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All owner rights are still by GD119 (owner of the original mod) but he dont updated it sadly :(
"no component named 'ArcShield' in part 'gd119.Dreadnought_Shield'"
pritty please
"no component named 'ArcShield' in part 'gd119.Dreadnought_Shield'"
im not a modder or even have the training to know what that means. ill start a new game till you can fix this. Thank you for the amazing mod!
Redoing the entire shield would be another 30-40 hours to redo everything in order to match the size of the current shield, since their's multiple other projects in progress right now it would take too much time to adjust and also it's important to note that it's partially intended as is since i wanted to add a weak spot on the shield and eventually modular structure that will increase that weak spot even with the possibility of being a bit like the thruster in which the way need to be clear for it to be installed.
Hope that clarified a little bit more the reason of the current state of the shield. Have a great day.
Stay tunes for more! You can also check the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892028971 collection to see what are my new additions. :) The next mod i plan, is about storage/ bonus modular structure for the dreadnought shield.
Have a nice day!
If you don't have the updated stats, you can unsubscribe then subscribe the mod again in order to trigger the download of the newest version.
Hope it helped! :)
Or you can surround the shield with armor to close it in.
Soon i will release a new resources mods that eventually will bring to modular part for this shield.
Stay tunes for future release!
-结构HP为72000。
-护盾生命值172200。
-总成本为16.4万美元。
-能耗极高。
-命令点成本:110
***盾构成本***
-钢:640
-线圈:260
-超线圈:150
-菱形:5
-处理器:18
-三钢:60
invulnerability disables shield effects
your mod conflicts with the one I referenced in my prev comment, and somehow both mods being active prevents both sets of shields from doing their job. I just notified them of this problem so you're both on the same page
By "don't do anything," I mean that the shields (yours and theirs) don't block projectiles, whereas the vanilla shields do. Now, as to whether this issue will persist in career mode, I'd assume so, since my thinking is that your two mods conflict with one another, that or there's something else going on that prevents them from working as intended. The only steps I can really provide in terms of reproducing this is to have both mods enabled, I'll see if anything changes if I disable one of the mods in a different save.
I'm also not running the AWT mods, I don't have those in my modlist as of yet.
Could you please be more precise?
What other modded shields are you talking about?
What do you mean by don't actually do anything?
You said an issue with them used in creative, did you try in career mode? What exactly happen in creative?
How did you reproduce the step to get the issue?
I've try myself and can't find any issue so far even with the AWT mods active.
I found what was the issue and now fixed it. On the next update it will show up properly with 172.2k.
Thank you very much for reporting it!
Thank you for your comments!
Yeah it's plan to add a shield that can be put behind wall, but not has strong has the dreadnought shield tho.
For the uneven part of the shield, maybe i could add a strong shield with more restricted zone around so it can't be place everywhere etc, but i'll need to check.
@hisuma
Thank you for the suggestions
You made me realise that the stats in the code and the game doesn't necessarily reflect 100%.
Like for the structure it's the same in the code & game (72k)
As for the shield's HP it show 172.2K in the code but an 114.8k in the game.
So from now on i'll show the in-game stats only in the description to prevent further confusion.
Also the idea of a modulated shield is genius! That might actually be my next project even it's isn't to advanced for my current skill!
114k / 172.2 energy cap result in 666.6hp/battery
i dont realy mind that much that its 60k lower than in your description but would be nice if one of them is adjusted =)
other thing what could be (in the Future) added is a "modulated" shield modus on the Modul itself.(or other moduls)
that you can "adjust" the distanz on the shield itself by selecting it (in x steps)
higher Range = lower Strengh for example.
like +10% range -10% strengh or inverted -10% Range +10% strengh.
and genereal the basic Range of 32m i would maybe change it to 30 (for my suggestion of modulation) or for now to 35 or 40
but thats just my personal option
Regardless, square design or ma-hu-sive rectangular boi, this shield is an A++ in my eyes.
Just remember that if you DO go with square designs in the future, make at least one odd-number-sized and one even-number-sized square, because sometimes you want a ship to based on a 3 tile center instead of a 2 tile center.
Has usual if the mod didn't updated right away and you still have that message, just unsubscribe and subscribe again to download the last update. :)
Even if that message appear, it's fine. I tested it myself and everything is working as it should.
I am still investigating why that message appear tho.
Because the thing is, from what i understand so far with the really limited amount of time i've learn modding. When you want to upscale or downscale a sprite like i did in this case, you basically want to always either upscale by x2/x3/x4 etc.. or down scale by half.
To make a square version i would need to scale the image so it fit in a 2x2 3x3 4x4, etc... by doing so it will kinda warp the sprite so it won't be "natural" looking for the game.
But like i said, by doing it myself when i'll have more knowledge of modding that's definitively something im adding on the todo list!
Long live The Expanse Dynasty Systems!
The Expanse Dynasty Systems fleet shall remain on the bleeding edge of technology!
On a side note, im thinking maybe about creating a "Titan class" (Even bigger then this one) modules after the dreadnought series. :)
Increasing the cost in tri-steel by 20% to justify the structural solidity of the shield:
- From 50 to 60.
Reducing the structural HP by 40% since it was 10X the vanilla shield's HP making it way too strong.
- From 120k HP to 72K HP.
I will indeed probably reduce the structural HP since it doesn't make sense for a sensible piece of tech to be that strong.
For the battery amount (Which mean increasing the amount of new sprites) sadly that would require to create an entirely different new structure with new sprites, locations, animations, coding and making it match with the current game's code.
Considering that i have literally 0 experience aside this mod in those skills that will take quite a while.
But has soon has i gain more knowledge on creating mod that will definitively be a todo on the current list of ideas. :)
Have a nice day!
So here you go all, as requested, the shield HP as been increase and new requirement as been added/modified.
Please see the "Change Notes" tab for all the details of this update. If you want the mod right now with the new update applied, you will need to unsubscribed and then resubscribed so it download the new version.
Obviously all suggestion are welcome and will be considered.
It's actually something that i am doing right now has we speak.
I will indeed increase the processor requirement and add tri-steel, even tho i don't see the logical use of Uranium for this structure.
Have a nice day!
It's indeed something that im thinking about right now. The thing i forgot to mention is there's more resistance overall with this shield which is set at [65/65] instead of [75/0].
Also the structure HP is 10X increased. (Might add Tri-steel requirement too).
I'll see if i can increase the price, the restricted zone, weight and by doing so, increasing the shield HP by around 30%.
Have a nice day!