Victoria 3

Victoria 3

Southern Africa Rework
83 Comments
Mikeboix 8 Jul @ 4:48am 
@Tandominion how is the work going with that? I'm interested in the progress.
TescoBoy 2 Jun @ 4:34am 
Pog
Tandominion 1 Jun @ 6:18am 
Just to let you all know I'm starting a reboot of the mod
GAMERFANAT1C 29 Dec, 2024 @ 10:53am 
@MasterOfGrey It's been two years. I don't think he's fixing it.
[Z] EMKP 26 Dec, 2024 @ 5:14pm 
I would say that this should be in vanilla, but that would mean Paradox stealing it.
TescoBoy 24 Dec, 2024 @ 9:06am 
"Updated 6 Dec, 2022 @ 5:51pm"
Jeffrey E. 24 Dec, 2024 @ 6:46am 
Please update the mod! Everytime that Paradox updates the map this will break the game!
MasterOfGrey 18 Dec, 2024 @ 5:06pm 
This mod makes its changes to the building and state history files by overwriting the relevant vanilla files in full.
This is poor practice and is a compatibility torpedo with many other mods.

If you could address that by extracting your changes into different files for compatibility that would be greatly appreciated.
MasterOfGrey 17 Oct, 2024 @ 4:05pm 
Would you consider adding an event to represent when Botswana successfully petitioned GB to become a protectorate - to prevent South Africa from colonising it?
Hadi 2 Sep, 2024 @ 10:41am 
update
njf 23 Aug, 2024 @ 9:08am 
w
MAN 18 Jul, 2024 @ 11:18am 
Will you update this mod?
Myballsyourchin 15 Jul, 2024 @ 8:28pm 
please
......
Archi Re-Mede 30 Apr, 2024 @ 1:16pm 
Update....
Blaydin11 26 Mar, 2024 @ 5:47am 
Please update further :(
TescoBoy 21 Feb, 2024 @ 9:37am 
How do you know this? The last update was in december 2022
Sir. Shulk 21 Feb, 2024 @ 7:34am 
the mod is back to life. WOOOOOOOOOOOOOOOO
TescoBoy 26 Dec, 2023 @ 9:15am 
damn finally found a good rework mod for SA but it's dead :/
Cygnus 11 Aug, 2023 @ 7:19pm 
Good, I liked everything that the mod proposes, but is it outdated? If so, it's a shame because I didn't get to play it =(, but your work on this mod is appreciated, greetings from Argentina :3
BataviusRex 18 Jun, 2023 @ 10:51am 
Update.
lukt 5 May, 2023 @ 3:08pm 
Update?
Pilot2122 4 Apr, 2023 @ 1:28am 
Update. Keeps crashing
Lovis 25 Mar, 2023 @ 8:14am 
Is this mod dead?
flieger 18 Mar, 2023 @ 5:06am 
the puppeting doesn't work, they instantly unpuppet themselves. I annexed them through console and when I formed the union of south africa, the game just crashed. There also doesn't seem to be a way to annex basotho, if I didn't miss something

