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@No Way Jose, please reach out via friend request if you would like me to give you my changes for review/merge. I'm not intending to take this from you.
Based on the fact that this seems to work for some people, I guess this is just one of those mods tat falls apart when installed alongside too many other mods.
this mods us enable or disable an event. but does it allow us to trigger an event, or will it maybe in the future?
And all blocking works, i checked in dev mode.
Except water android raids. they still get above 0 numbers in the event arrival type probability table.
Can we please get a fix for this ?. the water raids are kinda the worst of them.
Mods like this are the ones I like the most, thank you.
- - -
Every time an ally comes to help with a raid I've got under control, they just show up when I didn't ask for it and ruin it. Often, they get themselves hurt by my turrets, mortars, gunfire etc. and then they turn on me, and whoops, the raid has basically doubled in difficulty.
I don't make mods anymore, I don't even play Rimworld (right now), so I'm kinda out of the loop for troubleshooting compatibility and updates right now.
Mod's not abandoned, it still works! Just an update. I'll look into it updating Soon™
If you just want to add the 1.5 support flag to the mod so the game stops flagging it as not supported, add <li>1.5</li> to your about.xml and reupload as shown here:
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Raid and Event Manager</name>
<author>No Way Jose</author>
<packageId>nowayjose.remanager</packageId>
<supportedVersions>
<li>1.3</li>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
1
https://gist.github.com/HugsLibRecordKeeper/45d40c15641f4a264c2f2352e5f6d32d
lines 827 - 841, not sure if this will help but I hope so!