RimWorld

RimWorld

Alpha Genes - Tradable Mixedpacks
10 Comments
Holgast  [author] 13 Jul @ 7:02am 
good timing, I am just about to go to bed but was looking at this exact thing. looks like alpha genes is updated now so I may be able to do a cheeky update now if nothing breaks just adding the version tag
gunns22 13 Jul @ 7:01am 
@Holgast

Any chance of 1.6?
Olyndra 8 Sep, 2024 @ 12:09am 
I might be mistaken on that. I assumed it would need to be loaded after since it's a patch, but someone else said that patched are loaded afterwards.
Holgast  [author] 28 Aug, 2024 @ 2:54am 
Strange. I thought a requirement automatically acts as a loadAfter. rimPy sorts it correctly, or at least to the degree that it works. does it not work loaded before?
Olyndra 27 Aug, 2024 @ 1:21pm 
This mod is missing a load after tag for alpha genes, leading it to be incorrectly placed above alpha genes by auto sort.
복실복실이 4 Jan, 2024 @ 10:33pm 
Thx for good mod!
By the way, do you have any idea for adding other items in AG?
I tried to add gene remover for trader with editing XML but I failed.
Holgast  [author] 23 Nov, 2022 @ 3:23am 
Thanks, should be fixed now :)
Holgast  [author] 23 Nov, 2022 @ 1:48am 
hello, that patch has a MayRequire on it so it should only run if the Gene Trader mod is installed. very odd if that's not working, I will have to make it a findmod instead
MysticFelines 22 Nov, 2022 @ 6:23pm 
https://gist.github.com/24c852060ebaf3a398d48aa015b8e7ac
Error from this mod.
Verse.PatchOperationAdd(xpath="Defs/TraderKindDef[defName="Orbital_GeneTrader"]/stockGenerators"): Failed to find a node with the given xpath
Holgast  [author] 22 Nov, 2022 @ 2:01pm 
Known issue: Mixpacks don't work like regular genepacks in the trade menu; particularly noticeable in the Biotech Traders mod, they come in multiples of one mixpack, rather than more than one kind of mixpack. I think this is funny, but I can probably fix it pretty soon