I guess the new update broke it sadly, but still cool mod
MetroTrekker 4 Jan, 2023 @ 9:57am 
Boina instantly gains independence from Merina
Hazmon198 23 Dec, 2022 @ 7:18am 
Could you do eventually add Rhodesia with English and Boer as accepted cultures? And Angola and Mozambique with Portuguese?
Celestial 22 Dec, 2022 @ 6:30pm 
Can you make Polish language? Please:)
Mēkaru 15 Dec, 2022 @ 5:56pm 
@Timur Thanks!
Timur  [author] 15 Dec, 2022 @ 5:55pm 
@Hammurabae sure
Mēkaru 15 Dec, 2022 @ 1:15pm 
Would it be ok to use this for a roleplay mod pack mod with accreditation?
Timur  [author] 14 Dec, 2022 @ 7:24am 
@anthonator88 yeah it was originally just annexing. I need to test this further to see what the best way to handle this would be.
anthonator00 13 Dec, 2022 @ 10:46am 
it may not be perfect to history, but having cape colony just do the annex play, or force start an annex war (because i havent tested far enough to the zulu war to see if it works) may be the only way for this to work
anthonator00 13 Dec, 2022 @ 10:44am 
just did a run and got past 1845, britain did not get the puppet on waterboers land or however its spelled, or they just released it or it broke free instantly, probably because its so isolated, the only way this mod can work is not by puppets, by annexing likely
Timur  [author] 13 Dec, 2022 @ 10:18am 
@Twil the puppet journal entries were changed to make it so they make puppets for GB and not Cape Colony
날막(Twil) 13 Dec, 2022 @ 8:25am 
@Timur It seems like none of the puppet journals work and therefore ruining the final journal. Maybe because puppets can't have their own puppets?
Timur  [author] 9 Dec, 2022 @ 8:31am 
@Sigma Willie what is broken? Could you be more clear what isn't working?
Freeman Willie 8 Dec, 2022 @ 9:00am 
It is broken, none of the events work, going to have to use the cheat menu to fix it but good idea probably is about another 6 months out
Damocles242 6 Dec, 2022 @ 10:00am 
Thank you for this mod, love to see more SA and Southern African focused content to come!
Timur  [author] 3 Dec, 2022 @ 12:37pm 
@Dmitriy Moyazov no problem, that's fine
Nightingale 3 Dec, 2022 @ 8:39am 
Hello!

I would be interested in incorporating parts of this mod into a larger overhaul mod me and a friend are working on, with credit of course. Please respond if that would be okay by you, and feel free to add me if you have questions.
Timur  [author] 3 Dec, 2022 @ 7:05am 
@anthonator88 I changed it so that the journal entries revolve around the UK owning the subjects instead and with the Union of South Africa journal entry it annex them to South Africa.
Timur  [author] 2 Dec, 2022 @ 4:58am 
@Danny Archer good idea
Danny Archer 1 Dec, 2022 @ 4:16pm 
Any plans on adding Walvis Bay in Namibia? It was established in the 18th C, although it wasn't really a year round settlement until the late 19th C. Regardless, I feel like it's something that'll never emerge dynamically, and for that warrants inclusion at game start.
anthonator00 1 Dec, 2022 @ 2:11am 
true but thats all they can do, colonize, until they are powerful enough to declare independence, thats it
Timur  [author] 30 Nov, 2022 @ 4:47pm 
@anthronator88 I mean they can still take a lot of land, they just can't really hold on to Griqualand or the boer states as puppets until these fixes come around
anthonator00 30 Nov, 2022 @ 10:52am 
because i am very interested in this mod, but cape colony just cant do much of anything as it is until its tweaked
anthonator00 30 Nov, 2022 @ 10:51am 
Yea a simple checklist that if cape colony is a player, it starts a war to annex the countries maybe, then for ai and a player non cape colony in the area, you get the same event just later to build up
Timur  [author] 30 Nov, 2022 @ 5:23am 
@anthonator88 I think I will tweak this by making so you annex the nations but if cape colony is an AI and one of the boer states are a player it would be much harder to annex them through the journal entry. The First Boer War could be a ticking disaster where they break off if certain requirements aren't met.
anthonator00 29 Nov, 2022 @ 11:29pm 
got a game where i managed to min max the economy to stay a minor power, got the event, didnt get the puppet on waterboers land, looked into it a little, i wouldnt be able to start a make puppet diplo play even if it was possible for a crown colony, because puppet subjects cant have puppets, basically to make this possible through puppeting the neighbors, cape colony already needs to be a dominion, or the game rules need to be changed for crown colonies (which would likely cause other major issues) or the events need to be changed to annex events, like the canadian events and how they auto annex the other canadian governments when their gdp is greater
anthonator00 29 Nov, 2022 @ 10:20pm 
yea that would work, maybe keep the years you can puppet the same, but prevent the trigger from occuring until you have the ranking to hold them, either that or make it so that its 3 options, 1, delayed and automatic for ai. 2, the same option there is otherwise, or 3 same dates as the early current options, but it starts wars against them for conquest