Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Dreadnought Shield
51 Comments
hupo.jh 1 Nov, 2024 @ 7:05pm 
texture needs a bit of work, by the looks of it
Grizzly 1 Nov, 2023 @ 6:59pm 
Please update this awesome mod. It's unfortunately crashing the game.
DanneVirke 26 Sep, 2023 @ 10:39pm 
game crash when building shield
Der Snitzki ♥ 24 Sep, 2023 @ 12:12pm 
I updated, renamed and reuploaded this mod to fix this annoying crash in carrer mode.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040732891

All owner rights are still by GD119 (owner of the original mod) but he dont updated it sadly :(
Khrizto2 23 Sep, 2023 @ 11:26pm 
Please update the mod.
Jin Yoshida 7 Aug, 2023 @ 1:15pm 
Hello, I would like to report a problem which crashes my game during career mode. every time I attempt to construct the shield my game immediately after the crew finish the structure layout and begin making the room for it. I have seen a few other comments having the same issue about this. If you would be able to fix this issue sometime that would be great! really enjoy the mod.
CharChar 2 Aug, 2023 @ 2:18pm 
causes crash
Fire666 27 Jul, 2023 @ 5:39am 
can you update this to the newest version of cosmoteer please?
ag83 26 Jul, 2023 @ 11:34pm 
i keep getting a crash message right when im about to build the shield. the message says
"no component named 'ArcShield' in part 'gd119.Dreadnought_Shield'"
-= MEADY =- 16 Jul, 2023 @ 6:31am 
any chance of update ?
pritty please
shephjr15 6 Jul, 2023 @ 8:05am 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
TheBastard 1 Jul, 2023 @ 2:46pm 
I have gotten the same message.
Draidar Brutar 25 Jun, 2023 @ 9:11am 
i keep getting a crash message right when im about to build the shield. the message says
"no component named 'ArcShield' in part 'gd119.Dreadnought_Shield'"

im not a modder or even have the training to know what that means. ill start a new game till you can fix this. Thank you for the amazing mod!
Naozane 25 Jan, 2023 @ 7:13am 
its okay man, was just a suggestion.:steamthumbsup: loved the mod since its the closest to a full 360 shield like in star wars and other scifi franchise.
GD119  [author] 23 Jan, 2023 @ 1:17pm 
Hello @Naozane,Thk you for the suggestion.

Redoing the entire shield would be another 30-40 hours to redo everything in order to match the size of the current shield, since their's multiple other projects in progress right now it would take too much time to adjust and also it's important to note that it's partially intended as is since i wanted to add a weak spot on the shield and eventually modular structure that will increase that weak spot even with the possibility of being a bit like the thruster in which the way need to be clear for it to be installed.

Hope that clarified a little bit more the reason of the current state of the shield. Have a great day.
Naozane 22 Jan, 2023 @ 11:30pm 
hey since this is still in WIP i want to drop a suggestion. basically change the appearance of the Generator to look like a massive Small shield. the way it look when placed in the middle of ship (to provide 360 shield) is really ugly since it still has the exposed part of the Large shield (the part that look like a tesla coil cut in half at the tip/front side) and make ships look as if they have a hole in the middle.
GD119  [author] 9 Dec, 2022 @ 9:48am 
Thank you very much @jellybelly1998!

Stay tunes for more! You can also check the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892028971 collection to see what are my new additions. :) The next mod i plan, is about storage/ bonus modular structure for the dreadnought shield.

Have a nice day!
jellybelly1998 9 Dec, 2022 @ 2:54am 
@GD119 thanks, that sorted it. love this mod so much and so excited for your next mod when its done.
GD119  [author] 8 Dec, 2022 @ 7:59pm 
Hello @jellybelly1998,

If you don't have the updated stats, you can unsubscribe then subscribe the mod again in order to trigger the download of the newest version.

Hope it helped! :)
jellybelly1998 8 Dec, 2022 @ 5:18pm 
i don't see the updated stats in game, do i need to update or start a new game? The description of the mod in game hasn't changed either.
GD119  [author] 5 Dec, 2022 @ 1:24pm 
There's a lot to be planned before i can add new mod to the list, but if you are searching for interior version of bubble shield you can check "AWT - Armor Weapon & Technology", it's not as strong but still provide bubble protection for interior.

Or you can surround the shield with armor to close it in.

Soon i will release a new resources mods that eventually will bring to modular part for this shield.

