likelihood of natural disasters occurring in your territory if you have the cursed relic in your possession. This would be fun to give to give away to leaders you don't like or maybe even be something that's beneficial if you're seeking world help after a disaster. This is a fun idea of mine.
Doc_Furtado 13 Mar, 2024 @ 2:09pm 
I dont undersntand, im not getting relics more on ruins, anyone more?
Sailor Cat  [author] 25 Jul, 2023 @ 12:11pm 
Probably
Titan f 25 Jul, 2023 @ 12:04pm 
dos dis work with good goody huts
Sailor Cat  [author] 3 Jul, 2023 @ 10:06am 
Updated to address some issues. See change notes.
Alvanti 7 Jun, 2023 @ 11:18pm 
万神殿信条的中文描述有些问题,游戏里是“神殿一个icon遗物槽位。”虽然无伤大雅,但倘若有空的话还请修改一下,话说mod介绍里似乎还是纪念碑增加槽位呢。
Sailor Cat  [author] 3 May, 2023 @ 8:03am 
Shrines don't normally have a slot for relics.
CDuque 2 May, 2023 @ 7:58pm 
The Shrine Panteon doesn't seem to be working.

It gives me a relic, but it doesn't have a slot for another relic in shrines.
Sailor Cat  [author] 13 Apr, 2023 @ 7:29am 
Not sure. If you can remember the order of events, post it in the bug reports thread along with any other info you can provide.
Ryjak8 12 Apr, 2023 @ 6:13pm 
Something just went very wrong in my game. I had 2 relics, and then, a few turns later, I just had 1, and I certainly didn't trade it away or have it stolen by anyone. I am using the pantheon introduced in this mod. Wondering if this could be a mod issue?
pether.pg 28 Mar, 2023 @ 9:20am 
This should be in the main game, at last relic game is fixed!
Rokesulos 24 Feb, 2023 @ 9:01pm 
Super catty. Meeeow. :deadrat:
imagine0905 22 Feb, 2023 @ 6:39pm 
Aww man, I just finished a Poland game... this mod could be so helpful
MAO 10 Feb, 2023 @ 10:04pm 
It makes the game more Rogue now,fantastic
Alfredo 2 Feb, 2023 @ 4:03am 
It's good, everything back to normal. Cheers
Sailor Cat  [author] 30 Jan, 2023 @ 8:16am 
Just checked and it's working as usual. Can leave a detailed report in the Bug Reports thread if you like.
Alfredo 29 Jan, 2023 @ 9:17pm 
Hi, the Relics doesn't appear since the latest update
Sailor Cat  [author] 21 Jan, 2023 @ 9:53am 
Added MTL KR, IT, JP, RU.
Sailor Cat  [author] 20 Jan, 2023 @ 3:04pm 
Haha
Frivolity 20 Jan, 2023 @ 1:59pm 
that and add 🤌🏻's and it's accurate. 😅
Sailor Cat  [author] 19 Jan, 2023 @ 7:40pm 
If'n I add anything, it'll be machine-translated.
arkantos21 19 Jan, 2023 @ 6:32pm 
italian languages please..
Sailor Cat  [author] 6 Jan, 2023 @ 3:32pm 
Makes sense. They don't pay much attention to goodies either.
Raijzu 6 Jan, 2023 @ 8:47am 
Is it just me or is the AI not interested at all in exploring those ruins?
I got one that spawned 3 tiles away from the capital of an AI and they didn't bother taking it.
Blechwalze 5 Jan, 2023 @ 4:21pm 
Thx for the Fix :steamhappy::steamthumbsup:
Sailor Cat  [author] 4 Jan, 2023 @ 10:27am 
I think I figured out what you were getting at. Uploaded a fix, though it might not affect save games.
Blechwalze 4 Jan, 2023 @ 1:43am 
this Mebye relate too when i bekomm a relic when i have open Artefakt slots this relic will placment in this place.
Blechwalze 4 Jan, 2023 @ 1:36am 
i Have a bug fund when i use this mod i can not more bekomme Themen Boni vor Artefakts mebye for Works too but i downt use works d.h. i downt know. sry for bad englisch
Sailor Cat  [author] 2 Jan, 2023 @ 8:52pm 
afaik yeah
Leondrake 2 Jan, 2023 @ 8:40pm 
Is this mod at all compatible with Deliverators's Unearthed Relics Expansion, that mod is a constant in my current modlist and would love if I could use this with it
Sailor Cat  [author] 2 Jan, 2023 @ 8:23am 
Changed RNG method for PBC support and added DDL.
Sailor Cat  [author] 1 Jan, 2023 @ 2:53pm 
:momozzz:
MarsEco 1 Jan, 2023 @ 12:40pm 
LOL i was just sharing my Ruin spawning on the same tile as a CS Settler for fun, but then you actually coded it to not do that. Kudos!
Sailor Cat  [author] 21 Dec, 2022 @ 12:51pm 
Someone could make a mod mod to delete all the other stuff. IIRC the only script is placing the ruins.
numbvox 21 Dec, 2022 @ 12:42pm 
Any chance we could get a version of this that just adds the Unexplored Ruins without the other content?
Sailor Cat  [author] 18 Dec, 2022 @ 11:18am 
Dunno. Works fine in all my games.
fka-gargamel 18 Dec, 2022 @ 11:00am 
ruins kind of not activating?
and goody huts not activating too?
Sailor Cat  [author] 16 Dec, 2022 @ 8:54am 
Bummer :arue:
MarsEco 11 Dec, 2022 @ 5:45pm 
This was probably a random one off. But with an expanded first turn mod, i def saw a CS settler spawn on/settle one of your "ruins". Thought it was funny.
Sailor Cat  [author] 11 Dec, 2022 @ 2:14pm 
Updated with zh_Hans_CN :momozzz:
Wryyyyuann 11 Dec, 2022 @ 4:06am 
打了这个后,我考古遗迹的界面弹不出来
孟德擒龙 10 Dec, 2022 @ 12:26am 
Maybe needs to change
Language="zh_Hans" to Language="zh_Hans_CN"
in FanFictionDotNet.xml to show the translate text in game.
Sailor Cat  [author] 6 Dec, 2022 @ 11:17am 
I haven't watched them, but I suppose they either walk over them unintentionally, or treat them like goody huts.
Adriaman 6 Dec, 2022 @ 11:12am 
Does the AI explore these ruins?
Sailor Cat  [author] 2 Dec, 2022 @ 11:20am 
Added compatibility to Configurable Goody Huts.
Sailor Cat  [author] 1 Dec, 2022 @ 3:24pm 
You're right in your assumption. I haven't added compatibility with that mod (yet).
Homestuck Refrance 1 Dec, 2022 @ 2:42pm 
I'm noticing that when I disable the option for goody huts to give relics with the goody hut configuration mod while this mod is installed, I still sometimes receive relics from goody huts which I assume to be related to this mod increasing the chance.