Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Cult of the Possessed V2
194 Comments
gongoozler 21 Jun @ 9:25pm 
I rly like the flavor of this mod, but I hope Merga has her own special skill points for cultists units.
Stale Memes 21 Jun @ 2:31am 
I love Mordheim, and I love this mod. Thank you for making it.
Would it be possible to get a poison variant of the Brethren Archers or perhaps even some homebrew version like "Weyrdstone / Warpstone Arrows"? If even Bretonnian peasants can get poison arrows the medieval way, surely the crazed lunatics affiliated with the forces of Chaos wouldn't shy away from similar stuff. Would be very much appreciated.
Also, are the ranged options from this mod affected by red line skills like "Malevolent Ranger" and others? Their portrait doesn't show up in the tooltip at least.
Another suggestion I have would be to make the Magister portal skills gain a bonus to spreading the relevant corruption, or an increase to the related army authority. Maybe even a War Shrine mount for them, or a horse / chariot.
Happy to provide more feedback or ideas if they are requested!
Bone daddy. Ainz Ooal Gown 9 Jun @ 4:49am 
is this good to use with on going campaigns
Macanudo 23 Apr @ 7:12am 
Hey there bud ! Amazing mod ! Is it posible to add the roster to the other Chaos Factions? Is there a submod for that ?
RexJayden 22 Apr @ 9:56am 
Excellent update!! :Monokuma2_DGR::steamthumbsup:
彦龙 11 Apr @ 7:50pm 
感谢你的付出
Roque the Rogue 13 Mar @ 11:37pm 
Needs a update for the warband interface, using this mod with another mod that interfaces with the warband upgrade system breaks the UI, making it go off the screen.
Otherwise the mod is functional.

same issue as @CringeFofis described
Rin 13 Mar @ 10:58pm 
Would love if this mod had bit updates,like unique skill tree for Merga and flying mount,like chaos manticore? few more units and morehime do be chaos fortress and this would be one sick mod! appriciate all the work anyway <3 also excuse my English!
I wonder if this needs an update as well.
Illegal FQ 18 Feb @ 11:42pm 
update necessary?
Eypeltower 4 Feb @ 11:58pm 
Great mod, fantastic. Thank you Baron!
Contrary to many voices here, I don't think Cultists should be available for Daniel. Hear me out.
Daniel spawns in tha Chaos Wastes, far away from the Empire, where the Cult emerged. He is a relatively new phenomenon, whereas Bel'akor is ancient. Bel'akor is Cthulhu. Daniel is the new kid on the block. He just arose to demonhood and is now forging his legend. Not ancient enough to have a cult.
Goldberg 4 Feb @ 6:15am 
Dodge33 is right, thanks for your comment. I hope the author do not take care of those impolite & ultra selfish people.
Genocide 4 Feb @ 4:15am 
nah no patience, just update, ty
dodge33cymru 14 Dec, 2024 @ 1:03am 
Marc, how about a little patience and politeness please? This is an amazing mod by a very generous modder and not everyone has time to make and test an update the instant CA release a (very bugged) update. CA are going to have to release some fixes next week anyway.
marc.on.pluto514 16 Nov, 2024 @ 11:24pm 
update
Deli Paşa 24 Oct, 2024 @ 11:26am 
I made a submod for 魔改终极阵型 / LEO's Formations mod and i added support for Dead's Cult of the Possessed
LEO's Formations Modded Units Submod
CringeFofis 18 Oct, 2024 @ 11:47am 
Salutations, mate. This mod does't seem to work well with the "More warband upgrades for Chaos Warriors" mod. The Upgrade UI becomes too large and you can't see, and click, everything in the UI. I don't know if this problem is because i'm using the 1360x768p resolution (it's not like i can change it) but it was pretty sad i could use both mods. Great work with these mods tough.
Lord Lemon 3 Oct, 2024 @ 4:35pm 
could this work for Daniel as well? I remember the original added them to Daniel
Legend Slayer 5 Sep, 2024 @ 5:50pm 
Be'lakor is cool and stuff but I wish this worked for Daniel too / other chaos factions. Human cultist chaff seems so thematic for Chaos that it's tough to go without!
Praesentia Innominatam 24 Aug, 2024 @ 4:16pm 
Is there a way you could make it so the Daemons of Chaos get access to these units?
Tyler Chaos 2 Aug, 2024 @ 3:59pm 
kinda wish this was a unique faction of cultists that had the ability to devote too one of the daemons too get access to the demon units
ScropinKing 20 Jul, 2024 @ 6:15am 
could they have the mark of chaos of each partion gods like the champon of chaos?
AlpokoLoco 17 Jul, 2024 @ 10:19am 
awesome mod, seems on old world map cultist units have issues with populating in recruitment pool correctly at times.
Kriega1 2 Jul, 2024 @ 3:08pm 
Also Magisters having summon based on time spent in combat is weird when they're very weak in melee
Kriega1 2 Jul, 2024 @ 3:07pm 
Imo unit upgrade rank is a bit too steep, and I haven't really seen much reason to use the cultists outside of Merga's army
High Voltage 27 Jun, 2024 @ 7:32am 
could you add to demons of chaos?
martybell34 6 Jun, 2024 @ 3:49am 
love this mod , any chance other woc factions could recruit as that would be so cool
蘾克桑 11 May, 2024 @ 9:19am 
this is very 好看
Pootsie Sniffins 2 May, 2024 @ 6:57pm 
me when merga exists: YEEEESSSSS! YEESSSSS!!! YEEEAAAAHHHHHH!!!!! YESSSSS!!!!!!"

