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maybe you could nick some of those high res assets to give your blades a lick of paint ;)
keep up the great work.
i anted to keep the x3 slowdown because people could use them as "air brakes" when there ships are loaded with cargo.
For example, on the Earthlike planet, a single 1x1 quadcopter thruster is capable of lifting a grid that weighs less than ~9200kg. Adding more weight to the grid means it SHOULD overcome the thruster's ability to hover and cause the grid to sink. However, that doesn't happen until the grid weighs over ~27650kg. Pressing the "Thrust Up" button when the grid weighs between 9200kg and 27650kg actually causes the grid to descend, which is the initial odd behaviour I noticed months ago.
I believe this disconnect is caused by the thrusters having 3x the thrust dampening capability of vanilla thrusters (<SlowdownFactor>3</SlowdownFactor> in the.sbc file).
I haven't modified your mod to test this hypothesis, but given that 9200x3=27650, I think it's a pretty reasonable bet.
i wanted the thrusters to be almost equivalent to vanilla thrusters in power ( the difference is that you can put 1x1 in more places as oppose to 3x1). you simply dont have enough thrust for the output of the thrusters try adding more.
12 small block thrusters may not be enough to lift that mass. what planet are you on? are all 12 thrusters in one direction? i.e pointing down? If you have a blueprint you could send me it and ill take a look?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953648238
the pint mentioned: https://pin.it/37gLogq
I really like the concept you have. I just would prefer to see the prop part designed in reference to modern aerodynamic principles. My dad taught pilots, then later aircraft mechanics for a long time.I eagerly soaked in every thing he could teach me before he passed on.