Crusader Kings III

Crusader Kings III

Your Royal Capital
26 Comments
Dr_Zoidberg_M.D. 29 Nov, 2024 @ 8:38am 
Pls update
Morbid Views 29 Sep, 2024 @ 3:37pm 
its a great mod
Morbid Views 29 Sep, 2024 @ 3:37pm 
update please sir
𝘼𝙮𝙖𝙨 6 Sep, 2024 @ 2:23pm 
Is it, by any chance, compatible with AGOT?
johnnyguffey1982 15 Apr, 2024 @ 11:20am 
mod not working
星空无恙 11 Jan, 2024 @ 11:06am 
Personal actual testing shows that this mod will affect the "irrigation expert"'s Karez(sad), making it unable to display and build - Translated from Baidu
jjjjumper 23 Aug, 2023 @ 5:53pm 
UPDATE
Otto 19 Aug, 2023 @ 10:20am 
Good mod, but everything but stewardship and learning seems terrible in comparison.

I'd make the martial building give men at arms damage bonuses, the intrigue give hostile scheme success chance, and the diplomacy give acceptance modifiers to make them all great and defined to a singular style.
iGeo 3 May, 2023 @ 7:46pm 
I really like this mod! just wanted let you know that this mod doesn't work 100% with the agot mod, you can use it a build this mod buildings just fine but you wont be able to build the agot buildings like the godswood and apiaries if you have this mod on your agot game.
MidnightCoffee 28 Mar, 2023 @ 12:17pm 
900 gold takes less than a year to get depending on your setup. Given the bonuses presented by the mod, 900 is more than fair and if anything should be raised to 1000 - 1200 imo.
bobertaii 23 Mar, 2023 @ 6:33am 
Is this compatible with cow3 and you should add upgrades
IsraelHusky 16 Mar, 2023 @ 9:17pm 
Wait, it costs 900 gold? I've never saved that much, there is always something to spend on. I'd rather develop my many other towns and castles which give me taxes, soldiers and perks in the short run that save all that gold for a single city for years or decades.
Morbid Views 6 Feb, 2023 @ 1:24pm 
great mod. it allows you to change the de jure captal. fire.
Javes 29 Jan, 2023 @ 2:31pm 
Would you consider the idea of making these buildings upgradeable? I would love to be able to spend like 5k gold to upgrade the martial building to have more bonuses like more knights, more MAA slots and size, etc.
Valynduria  [author] 31 Dec, 2022 @ 4:03am 
@The Doctor I fixed all the errors the mod seems to cause in the error log, but i do not know what exactly causes the crashes. It does however seem to have fixed the crashing for me.
The Doctor 28 Dec, 2022 @ 6:52pm 
My game has been crashing when this mod is loaded. Regardless of if I have other mods loaded or not, I've been constantly crashing. Maybe 1.8.1 broke something?
DoomHammer 11 Dec, 2022 @ 7:54pm 
Can the AI also benefit from these buildings or is it player only?
Valynduria  [author] 11 Dec, 2022 @ 11:10am 
@Hyperspearman.Swf - TheRyuSword That is because the decision could have been abused to give you multiple building slots in an older version of the decision. That is no longer an issue so i will change it.
Hyperspearman.Swf - TheRyuSword 9 Dec, 2022 @ 8:26am 
Why not add a building slot to the capital?
Soyut 3 Dec, 2022 @ 10:07am 
@Crowsy This is add a new decision and bunch of new builds so I guess it doesn't make any changes to the game's files. I'll give a try
Crowsy 2 Dec, 2022 @ 12:41pm 
Does this mod need an update or is it good to go?
Jet 29 Nov, 2022 @ 12:48am 
1. one entire lifestyle means all 3 focuses of the same tree?
2. only for kingdoms+ rank?
3. Ek2 compatible?
nyyfandan 27 Nov, 2022 @ 3:43pm 
Any compatibility issues with COW? it's the mod that adds metropolis city types
Valynduria  [author] 24 Nov, 2022 @ 3:25am 
The Building remains active with the same bonuses after death, it is only disabled if you either move your capital or lose all kingdom/empire titles.

There should be no problems with preexisting savegames, though you should still make a backup.
Amergin 24 Nov, 2022 @ 2:04am 
Does this building remain after death of the founder? Does my heir still has these bonuses? (according to her/his lifestyle of course)
Grunt4life 23 Nov, 2022 @ 7:22pm 
Savegame compatible? Excellent mod idea just what I was hoping for !!!