Space Engineers

Space Engineers

Skyblades Quadcopter Blades
68 Comments
Skyblade  [author] 29 Jun, 2024 @ 6:21am 
yeh, i was going to update the models and texturing but just have not got round to it yet
sharg 28 Jun, 2024 @ 8:36pm 
u mean D shaped ones?
Skyblade  [author] 28 Jun, 2024 @ 3:30pm 
after i produced this mod keen did bring there own version of these out, they are available on a DLC
sharg 28 Jun, 2024 @ 3:17pm 
this should be vanilla
Dalten 31 Aug, 2023 @ 11:48am 
keen's new flat thrusters are very cool, but this mod's selection still stands out as unique. This mod has definitely NOT been made redundant by 1.203 :)
maybe you could nick some of those high res assets to give your blades a lick of paint ;)
keep up the great work.
Skyblade  [author] 30 Aug, 2023 @ 11:58am 
yeh it is because of this but then this give people indication that there grid doesn't have enough thrusters, also since then i increased the thruster values fron 35kN per thruster to now 100kN per 1x1 thruster, this should already negate the previous issue now anyway.
i anted to keep the x3 slowdown because people could use them as "air brakes" when there ships are loaded with cargo.
Perp 29 Aug, 2023 @ 7:02pm 
Hi Skyblade, I finally figured out the issue I was describing below from back in May. There is a disconnect in the threshold between when gravity SHOULD overcome your thrusters and when it ACTUALLY does.

For example, on the Earthlike planet, a single 1x1 quadcopter thruster is capable of lifting a grid that weighs less than ~9200kg. Adding more weight to the grid means it SHOULD overcome the thruster's ability to hover and cause the grid to sink. However, that doesn't happen until the grid weighs over ~27650kg. Pressing the "Thrust Up" button when the grid weighs between 9200kg and 27650kg actually causes the grid to descend, which is the initial odd behaviour I noticed months ago.

I believe this disconnect is caused by the thrusters having 3x the thrust dampening capability of vanilla thrusters (<SlowdownFactor>3</SlowdownFactor> in the.sbc file).

