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另外能不能和挖掘工具一样显示框选的范围?这对我有很大帮助,非常感谢,期待你的更新
Oh, hello! Could the shortcut for your mod's coffee cup model be named after your mod, like "Closest Material"? And could it also display the shortcut key when hovering over it, just like other tools do? I have always thought that it didn't have a shortcut because "plan" seems completely unrelated to Closest Material. I believe it would be much better if it were named after the mod itself.
Additionally, could it display the size of the selected area like a mining tool? That would be really helpful for me. Thank you very much, and I'm looking forward to your update!
The error message is the same as the previous two friends' errors in this message
Assert failed: Missing primary element for Constructable
Do you have a corresponding solution?
https://pastes.io/error-5379
Create a Discussion in the MOD, so we can look into it more thoroughly, I think it's better than staying here in the chat...
In the discussion, put the link to a save that has the problem so I can download it and test it on my side, I actually created it with all the asteroids and it worked without any problems.
But I noticed that the native game, whenever I click on an element on the screen, writes FALSE in the log, I found it strange..
1) What object were you trying to change the material of?
2) Do you know if there was actually any other material that could be used?
The problem thats currently happening is you deleted the "Element Closest" Element that existed in the previous version of your mod.
The game cannot load the element because it no longer exists.
Either we need the old version of the mod with the element you added, or you need to make an update to the mod re-adding the "Element Closest" object. Because you changed it from an element to a button.
Both me and Echo have tried this. We are currently talking this solution does not work. Can we just have the old version of the mod. Or atleast a more direct line of communication? This is getting Outrageous.
1) Unsubscribe from the MOD
2) Close the game (if you haven't closed it)
3) Close STEAM
3) Delete the MOD folder
4) Open Steam
5) Open the game
This will force the new version to be downloaded... There's a file called "plan.yaml" that's no longer used and Steam still seems to be downloading it along with the MOD, if anything just deleting this file also solved the problem in my tests...
I'm checking the errors they sent
Assert failed: Missing primary element for Constructable
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Constructable.OnSpawn () [0x00000] in <77f3589596ec401a997c2e10703c4a12>:0
at KMonoBehaviour.Spawn () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Start () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
Build: U55-660455-SCRD
Assert failed: Missing primary element for Constructable
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Constructable.OnSpawn () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at KMonoBehaviour.Spawn () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KMonoBehaviour.Start () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
Build: U54-652372-SC
If you used the old version of the Mod, try deleting its folder first... Also send the error log so I know what exactly might be causing the conflict... I didn't understand the translation error, it has no translation, it's only in English for now... I tested it on several saves and with friends and had no problems. In 24 hours I will analyze it again.
To use the MOD, simply select the option on the material selection screen, once active, it will search for the closest material of the same category regardless of which one was chosen.
The MOD tool still exists, to replace any blueprint already existing on the map.
PORTUGUES: O MOD passou por uma refatoração, não existe mais as opções nem o material ficticio dentro do jogo.
Para usar o MOD, basta apenas selecionar a opção na tela de seleção de material, uma vez ativo, ele irá buscar o material mais próximo da mesma categoria independente de qual foi escolhido.
A ferramenta do MOD ainda existe, para substituir qualquer blueprint já existenteno mapa.
PORTUGUES: Qualquer erro favor desinscrever, apagar a pasta do MOD e se inscrever novamente.
I'm looking into a way to simplify the MOD without having to use Material Closest, the game has had a lot of changes in material categories and the like. Every time I fix it, the game releases an update changing something.
Element Closest is still selectable as a material, but upon setting plan to build it isn't replacing it with a nearby material.
The problem is that whenever placing something with 'element closest' listed as the element, it stays as element closest , instead of changing.
This is legitimately my favourite QOL mod, if there's anything I can do to help with bug fixing let me know
In the MOD options there are settings that allow the MOD to work in these three scenarios:
1) When building something using CLOSEST MATERIAL, it CAN automatically change to the closest allowed material
2) When building something using CLOSEST MATERIAL, it CANNOT automatically change to the closest allowed material, so you need the tool to make this change manually
3) An additional option that allows the tool to update Blueprints not only from the "CLosest Material" to another, but from any material to any other material... For example, if your blueprint uses Sandstone but the map does not have sandstone, the tool (if the MOD option is turned on) will change the sandstone to another that the map has.
About allowing these other materials, I will analyze it... The game may change how to classify the materials and that would really affect the MOD. Thanks for letting me know.
Quanto mudar o material durante uma atualização é uma limitação do jogo, estou vendo como contornar isso.
EN-US: Good evening, I didn't find any problems with the MOD, can you describe specific situations in which the problem occurs?
As for changing the material during an update, it's a limitation of the game, I'm looking into how to get around it.