idk why, i jsut like her a lot
Beliar 8 Apr, 2024 @ 4:29pm 
Any chance of SFO submod?
MRboss11 30 Mar, 2024 @ 9:04pm 
this mod unfortualy has a sort of cascade conflict with some ui mods that affect anything that touches the warband upgrade menu. which makes it so that the ui fits incorrectly on a 21:9 1440p monitor. it took hours to finally narrow this down but well... there it is
Nevada Memes for Liberty 19 Mar, 2024 @ 5:42pm 
I wish you'd make one of these for each of the monogod factions. Dedicated Chaos Cultist chaff troops are seriously missing. I want to throw waives of them at my enemy before I send in the neverborn.
KingofKings341 15 Mar, 2024 @ 9:31pm 
just as a heads up, this mod won't work with the old world mod by chaosrobbie. I have tried a few times now and other than the lord the cultist units won't show up and I can't seem to find where you get them.
Nevada Memes for Liberty 11 Mar, 2024 @ 10:59pm 
Yes still works great
Dragen Everchosen 10 Feb, 2024 @ 3:14pm 
does this still work?
FumingQuill67 26 Jan, 2024 @ 3:20pm 
Have you thought about making the magisters stand alone?
βεαπΣ 14 Jan, 2024 @ 9:18am 
Seems a cool mod but its kinda held back a little by neither Bel'akor nor Merga having any unique skills to buff the cultists. Especially with Merga, would be great for her to have a unique skill line because besides upkeep reduction, theres little reason to recuit her over a tzeentch sorcerer
Vladimir Pooping 10 Jan, 2024 @ 4:25pm 
Hey I love this mod and I have been using it for a while, do you care if I made a sub mod that adds handgunner variants? Thanks 🗿
Human Face 6 Jan, 2024 @ 7:14pm 
Albion klux klan
Andsztal 1 Jan, 2024 @ 1:10pm 
Hello, for everybody interested in my playthrough with this wonderful mod and Old World Campaign I got Cultist units in warband recruitment pool at turn 24. It was out of the blue, I didn't do nothing special, save for winning defensive battle against Markus Wulfhart. I got in only in Cidatel of Lead though, in other provinces Cultists are still missing.
GeneralKong 17 Dec, 2023 @ 9:22am 
I have went all around Albion in the Old World mod. and the Cultist units do not show up, only ones that show up are the Magister heroes from the buildings and Merga the LL, so I am assuming that there is something about the Old World that the units are not showing up in Warband Recruitment.

Not sure if it is something on Old Worlds end or this mods end that needs tweaking, but wanted to post and bring this to Dead's attention (if it has not been already)
Fart Vader 16 Dec, 2023 @ 5:49pm 
would be really cool if Daniel could recruit these units as well
Nevada Memes for Liberty 21 Nov, 2023 @ 4:27pm 
@0komrd thank you good sir.
0komrd 20 Nov, 2023 @ 7:58pm 
@Nevada Memes - they're available to recruit via Warband in the Temperate climate (nearest in the "Essex" part of Albion from your first Dark Fortress)
Nevada Memes for Liberty 19 Nov, 2023 @ 6:51am 
Playing The Old World with this I'm not having the Cultists appear for recruitment. I can still recruit the heroes and the legendary lord though.
leerm02 4 Nov, 2023 @ 7:35am 
Love the mod! Any chance you would consider making a whole custom faction out of them? Regardless, keep up the great work!
hexentwerk 10 Oct, 2023 @ 8:23pm 
seeing this instantly makes me want to play mordheim again x) love that game
guitaer 8 Sep, 2023 @ 6:16am 
Hey! Thanks for your job, firstly, the units looks pretty cool and I am glad to have some archers. Two things though. Level 8 of experience to upgrade melee guys is a bit too much - I recieved chosen earlier and they are much superior to cult guys. And secondly, perhaps I am blind, but legendary lord for cult doesn't have any unique traits or equipment, and at the same time she doesn't have path of glory, which makes her worse than a generic lord. Is there a way to improve her?
Scaredy Nat 3 Sep, 2023 @ 10:57am 
hey, just noticed merga has a skill in her blue line that grants local recruitment capacity. which is useless for the warriors of chaos as they have the warband mechanic. the skill is called "gathering of might", not sure what its called in the dbs sorry. thanks for the mod and all you do! <3
GeneralKong 2 Sep, 2023 @ 5:51pm 
@Warcommissar1 + @ArcaniteM: No, these are intended for Be'lakor only