Arma 3
Zagorsk Big Lakes
99 Comments
askanio1  [author] 4 Mar @ 10:22pm 
@Teseł. Thank you! I found the problem and fixed it. I'll post new versions of maps with the fix soon.
Teseł 2 Mar @ 1:04pm 
@askanio1 didn't see your answer until today, here you go. Above is Big Lakes, below is Khotkovo. Same settings, same everything.
https://imgur.com/a/kZFH6XF
askanio1  [author] 25 Feb @ 2:54am 
@Teseł. I rolled back the last changes in the config and rebuilt this map. I don't see different. Can you show me an example of the problem? Screenshots?
askanio1  [author] 23 Feb @ 4:25am 
@Teseł, thank you. I know what the problem is and will fix it soon.
Teseł 20 Feb @ 3:43pm 
Trud, Long Lake, Quarries and Reserved Forest have the same issue. Only ones that work are Khotkovo and Countryside
Teseł 20 Feb @ 3:38pm 
whatever you did to the terrain texture- middle distance looks godawfull now, just a blurry mess.
Something got broken, Khotkovo or countryside look like Big Lakes used to
askanio1  [author] 6 Sep, 2024 @ 12:32am 
@CoreX, Ok. I am going to fix it soon.
CoreX 5 Sep, 2024 @ 11:53am 
@askanio1 CUP - Terrains, RHSTERRACORE and Zagorsk road signs are not defined anywhere in CfgPatches requiredAddons[]. I tested Big Lakes and Long Lake maps, both are missing them. Let me ask you this... how much do you understand workings of CfgPatches, requiredAddons[] and load order?
askanio1  [author] 4 Sep, 2024 @ 11:46am 
@CoreX, What dependencies do you mean? If there are errors in the configuration, show me where, I will fix it...
CoreX 4 Sep, 2024 @ 1:05am 
@askanio1 Hey, you mind want to fix up your missing dependencies in config for every Zagorsk map and any other you are making or made. Not having any required addons defined in there can lead to a lot of potential technical issues.
askanio1  [author] 18 May, 2024 @ 2:29am 
@?????, Why?
ЖЕРТВА ПЕДОФИЛА 26 Apr, 2024 @ 4:34am 
жалко что карта требует cup terrains.
askanio1  [author] 9 Mar, 2024 @ 10:12pm 
@sane4ek999. I try to do it
askanio1  [author] 9 Mar, 2024 @ 10:12pm 
@iosifdubinka55. Thank you. I am going to fix it in the next version.
iosifdubinka55 1 Mar, 2024 @ 1:48pm 
добрый день, заметил на карте небольшую ошибку на координатах Х 16851.264 У 9311.671 там 2 объекта школы не соединены, делал миссию заметил . карта супер )
[FOX]Pirate 10 Feb, 2024 @ 12:16pm 
@askanio1,My comrades and I are ready to sacrifice a little FPS in favor of the ability to create trenches with a deformer. can you generate a map with the smallest grid and upload a separate file? I assure you that many will be grateful for this, because people also lose those lost FPS by adding objects
askanio1  [author] 7 Nov, 2023 @ 11:13am 
Tuman, all keys included.
Tuman 7 Nov, 2023 @ 12:36am 
Приветствую ! спасибо за карту ,топовая! вопрос по ключам?
Templar-Dragon 14 Sep, 2023 @ 4:03am 
Hello there!
I want to report issiue with keys:
hag_objects have only bisign and do not have bikey.
Artycular 8 Sep, 2023 @ 4:01am 
ты афигены, карта класс :steamhappy:
АНТИ-ПСИХОТИК 3 Sep, 2023 @ 7:18pm 
Ах****ная карта. Гигантская, с**ка просто, я в ах**. Алекс - ты сделал громаднейший труд.
Я не представляю сколько ты еб***ся с этим, но ты просто шикарен.
Rowdied 2 Sep, 2023 @ 9:56am 
Thank you for the reduced grass height!!!!
Rowdied 21 Aug, 2023 @ 7:25pm 
Thanks. I can live with the larger grid but the height of the grass is too high especially for towns and industrial places. Any thought son switching out the current grass to that of another?
askanio1  [author] 20 Aug, 2023 @ 1:10am 
@sane4ek999, @Rowdied I will reduce the height of the grass, but reducing the grid step will lower the fps
Rowdied 18 Aug, 2023 @ 12:01am 
@sane4ek999 has a valid point about the height of the grass and the AI. Are you able to lower it?
[FOX]Pirate 16 Jul, 2023 @ 2:49pm 
Dear creator of the map, I would like to ask two points again - is it possible to make the grass twice as low as the current one (it greatly interferes with battles with artificial intelligence in forests and fields, creates an imbalance) and the second question is whether it is possible to reduce the grid step of the map for the correct operation of the deformer, since now it is the only normal tool for digging trenches and fortifications?
askanio1  [author] 21 May, 2023 @ 10:43pm 
olegpepin, No, I don't make custom maps, it's just my hobby
olegpepin 19 Apr, 2023 @ 11:00pm 
привет, у тебя можно карту заказать?
askanio1  [author] 4 Apr, 2023 @ 10:24pm 
Average_Schizo, Yes
SpidersAreMean 4 Apr, 2023 @ 2:58pm 
is this map still being worked on
askanio1  [author] 8 Mar, 2023 @ 8:43am 
Yes, I know. I will find another buildings to replace bouda_garaz
Max200012 7 Mar, 2023 @ 1:53pm 
"ca\buildings\bouda_garaz.p3d: house, config class missing" getting this error a lot
[FOX]Pirate 23 Feb, 2023 @ 3:09pm 
Harpseal, i have idex file of this map
Max200012 23 Feb, 2023 @ 8:50am 
it's fixed now, thank you
Max200012 22 Feb, 2023 @ 10:18am 
thanks
askanio1  [author] 22 Feb, 2023 @ 8:42am 
"yo the timezones are the opposite way around. Days in summer are hella short and in winter they're long" - it will be fixed in the next version
YerbaMateTropical 21 Feb, 2023 @ 8:19pm 
a autumn version of this maps might be perfect
Max200012 21 Feb, 2023 @ 10:19am 
yo the timezones are the opposite way around. Days in summer are hella short and in winter they're long
Harpseal 16 Feb, 2023 @ 10:11am 
Is there any possibility to have this Alive Indexed? I would love to use this with Alive but lack the knowhow on how to index maps for it.
Rowdied 14 Feb, 2023 @ 8:07pm 
Yes please lower the height of the grass or give the option to especially in towns
морская пехота 10 Feb, 2023 @ 5:33am 
A live stream on this terrain.

