安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Would it be possible to get a poison variant of the Brethren Archers or perhaps even some homebrew version like "Weyrdstone / Warpstone Arrows"? If even Bretonnian peasants can get poison arrows the medieval way, surely the crazed lunatics affiliated with the forces of Chaos wouldn't shy away from similar stuff. Would be very much appreciated.
Also, are the ranged options from this mod affected by red line skills like "Malevolent Ranger" and others? Their portrait doesn't show up in the tooltip at least.
Another suggestion I have would be to make the Magister portal skills gain a bonus to spreading the relevant corruption, or an increase to the related army authority. Maybe even a War Shrine mount for them, or a horse / chariot.
Happy to provide more feedback or ideas if they are requested!
Otherwise the mod is functional.
same issue as @CringeFofis described
Contrary to many voices here, I don't think Cultists should be available for Daniel. Hear me out.
Daniel spawns in tha Chaos Wastes, far away from the Empire, where the Cult emerged. He is a relatively new phenomenon, whereas Bel'akor is ancient. Bel'akor is Cthulhu. Daniel is the new kid on the block. He just arose to demonhood and is now forging his legend. Not ancient enough to have a cult.
LEO's Formations Modded Units Submod
idk why, i jsut like her a lot
Not sure if it is something on Old Worlds end or this mods end that needs tweaking, but wanted to post and bring this to Dead's attention (if it has not been already)