Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Kindal - Level 4 Patrol Ship (Old Version)
10 Comments
Anthraax  [author] 23 Nov, 2022 @ 9:35pm 
@Kivie_Dos My ships are made for Career mode where they are needed to jump between systems at Hyper-Jump Relays, or for local fast travel to Hyper-Jump Beacons.
Kivie_Dos 23 Nov, 2022 @ 9:25pm 
Why hyperdrive?
Anthraax  [author] 23 Nov, 2022 @ 12:59pm 
@Kivie_Dos I wanted to try to fit the shields into the 100k budget version, even though sustained energy use starts to become a bit of a problem. I plan to improve the problems this ship has with the next version that has a higher budget limit.

Storage space is something I tried to fit in, but I had a few things I wanted to fit in this version, namely a hyperdrive, which acts at least as its own storage for 20 Hyperium.
Kivie_Dos 23 Nov, 2022 @ 9:12am 
Oh, and... storage, need storage
Kivie_Dos 23 Nov, 2022 @ 9:04am 
Are you planning to make a starter ship?
Kivie_Dos 23 Nov, 2022 @ 9:02am 
But it is still good early game ship
Kivie_Dos 23 Nov, 2022 @ 8:55am 
Or you can remove shields and add little bit armor
Anthraax  [author] 23 Nov, 2022 @ 7:53am 
I plan on making a 140k budget version of this that will solve many of the problems this version suffers due to budget constraints
Anthraax  [author] 23 Nov, 2022 @ 6:30am 
@Kivie_Dos I know. I was trying to stick to a max of 100k budget, and two small reactors/one medium reactor sadly wouldn't fit in the budget. It can still manage to hold its own against ships of equivalent budget, but it does have long term power issues during sustained combat. The capacitor helps act as a small buffer to extend it's longevity, though not for very long.
Kivie_Dos 23 Nov, 2022 @ 6:12am 
Small reactor not enough