Stay tunes for future release!
SovranFox 5 Dec, 2022 @ 8:24am 
can you make an interior version of this please
The Jar 26 Nov, 2022 @ 2:23pm 
this seems so utterly excessive and inpractical its hard to believe its real and its even harder to believe i couldnt use this in some funny way
maomaotu 25 Nov, 2022 @ 11:10pm 
***盾牌的统计数据***



-结构HP为72000。



-护盾生命值172200。



-总成本为16.4万美元。



-能耗极高。



-命令点成本:110



***盾构成本***



-钢:640

-线圈:260

-超线圈:150

-菱形:5

-处理器:18

-三钢:60
Kal Skirata 25 Nov, 2022 @ 6:09pm 
yeah, I have those moments now and then
GD119  [author] 25 Nov, 2022 @ 6:08pm 
Hmm that's good too know, because i was trying to test everything in creative and it's working perfectly fine. :)
Kal Skirata 25 Nov, 2022 @ 6:06pm 
well, turns out I was wrong

invulnerability disables shield effects
GD119  [author] 25 Nov, 2022 @ 6:05pm 
Im sorry but the link you provided doesn't tell me what mod it's, just bring me to the most popular mods of the last three month.
Kal Skirata 25 Nov, 2022 @ 5:53pm 
found the problem

your mod conflicts with the one I referenced in my prev comment, and somehow both mods being active prevents both sets of shields from doing their job. I just notified them of this problem so you're both on the same page
Kal Skirata 25 Nov, 2022 @ 5:45pm 
the other modded shields I'm tracking that don't block projectiles are https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=799600&browsesort=trend&section=readytouseitems&days=90&actualsort=trend&p=3

By "don't do anything," I mean that the shields (yours and theirs) don't block projectiles, whereas the vanilla shields do. Now, as to whether this issue will persist in career mode, I'd assume so, since my thinking is that your two mods conflict with one another, that or there's something else going on that prevents them from working as intended. The only steps I can really provide in terms of reproducing this is to have both mods enabled, I'll see if anything changes if I disable one of the mods in a different save.

I'm also not running the AWT mods, I don't have those in my modlist as of yet.
GD119  [author] 25 Nov, 2022 @ 5:21pm 
Hello @Kal Skirata,

Could you please be more precise?

What other modded shields are you talking about?

What do you mean by don't actually do anything?

You said an issue with them used in creative, did you try in career mode? What exactly happen in creative?

How did you reproduce the step to get the issue?

I've try myself and can't find any issue so far even with the AWT mods active.
Kal Skirata 25 Nov, 2022 @ 4:27pm 
noticed that your shields, along with another set of modded shields, don't actually do anything but look pretty. Not sure if this is an issue with them being used in creative mode, or if it's smth that you missed earlier on, but yeah, it's an issue I've encountered.
GD119  [author] 25 Nov, 2022 @ 8:50am 
@hisuma

I found what was the issue and now fixed it. On the next update it will show up properly with 172.2k.

Thank you very much for reporting it!
GD119  [author] 25 Nov, 2022 @ 5:59am 
@Good_Oatmeal

Thank you for your comments!

Yeah it's plan to add a shield that can be put behind wall, but not has strong has the dreadnought shield tho.

For the uneven part of the shield, maybe i could add a strong shield with more restricted zone around so it can't be place everywhere etc, but i'll need to check.

@hisuma

Thank you for the suggestions

You made me realise that the stats in the code and the game doesn't necessarily reflect 100%.

Like for the structure it's the same in the code & game (72k)
As for the shield's HP it show 172.2K in the code but an 114.8k in the game.

So from now on i'll show the in-game stats only in the description to prevent further confusion.

Also the idea of a modulated shield is genius! That might actually be my next project even it's isn't to advanced for my current skill!
hisuma 24 Nov, 2022 @ 8:10am 
Ingame the shield has only 114k hp is this some change what have been done ?
114k / 172.2 energy cap result in 666.6hp/battery

i dont realy mind that much that its 60k lower than in your description but would be nice if one of them is adjusted =)


other thing what could be (in the Future) added is a "modulated" shield modus on the Modul itself.(or other moduls)
that you can "adjust" the distanz on the shield itself by selecting it (in x steps)
higher Range = lower Strengh for example.

like +10% range -10% strengh or inverted -10% Range +10% strengh.

and genereal the basic Range of 32m i would maybe change it to 30 (for my suggestion of modulation) or for now to 35 or 40
but thats just my personal option
GD119  [author] 22 Nov, 2022 @ 9:06pm 
I could add this work on a side project for your square shield, what size would you prefer to see the most (a 1x1, 2x2, 5x5, 10x10, etc..? Since it's really time consuming i can't for the moment provide a full collection of square shield, but tell me the one you would prefer to see and i'll see what i can do!
Xavius 22 Nov, 2022 @ 8:30pm 
Yeah, I know the sprite rescaling would be iffy at best - you might find some nice folks willing to help with sprite work on the support discord if you ask around, though.
Regardless, square design or ma-hu-sive rectangular boi, this shield is an A++ in my eyes.

