Total War: WARHAMMER III

Total War: WARHAMMER III

Balrok99's Basilisks
21 Comments
zerg93  [author] 31 Jan, 2024 @ 1:57pm 
Uh, that's new.
Guess that the vanilla Dread menu doesn't automatically scale and just overlap the unit infopics at a certain point.
Ok, I'll give a check to that script and see if I can fix that.
Pig 31 Jan, 2024 @ 12:00pm 
When I use this mod with a bunch of other Beastmen unit mods, this one specifically causes giants to disappear from the dread menu.

I contacted the author of Lost & Found Beastmen: Loreful Additions and he said that you could use his script to incorporate these into the Beastmen menu seamlessly as long as you give him credit.

His mod has a scroll bar and a foundation for adding unlimited Beastmen units as long as said mods utilize his script.

I already contacted another Beastmen unit author whose mod (Monsters for Throgg (and friends)) had the same problem and said issue was fixed by using that mod's script.
D.111 23 Oct, 2023 @ 1:57pm 
GG for the monster ! Magnific
zerg93  [author] 8 Jul, 2023 @ 9:10am 
I honestly don't see the problem with that.
Just close the pop up and keep using this mod without the Local recruitment mod.
I'll rather have the mod set to "required" even if optional since a large chunk of people don't even take the time to read the mod's description properly.
I'm positive about the fact that people would flock here sooner or later in the comment section claiming that "they can't recruit this unit with WoC for some reason" if I don't put that optional mod as required.
Yes: *even if I clearly specified that you need that optional mod with WoC in description*.
Trust me on that one.
EzUNreal 8 Jul, 2023 @ 8:30am 
Could you make Local recruitment mod not required? I know it is optional and won't crash game, but if you mark it as required items on workshop, the mod manage will say missing required mods.
zerg93  [author] 7 Jul, 2023 @ 6:31am 
Jul 7 Update:
-Removed WoC version of this unit from the Warband system
-Added the new Local Recruitment mod for WoC as new mod requirement (optional, only needed for recruiting this custom unit with WoC in campaign)

Sorry for the possible trouble generated by this update but I'll rather have my custom WoC units recruited with this method instead of cluttering the vanilla Warband System.
zerg93  [author] 12 Apr, 2023 @ 10:54am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] 29 Mar, 2023 @ 6:41am 
Thanks but:
-This Basilisk is not mine, it was made by balrok99.
-The Preyton is also not my stuff but a ChaosRobie's mod, you must be confused there.
-I actually do have a "Chimera" model in the works but it's definitely NOT the Chimera you are talking about (you are probably wishing for the 8th edition Chaos Chimera) which would require extensive use of custom animation to look good (which I don't make and it's way above my modding skills).
-I suggest you to either ask for a Chaos Chimera to ChaosRobie (since he's already experienced with custom animations) or see if anyone with similar modding skills in Da Modding Den is interested in making Chaos Chimeras https://discord.com/invite/SvR7sbr
steelmidnight 29 Mar, 2023 @ 2:33am 
The preyton was already surprisingly good, and now you have pulled off a basilisk as well? Thats fantastic. Crossing fingers for a Chimera if you get the notion to make one of those next lol. Great work!
zerg93  [author] 14 Mar, 2023 @ 4:34am 
No, and I have no idea about how the monster pits mechanic's internal files work so I wouldn't expect an update on that anytime soon.
Doriath 13 Mar, 2023 @ 9:32pm 
Can these be captured by Rakarth for the monster pits?
zerg93  [author] 26 Nov, 2022 @ 2:59pm 
Thank you for reporting the issue!
Cheers.
Tykiii 26 Nov, 2022 @ 2:52pm 
I tried a new game.... but i tried it one more time and now it works. WIII works in mysterious ways I guess.

Thank you for the help. :)
zerg93  [author] 26 Nov, 2022 @ 2:36pm 
I guess that is not save compatible then, sorry for the trouble.
Tykiii 26 Nov, 2022 @ 2:34pm 
Ahhh... I tried on Archaon and somehow I still can't see the card in the buildig chain.
zerg93  [author] 26 Nov, 2022 @ 2:08pm 
WoC Basilisk's recruitment changed to Black Fortress' large monsters building chain.
Not sure if you need a new game to see the change but I can see the WoC Basilisk unit card now so it should be all good.
zerg93  [author] 26 Nov, 2022 @ 1:24pm 
Yup, seems like that building chain is not available anymore (or at least through Black fortresses) gonna switch it with something else.
zerg93  [author] 26 Nov, 2022 @ 1:04pm 
The horde building chains should still be available through the Black Fortress building chains.
The unit should be located in the Arcane Vortex-Chaos Rift buildings (the one where you can also recruit forsaken, chaos spawn and feral manticore) you can also quickly check for the unit's card through the building browser if you have difficulties in finding specific units.
What specific faction where you playing? Shouldn't matter since WoC share the same building chains but It could help.
I'll check if I can replicate the issue with Archaon right now.
Tykiii 26 Nov, 2022 @ 12:41pm 
I can't recruit it for warriors of chaos. Perhaps because they are no longer a horde faction?
zerg93  [author] 20 Nov, 2022 @ 2:15am 
I have already tried that and failed.
The custom animation was broken.
You'll either have to wait for someone else with custom animation experience to make a proper port of that mod or make a new Dwarf Phalanx mod on this workshop.
n.pedrazalis 19 Nov, 2022 @ 7:25pm 
Hello modder could you bring back the phalanx mod for dwarfs to warhammer 3 please from toumeri I think its his name phalanx dwarf mod it is very nice but modder seems have dissapeared could you bring the mod to live to why please ?