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- do the script work or is it crashed (in case of automaton beta, it crashes when you spawn grid or change ownership, the possible fix is mentioned below).
- if it works, what's in the log at the moment of interest (but in case of mods like WeaponCore, you won't see anything in the log and nothing happens).
If you have mods installed, try disabling them.
If you have automaton beta, it breaks some things too. There is a modded script version in discussions on APck main page.
Probably some weapon core leftovers
I will try with a clean installation later.
thanks for the quick response
Am I missing something?
Please continue this discussion either in the FAQ or Bug Reports of the script page, because
1 - it is not related to the blueprint in any way
2 - no one is gonna read it here, but someone may have similar issue and look in the FAQ or Known Issues discussions.
Set-response changes the response behavior - free fire, nothing, or attack injection. It does not trigger anything. It does not "invoke", set-response is just a command that changes variable. If a unit reacts for a threat that it detects, than all you have to do is read building guide and make hd-coax group with timers.
I've updated script and docs, there are up to two timers now for hd-coax.
What is the force attack command? There are 3 ways of having attack task - react, attack static point and attack target id.
As a side note, when issuing the force attack command, the drones circle around the enemy while facing them. Not sure how to debug the script tho, but something in the force attack command might help to align the drone to face the enemy.
The code in this drone works if you delete fixed weapons - it aligns default drone forward with the target as intended, I've just tested that. What you describe may be another side-effect from using mods.