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Informative, accurate bug reports are really important info.
I always playtest a lot, but I don't have too much access computers aside from my own desktop and laptop - so bug reports from users using different hardware is super valuable.
I know that the accelaration / throttle audio can sound choppy to some users.
It's not a common issue, but I'd want to find out exactly what's causing it and why.
Does the car engine audio sound broken / stutter often?
Please tell me - drop a comment.
Then, can you try turning on V-Sync in the video settings and see if it helps at all.
If that doesn't work, try downloading the less performance intensive version of the mod (in the description) and see of the audio is better on that version.
If neither of the above work - PLEASE tell me in the comments.
the car loses alot of health by driving on bumpy terrain
over than that the mod is amazing
I recommend playing with the Vehicle Spawner mod so you can use place a new vehicle anywhere in the map.
If you're ever not sure about anything related to the game and/or mods, the Ravenfield discord is always happy to answer any questions.
Last night, using the stock AE86, I got a 3m29s finish on Irohazaka Downhill, a 3m12s on NaCl²'s Mt.Akina / Haruna Pass, and a 4m20s on meowsandstuff's Mount Akina.
big mistake(
I usually take it slow until I get the hang of how the car skids and how sharp the corners are.
I'm expecting the player to crash a lot while getting used to the car, so that's why the car only takes moderate damage when crashing at high speed, but I could make them take less damage. (I would still bring the Wrench equipment with you when racing)
If you're taking a lot of damage from crashing, try using the armored version of the car, since it has more health.
For the racing maps, the two maps by NaCl² maps have thinner roads, so are easier to crash on. Meowsandstuff's Mt.Akina has wider roads.
Wanting something cool to drive on the map mods you uploaded was the reason I started working on this.
great mod!
If you're using a Steam Controller setup, I'd be careful about binding the accel and brakes to the trigger / shoulder buttons. The Steam controller trigger buttons are by default set as Mouse1 and Mouse 0, meaning that accelerating would spam the driver seat horn.
I don't own a sim racing steering wheel, so I'm afraid I haven't been able to test with one.
I did test with a controller though, and once I reassigned the button maps a little (starting off from 'Options > Input > Load Preset > Steam / Xbox Controller), it was fully usable and pretty fun.