Door Kickers 2

Door Kickers 2

Rainbow Six: House 2015 (all 3 floors)
11 Comments
asdemgt999  [author] 24 Jan, 2024 @ 3:25am 
Possibly, but I wanted to make sure that all 3 floors of the building fit on one map. And the player could explore the entire house at once.

But, just in the new mini-campaign "Old moth and the chamber of secrets", I created separate missions for each floor of a large mansion.

These 2 missions can be found in my collection "My maps for Door Kickers 2" or by name in the workshop:
1) Old moth and the chamber of secrets. Mission 1 (Mansion)
2) Old moth and the chamber of secrets. Mission 2 (Bunker)
Kris 7 Sep, 2023 @ 8:44am 
These are three excellent maps based on Rainbow Six Siege, I think they would do much better as a series, starting from the lowest entry point and working upwards. It's a lot of work playing three maps at once in a single mission on Door Kickers 2, especially when your are losing troopers and gear customisation every time you move between floors. If you would make a separated version in a pack of three, it would be well received :steamthumbsup:
asdemgt999  [author] 27 Jul, 2023 @ 9:13am 
1) Thanks for the feedback.

*I hope when answering you I won't confuse you much + I know medium English, so I’ll write the answer with a translator.

Before the release of the map, I tested it, I did not encounter this. But I think I know what it could be.
asdemgt999  [author] 27 Jul, 2023 @ 9:13am 
2) In general, the character is not transferred to the next floor, it is deleted, and then a completely new character spawns on another floor (alas, this is the only way to “teleport” characters in the game, maybe there is another way, but I don’t know it). At the point where you step with the character, there are 2 triggers (1 triggers the spawn of a new character, and the second trigger just removes the old character) and the area of effect of these triggers in the form of a circle. And the task is to make sure that these 2 triggers work immediately when they are stepped on, so they should all be at the same point.
asdemgt999  [author] 27 Jul, 2023 @ 9:13am 
3) But there is a problem, a trigger (deleting a character), or rather, its central part cannot be placed directly above another trigger (spawn), as it can delete it. Therefore, the trigger (removal) has to be slightly shifted and its radius of action slightly increased, and due to the fact that the shape of the triggers is a circle, and not a square, it is sometimes possible for a character to enter the action area at such an angle that one of the triggers will work, but the second will not.
asdemgt999  [author] 27 Jul, 2023 @ 9:13am 
4) I think this is the cause of this bug.

If you still remember where exactly you met this bug, write in more detail where and from which side did you step on the teleportation block as a character? When I have time I will try to fix this bug.
Krannibal 16 Jun, 2023 @ 11:03am 
not sure what exactly happened but as i moved my guys upstairs one of them just disappeared completely and the stats at the end didn't show him at all, almost as if i brought only four guys. other than that, perfect map
asdemgt999  [author] 22 Jan, 2023 @ 10:25pm 
Thanks for the feedback.
Vudu1 5 Dec, 2022 @ 5:44pm 
Dude, insane attention to detail on this map, all the rooms look the same, great map!
asdemgt999  [author] 25 Nov, 2022 @ 8:09am 
Thanks.
Y955Y 24 Nov, 2022 @ 4:28pm 
Cool bro