I haven't modified your mod to test this hypothesis, but given that 9200x3=27650, I think it's a pretty reasonable bet.
Skyblade  [author] 29 Aug, 2023 @ 10:06am 
are the not just fans?
Dalten 29 Aug, 2023 @ 6:38am 
holy canoli, congrats on having your mod integrated into the base game on Thursday!!! the teaser image is pretty obvious! Amazing!
Siv 3 Jul, 2023 @ 2:56pm 
@Skyblade - I will. Thanks a a ton!
Skyblade  [author] 3 Jul, 2023 @ 2:32pm 
@SIV sure just be sure to make the mod private/unlisted cheers
Siv 1 Jul, 2023 @ 3:59pm 
Hey Skyblade, thank you for making this. May I make a private reupload of this for a tiny private server? I am making sure everyone gets proper attribution, of course. Thank you!
Skyblade  [author] 5 May, 2023 @ 6:59am 
@Perp i have just spawned the eathlike Respawn pod and it weighs 10,000kg which is less than a quarter of the weight of the grid you have so to be equivalent that would be 1 vanilla thruster and the vanilla thruster wont lift the weight.
i wanted the thrusters to be almost equivalent to vanilla thrusters in power ( the difference is that you can put 1x1 in more places as oppose to 3x1). you simply dont have enough thrust for the output of the thrusters try adding more.
Skyblade  [author] 5 May, 2023 @ 6:47am 
@Perp, 12 1x1 thrusters is equivalent to 4 small atmo thrusters (35kN per 1x1 thruster SG and vanilla is 3x1 @ 96kN per thruster which is 32kN per 1x1 equivalent )
12 small block thrusters may not be enough to lift that mass. what planet are you on? are all 12 thrusters in one direction? i.e pointing down? If you have a blueprint you could send me it and ill take a look?
Perp 5 May, 2023 @ 12:08am 
Power isn't the issue. On a small-grid craft, I have twelve 1x1 cube blades powered by a large reactor for vertical thrust. The power never rose above 3% when trying to ascend. Adding four more large reactors yielded the same result - the craft sinks when trying to ascend. The mass of the vehicle is 49,000kg. Adding many more of the 1x1 cube thrusters will eventually allow it to lift, suggesting it is a weight issue. But if that's the case, why is the craft able to hover perfectly still when no thrust is applied? It it's too heavy, shouldn't it just plummet?
Skyblade  [author] 4 May, 2023 @ 9:50am 
@Perp that means you don't have enough power try adding more batteries or a reactor this also happens on vanilla thrusters when not enough power is provided
Perp 3 May, 2023 @ 7:01pm 
Hi Skyblade, I have an interesting conundrum here. Unsure if this is intended behaviour, but there is an issue with vertical thrust where a certain number of quadcopter thrusters is able to keep a vehicle hovering without it sinking down, but upon trying to thrust upwards, the vehicle descends as if it's too heavy.
Skyblade  [author] 3 May, 2023 @ 10:37am 
@SENPAI ZERO yes the only thing i request is you link my original mod in your Description of your mod. cheers
ŚĒŃPĀÌ ŹĒRØ 3 May, 2023 @ 7:33am 
Good daytime. could i make a translation of this mod to Russian for my server? If needed, could send you loc file back
Skyblade  [author] 29 Mar, 2023 @ 11:08am 
@Dalten yes i have no issue with this, thanks for letting me know :)
Dalten 29 Mar, 2023 @ 7:27am 
I'm one of the Parallax mod authors and I wanted to publish a ship variant using your cool blades (referencing your work). Let me know if that's not OK? thanks :-)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953648238
Skyblade  [author] 23 Jan, 2023 @ 10:02am 
they are essentially the same as atmo thrusters so the should work the same but im not sure how the vector thrust script will work on this?
mrearly1 22 Jan, 2023 @ 6:26pm 
Thank for you help/ quick reply. I'm testing to see how it works with aerodynamic physics mod
Skyblade  [author] 21 Jan, 2023 @ 2:05pm 
scroll you mouse wheel down and up when your pointing onto the grid
mrearly1 21 Jan, 2023 @ 11:11am 
I can only get size 15X15. Am I doing something wrong?
Dalten 20 Jan, 2023 @ 9:44am 
thx Skyblade. my friends are loving this mod so far, just wanted to relay the thanks.
Skyblade  [author] 20 Jan, 2023 @ 9:40am 
this is a standard thruster block so how ever weapon core targets thruster then this will be the same for these. cheers
Dalten 20 Jan, 2023 @ 9:16am 
in what sense would weaponcore interact with this, other than by seeing this block as a thruster subsystem? is WC having problems targeting this block?
REV3LatioN 20 Jan, 2023 @ 7:27am 
hi how would this mod interact with weapon core? the mod looks good but not sure how WC will react to it
Skyblade  [author] 8 Jan, 2023 @ 12:55pm 
your welcome
MedvePapus 8 Jan, 2023 @ 10:52am 
Holy shit! I legit just saw a picture on pinterest and was like it would be amazing if I could build this in SE. And then I found this mod! Holy crap, I love it!!!

