Cultist Simulator

Cultist Simulator

Perfect Curse Protection
9 Comments
HalemGamer 7 Jun @ 9:39am 
But how do I craft it?
Galando 13 Jan, 2024 @ 7:23pm 
A well balanced mod, thanks dude, though I just decided not playing it anymore. The most two weird stuff in the game are 10% unavoidable failure chance and the requirement of high concentration or your effort for 10 hour would disappear just because of the absence of saving function.
Morse 10 Sep, 2023 @ 5:29am 
Yep, this is exactly what I need in base game. When I first become a victim of a curse my first thought was "I need to make a mod for this". My second though was "maybe somebody already did".

One nitpick is flavour texts. The heart is fine, but everything else is a bit repetitive. Don't be afraid to experiment a little. The game is about narration after all.
6double  [author] 1 Jul, 2023 @ 10:58am 
@DrunkenFirebat No worries! Glad you got it worked out!
Drunken Firebat 1 Jul, 2023 @ 7:38am 
@6double Well, I screwed up. I didn't realize you had to actually activate the mods in Sixth History. That'll teach me to not pay attention.
6double  [author] 30 Jun, 2023 @ 11:30am 
@DrunkenFirebat I can't seem to replicate this issue. Are you sure you had the mod activated? It should have custom dialogue if you pass the threshold into being 100% safe. For that one the explore verb would have the description "We invoke powerful Moth and will be secure against the Curse."
Drunken Firebat 29 Jun, 2023 @ 3:55am 
Not sure this is working. I got hit with the Worms in the World even though I had 18 Moth.
Remadan 29 Jan, 2023 @ 1:10pm 
Thank you for this mod. No longer I'll have to bother Sulochana by constantly talking with her about Pounding Airs.
Operator 27 Nov, 2022 @ 5:24am 
You are a life saver. I hate how even if i were to have 25+ of the lore i would still get the curse..... bye bye reason not like you were important lol