First of all, I love how much vegetation there is even in towns. Who needs a lot of buildings, and who needs jungles when you can just go to Zagorsk. :steamthumbsup:

https://youtube.com/live/fGx63CBLmNQ?feature=share
[FOX]Pirate 4 Feb, 2023 @ 3:36pm 
Okay, if there is not a very big difficulty in this, as an experiment, let's try to change both the grass and the grid. If you can, make the version with the new grid is also a separate file please. Thank you.
afgan-spec 3 Feb, 2023 @ 1:30pm 
"Afgan-spec Vegetable gardens will be added later."

ABOUT! Thanks a lot! Respect to you!!!
askanio1  [author] 2 Feb, 2023 @ 12:32am 
Answers.

морская пехота.
A lot of yards have door both sides: front and back. In long yard's line there has to be a way through. In co10escape missions AI are moving in yards and between streets.

afgan-spec
Kitchen gardens are going to be added later.

sane4ek999
About grass: I will think about it. Maybe a config will be moved to another pbo and you will change it for yourself.
About grid: I can try to do it, but it can deformate the current terrain and FPS will drop.
[FOX]Pirate 1 Feb, 2023 @ 2:14am 
Dear creator of the map, thank you for your work - an excellent map, I would like to ask two points - is it possible to make the grass twice as low as the current one (it greatly interferes with battles with artificial intelligence in forests and fields, creates an imbalance) and the second question is whether it is possible to reduce the grid step of the map for the correct operation of the deformer, since now it is the only normal tool for digging trenches and fortifications?
afgan-spec 30 Jan, 2023 @ 12:10pm 
Здравствуйте! А квадратики огородов на подворьях можете сделать на карте?
askanio1  [author] 25 Jan, 2023 @ 8:56am 
Advanced Train Simulator is not tested. Cities names are on the map. Sometime ago there was a problem with it, but now it is fixed.
OgrynClark 25 Jan, 2023 @ 5:50am 
напишу еще на русском, будет ли ж/д на рабочая для езды на ней поездов (мод ATS), также вопрос когда будут нанесены названия н/п на карту? а так карта офигенная
OgrynClark 24 Jan, 2023 @ 2:13pm 
Is railway on this map compatible with Advanced Train Simulator?
muxpyct 17 Jan, 2023 @ 11:53am 
Wow I live here in Zagorsk (Sergiev Posad now)... What was the chance that I would stumble upon a map of my homeland?? Where did you find this city? Or maybe we are from the same town? Im shocked... Thanks you for such pleasant emotions