the pint mentioned: https://pin.it/37gLogq
Skyblade  [author] 6 Jan, 2023 @ 10:01am 
just atmo
BrainlessKiwi 5 Jan, 2023 @ 7:50pm 
do these work in space or just atmo?
Skyblade  [author] 4 Dec, 2022 @ 10:28pm 
@ John Shepard thank that's great :steamhappy:
John Shepard 4 Dec, 2022 @ 4:23pm 
eyyy btw Skyblade, congrats on being in community monthly highlights!
Skyblade  [author] 29 Nov, 2022 @ 10:26am 
@BIV No Worries :steamhappy:
BIV 29 Nov, 2022 @ 9:49am 
Thanks Skyblade.
Skyblade  [author] 28 Nov, 2022 @ 10:50am 
@Wyn, ok first of all its a "game" but i do appreciate your concern and will look into it with my next models. Also depending how you look at it as a 'Engineer' these type rotors could be considered as a 2/4/6/8 rotor design depending on how many rotors you add ( the design i featured in the Humming bird 1.0 is technically a 4 blade design). The Chinook has 2X 3 blade design and can carry Lifting Capacity: 24,000 lbs / 10,886 Kg but yet a Mil Mi-10 “Harke” has a 4 blade design "2 less blades in total" and has a Lifting Capacity: 33,000 lbs / 15,000 Kg. there are various reasons why aircraft have different number of blades to do with Keeping costs low, Using as few parts as possible, Keeping the weight of the rotor system down, Ensuring drag created by the blades is minimal, Keep noise to a minimum, Keep vibration to a minimum.
Skyblade  [author] 28 Nov, 2022 @ 10:50am 
I will definitely look at maybe adding extra blades to try to keep the immersion a bit more to true life as such as i did say these designs are temporary. who know i may opt for a more futureistic design. :steamhappy:
Wyn 28 Nov, 2022 @ 9:40am 
Propellers work by spinning around a central point creating a single vortex that literally propels them forward. Jet engines do the same thing, except they have many many many more blades around the pivot point to produce the amount of thrust required. The more blades you add, the more power and stability you get. In modern day aircraft, most commercial/military turboprop designs have 4 blades per prop. Higher-powered aircraft have additional blades to add performance and power needed for specialized tasks, such as the case with modern cargo lifters and business turboprops. Most medium to heavy duty helicopters also have 4 blades per main rotor.

I really like the concept you have. I just would prefer to see the prop part designed in reference to modern aerodynamic principles. My dad taught pilots, then later aircraft mechanics for a long time.I eagerly soaked in every thing he could teach me before he passed on.
Skyblade  [author] 27 Nov, 2022 @ 1:27pm 
@thanks
Dalten 27 Nov, 2022 @ 12:08pm 
hey, not only do people like it, but you already nailed the core parameters of the rotors. I'm sure cosmetic touch-ups will follow over time.
Skyblade  [author] 27 Nov, 2022 @ 11:56am 
just to let everyone know the model designs are temporary models and a model updated will be added at some point (more Space engineer style of model) . i just wanted to see if these were something people are looking for (so far it seems like it is!):steamhappy:
Skyblade  [author] 27 Nov, 2022 @ 11:52am 
@Wyn Your probably correct however this is space engineers and they are very good a making efficient and powerful motors :) also i have looked into how quad rotors are designed and majority have the 2 blade design?? the larger aircraft seem to use a 3 bladed design which i may use in a later update? from what i read ( not sure how good the source is) that the more blades you add the less the efficiency and lift gets due to drag and vortices? "I may be wrong on this??":steamhappy::steamthumbsup:
Skyblade  [author] 27 Nov, 2022 @ 11:41am 
@KEJWII you can do all 6 axis of direction with these by placing them in every direction.:selike:
Skyblade  [author] 27 Nov, 2022 @ 11:40am 
@RazersEdge, if you scroll through the list of them there should be a 1x1 block that can be places into armoured wings that you make? is this what you mean? thanks
Skyblade  [author] 27 Nov, 2022 @ 11:38am 
@IronHeathen, thank you
Skyblade  [author] 27 Nov, 2022 @ 11:37am 
@John Shepard, Thanks
Wyn 27 Nov, 2022 @ 10:56am 
I would love these if only you hadn't used the absolute worst blade choice for the prop. 2 blade props are small and only used on light aircraft that go slow. At minimum you need 4 blades on your prop, but 6 blades is the far more appropriate choice for both aerodynamic power and efficiency.
KEJWII 27 Nov, 2022 @ 3:30am 
as I can see they can move the ship in 2 directions (forward/backward) I like this type of thrusters but I haven't found a suitable one for me. Although I also have something to say and I don't know how to write it