RimWorld

RimWorld

Raid and Event Manager
116 Comments
Gideon 3 Aug @ 8:38am 
Temporary fixes for debug errors. Can use this one while No Way Jose updates his: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3541267462

@No Way Jose, please reach out via friend request if you would like me to give you my changes for review/merge. I'm not intending to take this from you.
Argyuile 18 Jul @ 10:49pm 
Thanks Jose I love this mod
Skyl3lazer 15 Jul @ 12:29pm 
Love this mod, please update it :)
No Way Jose  [author] 11 Jul @ 7:15pm 
Thanks for the kind words! It's totally safe to use in 1.6, I'll do a proper update sometime this weekend. I'll add some new raid strategy toggles if I see anything, but my intention going forward is going to be just making sure vanilla + expansion raid strategies toggle properly without any additional mod troubleshooting tacked on.
Dragonlord7012 11 Jul @ 7:11pm 
You don't realize what you have, until its gone. Like this mod in 1.6.
Crazy Dog 11 Jul @ 9:39am 
only love for this mod!
Mavor 11 Jul @ 5:36am 
1.6plz
ParGellen 29 Jun @ 4:05pm 
Still getting ZZZZT events even when it is turned off in this mod.
Mur 15 May @ 3:30pm 
This mod doesn't actually stop breaching/sapper raids.
Tirith Amar 25 Mar @ 6:50pm 
Any chance you could add Sightstealer arrivals, and their shrieking?
Touhoufanatic 21 Mar @ 10:58am 
any possibility of using it to set off a sanguophage event?
Nesano 11 Mar @ 8:55pm 
This doesn't seem to actually disable the Zzzt event.
Ghastly_Grinner 10 Mar @ 10:38am 
A must have mod
Windows XP 25 Jan @ 12:02pm 
This mod isn't disabling drop pod raids for me. I just want to disable the drop-at-center ones. Also, checking all the drop pod raid boxes results in getting all of the drop pod raid types anyway. I never get any errors or warnings about it.

Based on the fact that this seems to work for some people, I guess this is just one of those mods tat falls apart when installed alongside too many other mods.
Touhoufanatic 20 Dec, 2024 @ 8:52pm 
probably an odd query.
this mods us enable or disable an event. but does it allow us to trigger an event, or will it maybe in the future?
jkuk3 8 Oct, 2024 @ 9:36am 
Could you add an option for disabling gray pall weather? Thanks for the great mod btw.
InsideOutFace 28 Sep, 2024 @ 12:44am 
Mod is not working for me. Disabled infestations, kept getting infestations anyway.
Nice 'n Breezy 26 Aug, 2024 @ 12:35am 
Mod does not seem to work, disabled drop pods on my colony and got hit by 3. As well, disabled sappers and breaches and got hit by one. I did restart my game after enabling the mod
vinternatt 10 Aug, 2024 @ 3:01am 
om on 1.5.
And all blocking works, i checked in dev mode.
Except water android raids. they still get above 0 numbers in the event arrival type probability table.
Can we please get a fix for this ?. the water raids are kinda the worst of them.
엑스트라1 22 Jul, 2024 @ 4:09am 
Even if I check it in developer mode, the error doesn't appear, but it doesn't work properly
Zeven 12 Jul, 2024 @ 4:56am 
A toggle for Allies "Helping" (coming to help during battle/raids etc.) would be fantastic. I hope to see it.
Mods like this are the ones I like the most, thank you.
- - -
Every time an ally comes to help with a raid I've got under control, they just show up when I didn't ask for it and ruin it. Often, they get themselves hurt by my turrets, mortars, gunfire etc. and then they turn on me, and whoops, the raid has basically doubled in difficulty.
Justanotherforty 10 Jul, 2024 @ 5:20pm 
Doesn't seem to be working anymore, turned off events wont happen but any raid types that are disabled still occur. I'm still running 1.4 so idk if that has to do anything with it but it worked great before the 1.5 update
No Way Jose  [author] 2 Jul, 2024 @ 10:10pm 
@ukiyaii It doesn't block the raid itself, just the raid type/strategy. You can see it as the strategy getting rerolled if chosen, to make it simple.
notdaniel 2 Jul, 2024 @ 12:19pm 
How does it affect blocked raids? Will a blocked sapper raid be any other raid that hasn't been blocked or will just no raid of any kind happen?
No Way Jose  [author] 16 Jun, 2024 @ 10:12pm 
For those interested - tested on my computer, all of the toggles work as intended on a purely vanilla modlist. It even works on my QOL modlist of almost 100 mods.