Just remember that if you DO go with square designs in the future, make at least one odd-number-sized and one even-number-sized square, because sometimes you want a ship to based on a 3 tile center instead of a 2 tile center.
GD119  [author] 22 Nov, 2022 @ 7:01pm 
It's now fixed, thanks to Elysium & JarHead from the modding support discord!

Has usual if the mod didn't updated right away and you still have that message, just unsubscribe and subscribe again to download the last update. :)
GD119  [author] 22 Nov, 2022 @ 6:31pm 
The new cosmoteer update of today seem to bring a message "That mod may be incompatible with this version of cosmoteer and might cause errors. Are you sure you want to enable it?"

Even if that message appear, it's fine. I tested it myself and everything is working as it should.

I am still investigating why that message appear tho.
GD119  [author] 22 Nov, 2022 @ 5:24pm 
Hmm, that's actually a good idea for a new shield, i would need to create it on my own tho in order for it to "fit well" graphically.

Because the thing is, from what i understand so far with the really limited amount of time i've learn modding. When you want to upscale or downscale a sprite like i did in this case, you basically want to always either upscale by x2/x3/x4 etc.. or down scale by half.

To make a square version i would need to scale the image so it fit in a 2x2 3x3 4x4, etc... by doing so it will kinda warp the sprite so it won't be "natural" looking for the game.

But like i said, by doing it myself when i'll have more knowledge of modding that's definitively something im adding on the todo list!

Long live The Expanse Dynasty Systems!
Xavius 22 Nov, 2022 @ 4:42pm 
Any chance we can get a version of this that's square in the future? Aside from that, I absolutely love this mod already, and will be incorporating it into numerous new ships in the future ^^
The Expanse Dynasty Systems fleet shall remain on the bleeding edge of technology!
GD119  [author] 22 Nov, 2022 @ 2:07pm 
Hell yeah it's, enjoy!

On a side note, im thinking maybe about creating a "Titan class" (Even bigger then this one) modules after the dreadnought series. :)
Admiral Zander 22 Nov, 2022 @ 2:00pm 
thats a BIG boi
GD119  [author] 22 Nov, 2022 @ 11:40am 
Update 1.2 released:

Increasing the cost in tri-steel by 20% to justify the structural solidity of the shield:
- From 50 to 60.

Reducing the structural HP by 40% since it was 10X the vanilla shield's HP making it way too strong.
- From 120k HP to 72K HP.
GD119  [author] 22 Nov, 2022 @ 11:12am 
Thank you for the suggestion!

I will indeed probably reduce the structural HP since it doesn't make sense for a sensible piece of tech to be that strong.

For the battery amount (Which mean increasing the amount of new sprites) sadly that would require to create an entirely different new structure with new sprites, locations, animations, coding and making it match with the current game's code.

Considering that i have literally 0 experience aside this mod in those skills that will take quite a while.

But has soon has i gain more knowledge on creating mod that will definitively be a todo on the current list of ideas. :)

Have a nice day!
Nick.2345 22 Nov, 2022 @ 10:36am 
This is a really cool idea. I have a lot of criticisms on it, though. It is really inconsistent with the other two shields and has some messy number-related things surrounding it, like how it handles battery amounts and hull hit-points. It is still a great concept nonetheless, and would love to see you improve it :steamthumbsup:
GD119  [author] 22 Nov, 2022 @ 9:37am 
First of all, Thank you so much for everyone who are subscribed & specials thank to the one who comment theirs suggestions, already a count of 72 subscribers and 3 favourites in less then 4 hours, it certainly got me by surprised as i didn't planned for it to become "popular".

So here you go all, as requested, the shield HP as been increase and new requirement as been added/modified.

Please see the "Change Notes" tab for all the details of this update. If you want the mod right now with the new update applied, you will need to unsubscribed and then resubscribed so it download the new version.

Obviously all suggestion are welcome and will be considered.
GD119  [author] 22 Nov, 2022 @ 9:18am 
Thank you for your comment Neytl!

It's actually something that i am doing right now has we speak.

I will indeed increase the processor requirement and add tri-steel, even tho i don't see the logical use of Uranium for this structure.

Have a nice day!
Neytl 22 Nov, 2022 @ 8:54am 
I recommend adding Tri-steel, processors and uranium as a requirement. This is like end-game equipment unless you see Frigates running around with this lmao.
GD119  [author] 22 Nov, 2022 @ 8:40am 
Thank you for the suggestion!

It's indeed something that im thinking about right now. The thing i forgot to mention is there's more resistance overall with this shield which is set at [65/65] instead of [75/0].

Also the structure HP is 10X increased. (Might add Tri-steel requirement too).

I'll see if i can increase the price, the restricted zone, weight and by doing so, increasing the shield HP by around 30%.

Have a nice day!