Sid Meier's Civilization VI

Sid Meier's Civilization VI

MC's Kanem Bornu
22 Comments
the21er.power.cat 1 Aug, 2023 @ 4:58pm 
If its not already supported, Could you add support to Saphs Africa Plus TSL maps? Adding Kanem would make for some epic African battles
choijanggyu 24 Apr, 2023 @ 7:39am 
Please Change capital name to Ngazargamu
Njimi was 11th ~ 14th century capital
Ngazargamu was 1460 ~ 1809 capital

Mai Idris Alauma(1570–1602/03 or 1580–1617) made Ngazargamu as Bornu's leading center for Islamic education.


CREATE TABLE IF NOT EXISTS StartPosition (MapName TEXT, Civilization TEXT, Leader TEXT, X INT default 0, Y INT default 0);
INSERT INTO StartPosition
(Civilization, Leader, MapName, X, Y)
VALUES ('CIVILIZATION_MC_KANEM_BORNU', 'LEADER_MC_IDRIS_ALAUMA', 'GiantEarth', 21, 39),
('CIVILIZATION_MC_KANEM_BORNU', 'LEADER_MC_IDRIS_ALAUMA', 'GreatestEarthMap', 49, 26),
('CIVILIZATION_MC_KANEM_BORNU', 'LEADER_MC_IDRIS_ALAUMA', 'LargestEarth', 28, 47);
choijanggyu 14 Apr, 2023 @ 10:14am 
Also Please support YnAMP
choijanggyu 14 Apr, 2023 @ 10:08am 
Please support Leugi's city style mod~
Like Mali
AncientClay, SouthAfrican, ModernVernacular style in Artdef -> Culture file.
MC  [author] 14 Mar, 2023 @ 9:54am 
I've just pushed a small update, which should deal with the animation bugs that some have noticed (thank you for reporting those).

I have also increased the count of named cities to 20 (from 15), for good measure.
HAMMERMAN 9 Feb, 2023 @ 10:11pm 
@afadel97 That's a base game issue for when a civ has founded more cities than they have possible names for that civilization.
afadel97 9 Feb, 2023 @ 7:04pm 
@MC I restarted the game and was able to complete it. One other issue I found: cities I founded later in the game were given names of USA cities ...
MC  [author] 9 Feb, 2023 @ 1:33am 
@afadel97: those errors can be generated by a wide array of reasons, so it is difficult to pinpoint it by the error alone unfortunately.

Can you share what moment in the game it occurred, what your game setup was and an idea of what mods you had enabled?

Those errors can absolutely get thrown when there's bad code/files in a mod, but can also occur when the game 'maxes out' on the number of assets being used, for example. Very occasionally, they can also be one-offs.

I am not saying it definitely isn't my mod - but this is the first such report of this I've heard and in all of my testing it never happened, either.

Happy to try and help if you are able to share a bit more detail.
afadel97 8 Feb, 2023 @ 12:39pm 
While playing, got this

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x560a

Call Stack
-----------------------------------------------------
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MC  [author] 7 Feb, 2023 @ 3:03am 
Just to acknowledge: I've had a quick look at the setup. I can see that I've forgotten to bind an animation. I will get this corrected during the course of this week.
Whakahoatanga 6 Feb, 2023 @ 11:27pm 
Can confirm. His denounce animation is also missing.
Joyeuse 2 Feb, 2023 @ 8:49pm 
Idris Alauma's leader model appears to be missing a contextual animation for when you offer him a deal in his trading screen that he finds unsatisfying - when you offer him an unsatisfying deal, his model will enter into an A pose for a few seconds before returning to its normal pose.
MC  [author] 1 Jan, 2023 @ 2:20pm 
@kkadlik: For the most part, yes. A few parts of the 3D model removed and the facial hair is not from the original. That aside, it uses Saladin as a base mesh entirely (and inherits the animations).
MMAN 30 Dec, 2022 @ 6:57pm 
is the leader just a Saladin reskin?
van dam 25 Nov, 2022 @ 1:56pm 
your mods are great but have you considered adding TSL to YNAMP maps?
Shuhrat 25 Nov, 2022 @ 4:55am 
Wonderful mod , my dear friend.
Thank you for you work
present day, present time! 24 Nov, 2022 @ 2:59pm 
lmao
UnJoogapop 23 Nov, 2022 @ 6:48am 
dude dipped saladin in black paint
MC  [author] 23 Nov, 2022 @ 6:30am 
Thanks for the comments, both.

I'll be honest - I don't really take commissions; mainly because I have a list of things I have already 'come up with' and it's a list that is longer than the time I have to do it all.

In terms of the ease, or speed - the animated leaders are not based on existing mod artwork, so it's immaterial as to whether I base it on an existing modded leader or something 'brand new', as it were. For me, the interest lies in creating good quality civilizations/leaders that are not represented. I like the process of coming up with the civilization design/artwork - the leader artwork is the last piece of the puzzle, usually (because it's the biggest job).

I am not the biggest fan of making versions of other people's mods - especially where they've done a good job already. The trade-off in terms of value is lower. I'd sooner make them a 3D, animated leader that they release as part of their mod - rather than release something separate to theirs that has overlap.
Spartak 22 Nov, 2022 @ 5:59pm 
Thinking about it, MC, Do you accept comissions?

What would be easier/quicker or even more interesting for you to make, Animate an existing modded Leader like JFD's Stalin, or creating one unprecedent by scratch like JFK?

thank you
Spartak 22 Nov, 2022 @ 5:19pm 
Very cool! A needed representation of the 6th largest population country of the world, Nigeria
Lucius, the Heavenly Dragon 22 Nov, 2022 @ 12:47pm 
Amazing, Absolutely Amazing MC. Just like the Olmec, another Civ I’ll always keep enabled.