I don't make mods anymore, I don't even play Rimworld (right now), so I'm kinda out of the loop for troubleshooting compatibility and updates right now.

Mod's not abandoned, it still works! Just an update. I'll look into it updating Soon™ :2016villain: :2016villain: :2016villain:
sycoman2 1 Jun, 2024 @ 7:51pm 
Doesnt seem to work, disabled breaker and sapper raids. Restarted game after changing setting multiple times and i still get them.
Tasstass 25 May, 2024 @ 7:44am 
This mod doesn't work at all.
Tiny Tony 23 May, 2024 @ 1:43am 
Is this able to disable events added by mods?
Metal Lord 9 May, 2024 @ 8:12am 
doesn't work, disable infestations, they happen anyway. disabled enemies being able to drop on top of me, happens anyway, restarted game as mod instructs and it still happens
[αEE] From Tusk Till Dawn 9 May, 2024 @ 2:22am 
Would it be possible to add a toggle/slider for mechanoid raids? Like "Reduce mechanoid raids by X % " or "to x %" percent? Permanent Mechanoid raids are kinda annoying
OcN.Helbrecht 5 May, 2024 @ 10:16am 
The only option that doesn't seem to work for me is the Bzzzt! short out, don't know if its a mod compatibility issue or if others have it too
Dura 3 May, 2024 @ 11:56am 
Can we get an option to disable Man in Black?
Discomelon 30 Apr, 2024 @ 7:29pm 
Any word on when youll be adding Rim War compatability?
김찰찰 29 Apr, 2024 @ 7:00am 
Doesn't seem to work
Richy 28 Apr, 2024 @ 11:46am 
Doesn't seem to work, still getting the raids I disabled
Schlangeman 26 Apr, 2024 @ 11:39am 
Mechs and breacher still spawn in 1.5. Added this mod to existing save
No Way Jose  [author] 20 Apr, 2024 @ 11:15pm 
Updated to 1.5. Added Psychic Ritual, Mech Water Raids, and Manhunter toggles. Fixed blight. Mechanoid water raids still trigger sometimes, that strategy is coded weirdly. I'm still planning on rewriting the mod to be a little less spaghetti code.
Gideon 19 Apr, 2024 @ 3:51pm 
Looking at the structure of your mod, however, you will also need to move everything you have inside the "1.4" folder into the root folder....1.5 will not load items from the 1.4 folder...so if your plan is to change nothing for 1.5, then simply moving those folders out of the 1.4 folder and into the root will work.
Gideon 19 Apr, 2024 @ 3:49pm 
@No Way Jose

If you just want to add the 1.5 support flag to the mod so the game stops flagging it as not supported, add <li>1.5</li> to your about.xml and reupload as shown here:

<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Raid and Event Manager</name>
<author>No Way Jose</author>
<packageId>nowayjose.remanager</packageId>
<supportedVersions>
<li>1.3</li>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
killalalangdon 17 Apr, 2024 @ 7:31pm 
You able to update to 1.5?
김찰찰 17 Apr, 2024 @ 3:35am 
its not working.... update plz T- T.....
olaflex0306 14 Apr, 2024 @ 4:20pm 
I'm actually, unfortunately getting some error logs:
1
https://gist.github.com/HugsLibRecordKeeper/45d40c15641f4a264c2f2352e5f6d32d
lines 827 - 841, not sure if this will help but I hope so!
olaflex0306 14 Apr, 2024 @ 3:55pm 
i love you no way jose, this mod and cherry picker by Owlchemist are some of the most crucial, as I am not good at rimworld
No Way Jose  [author] 14 Apr, 2024 @ 3:46pm 
This will work with 1.5, assuming nothing changed with the event's code. I'm gonna update it to add more toggles (soon-ish). Pretty please just ignore the version warning cause I forgot how to change that.
olaflex0306 14 Apr, 2024 @ 2:01pm 
1.5 one day, maybe
Dayhjawk 13 Apr, 2024 @ 9:29pm 
1.5 update waiting room
4815162 13 Apr, 2024 @ 7:04am 
HI
Kingjohn7456 13 Apr, 2024 @ 6:36am 
1.5?
泡泡茶壶 19 Mar, 2024 @ 10:35am 
模组没有效果 !
ShinUon 5 Jan, 2024 @ 3:06am 
Does the V.O.I.D. faction handle raids differently? I turned off drops at center but the VOID still dropped into the center of the map during a quick test.